Player Matchup

Neith
Neith
AugieH
Neith
Level 82
God Stats
25W - 24L
1,646 SR
Queue Stats
26W - 27L
1,540 Elo+
Party 1
Janus
Janus
DaltonTheBigDog
Janus
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
110W - 84L
1,538 Elo+
Party 1
Vamana
Vamana
chillself
Vamana
Level 141
God Stats
1W - 1L
1,518 SR
Queue Stats
81W - 74L
1,585 Elo+
Solo
Yemoja
Yemoja
doooooooooooooog
Yemoja
Level 126
God Stats
4W - 6L
1,559 SR
Queue Stats
257W - 205L
1,576 Elo+
Party 1
Arachne
Arachne
grizly0wnage
Arachne
Level 25
God Stats
2W - 5L
1,489 SR
Queue Stats
161W - 126L
1,529 Elo+
Party 1
Team Averages
Level 100
1,542 SR
1,554 Elo+

VS

Team Averages
Level 134
1,395 SR
1,556 Elo+
Nu Wa
Nu Wa
Kyxeo
Nu Wa
Level 204
God Stats
3W - 0L
1,266 SR
Queue Stats
84W - 66L
1,608 Elo+
Solo
Geb
Geb
LuckyKingMO
Geb
Level 158
God Stats
2W - 7L
1,366 SR
Queue Stats
782W - 674L
1,569 Elo+
Solo
Sol
Sol
SenseiSaito
Sol
Level 61
God Stats
1W - 0L
1,500 SR
Queue Stats
88W - 91L
1,510 Elo+
Party 2
Bastet
Bastet
Spantastic
Bastet
Level 68
God Stats
34W - 34L
1,568 SR
Queue Stats
289W - 260L
1,550 Elo+
Solo
Neith
Neith
VioSinclair
Neith
Level 181
God Stats
2W - 1L
1,274 SR
Queue Stats
182W - 175L
1,542 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
AugieH
Neith
11
1 / 1 / 0
5,463
546
3,822
8,419
3,235
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

11
0 / 2 / 0
5,655
566
2,293
5,535
1,951
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Vamana
chillself
Vamana
10
0 / 3 / 0
5,546
555
1,913
10,333
4,233
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

9
0 / 2 / 1
5,291
529
2,792
9,855
5,935
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Arachne
grizly0wnage
Arachne
9
0 / 2 / 0
4,925
493
1,237
9,214
3,220
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Kyxeo
Nu Wa
12
2 / 0 / 3
7,417
742
7,193
4,104
1,188
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

9
0 / 1 / 4
5,572
557
5,259
9,688
5,993
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

11
1 / 0 / 1
6,322
632
6,078
5,312
1,652
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Bastet
Spantastic
Bastet
11
2 / 0 / 3
6,098
610
4,145
6,378
2,237
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

13
5 / 0 / 1
7,318
732
5,539
3,060
1,249
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
22
1
Kills
10
10
Deaths
1
1
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Neith
AugieH
Neith
1
1
0
1
L
0
2
0
0
W
Nu Wa
Kyxeo
Nu Wa
2
0
3
3.5
W
0
1
4
2
W
1
0
1
1.5
W
Bastet
Spantastic
Bastet
2
0
3
3.5
W
5
0
1
5.5
L
Vamana
chillself
Vamana
0
3
0
0
L
0
2
1
0.25
L
Arachne
grizly0wnage
Arachne
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,057
Damage
28,214
43,356
Taken
28,542
18,574
Mitigated
12,319
13,134
Healing
14,429
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
AugieH
Neith
3,822
1,301
0
1,560
8,419
3,235
0
5,490
2,889
0
46,709
L
2,293
50
0
595
5,535
1,951
0
1,048
4,375
51,256
0
W
Nu Wa
Kyxeo
Nu Wa
7,193
3,057
0
1,911
4,104
1,188
328
0
3,841
56,844
1,113
W
5,259
499
1,035
3,172
9,688
5,993
14
2,133
7,515
17,966
0
W
6,078
2,623
0
2,862
5,312
1,652
0
1,152
4,100
48,390
5,220
W
Bastet
Spantastic
Bastet
4,145
1,110
0
4,589
6,378
2,237
6
492
5,810
0
36,225
W
5,539
1,767
0
860
3,060
1,249
0
1,120
1,892
0
64,772
L
Vamana
chillself
Vamana
1,913
527
0
1,398
10,333
4,233
0
4,866
5,105
0
48,359
L
2,792
1,338
1,988
2,924
9,855
5,935
0
4,280
5,511
15,633
0
L
Arachne
grizly0wnage
Arachne
1,237
724
0
4,669
9,214
3,220
0
1,667
7,483
0
33,131

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,880
Gold Earned
32,727
349
Minions Killed
388
0
Camps Cleared
0
1,069,984
Distance Traveled
1,082,030
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
5,463
546
81
8
0
194,114
0
L
Janus
5,655
566
101
10
0
244,759
0
W
Nu Wa
7,417
742
97
10
0
181,319
0
W
Geb
5,572
557
22
2
0
240,710
3
W
Sol
6,322
632
92
9
0
192,850
2
W
Bastet
6,098
610
64
6
0
269,781
2
W
Neith
7,318
732
113
11
0
197,370
2
L
Vamana
5,546
555
86
9
0
187,852
4
L
Yemoja
5,291
529
24
2
0
197,186
2
L
Arachne
4,925
493
57
6
0
246,073
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role