Player Matchup

Merlin
Merlin
 
Merlin
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
Nanners1432
Bacchus
Level 118
God Stats
4W - 3L
1,557 SR
Queue Stats
159W - 137L
1,307 Elo+
Party 1
Da Ji
Da Ji
Pridedwinter
Da Ji
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
144W - 123L
1,263 Elo+
Party 1
Ravana
Ravana
SHulk12
Ravana
Level 218
God Stats
29W - 26L
1,387 SR
Queue Stats
281W - 278L
1,452 Elo+
Solo
Rama
Rama
Wetjellyfish
Rama
Level 87
God Stats
1W - 2L
1,500 SR
Queue Stats
12W - 2L
1,775 Elo+
Solo
Team Averages
Level 124
1,489 SR
1,460 Elo+

VS

Team Averages
Level 101
1,527 SR
1,421 Elo+
Charon
Charon
Acalau_Jr
Charon
Level 88
God Stats
2W - 0L
1,734 SR
Queue Stats
48W - 34L
1,499 Elo+
Solo
Vulcan
Vulcan
UnholySGTChris
Vulcan
Level 85
God Stats
26W - 18L
1,490 SR
Queue Stats
65W - 45L
1,476 Elo+
Solo
Hou Yi
Hou Yi
keekeexbabyy
Hou Yi
Level 105
God Stats
2W - 3L
1,154 SR
Queue Stats
17W - 23L
1,347 Elo+
Party 2
Baron Samedi
Baron Samedi
sparkx32
Baron Samedi
Level 139
God Stats
3W - 0L
1,738 SR
Queue Stats
19W - 23L
1,374 Elo+
Party 2
Awilix
Awilix
xBellonasWhip
Awilix
Level 87
God Stats
43W - 30L
1,518 SR
Queue Stats
139W - 132L
1,409 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
9
0 / 0 / 0
4,720
524
2,223
4,342
1,377
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bacchus
Nanners1432
Bacchus
8
1 / 3 / 0
4,644
516
3,729
6,712
3,975
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

9
2 / 1 / 0
4,812
535
5,476
6,195
2,598
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Ravana
SHulk12
Ravana
9
0 / 1 / 0
5,019
558
843
4,197
2,393
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

2
0 / 1 / 0
3,416
380
64
1,487
353
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
Acalau_Jr
Charon
8
1 / 0 / 1
5,473
608
2,275
4,643
3,131
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

8
0 / 2 / 0
4,903
545
3,565
4,060
1,442
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hou Yi
8
3 / 1 / 2
4,941
549
3,471
6,239
1,961
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Baron Samedi
sparkx32
Baron Samedi
10
0 / 0 / 1
5,139
571
1,720
2,842
1,996
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Magic Focus

Magic Focus

+20
Magical Power

10
2 / 0 / 0
5,230
581
1,727
6,158
2,122
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
10
3
Kills
6
6
Deaths
3
0
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
0
0
0
0
W
Charon
Acalau_Jr
Charon
1
0
1
1.5
L
Bacchus
Nanners1432
Bacchus
1
3
0
0.33
L
2
1
0
2
L
Ravana
SHulk12
Ravana
0
1
0
0
W
0
2
0
0
L
0
1
0
0
W
Hou Yi
3
1
2
4
W
Baron Samedi
sparkx32
Baron Samedi
0
0
1
0.5
W
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,335
Damage
12,758
22,933
Taken
23,942
10,696
Mitigated
10,652
3,466
Healing
7,167
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
2,223
0
0
500
4,342
1,377
0
2,839
993
31,281
0
W
Charon
Acalau_Jr
Charon
2,275
769
146
1,040
4,643
3,131
0
1,266
3,377
19,162
0
L
Bacchus
Nanners1432
Bacchus
3,729
392
0
314
6,712
3,975
0
1,832
4,880
15,938
2,088
L
5,476
1,523
0
671
6,195
2,598
0
395
5,760
0
29,588
L
Ravana
SHulk12
Ravana
843
92
0
1,475
4,197
2,393
0
1,524
2,673
0
29,096
W
3,565
653
54
275
4,060
1,442
462
2,078
1,982
28,423
992
L
64
64
0
506
1,487
353
0
299
1,188
0
5,550
W
Hou Yi
3,471
1,199
0
1,638
6,239
1,961
0
1,425
4,814
0
17,457
W
Baron Samedi
sparkx32
Baron Samedi
1,720
170
0
1,222
2,842
1,996
0
0
2,842
26,185
2,339
W
1,727
588
0
2,792
6,158
2,122
0
732
5,426
0
32,159

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,611
Gold Earned
25,686
198
Minions Killed
195
0
Camps Cleared
0
736,029
Distance Traveled
899,685
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
4,720
524
63
7
0
173,531
0
W
Charon
5,473
608
29
3
0
158,241
3
L
Bacchus
4,644
516
15
2
0
174,808
1
L
Da Ji
4,812
535
48
5
0
193,110
0
L
Ravana
5,019
558
59
7
0
145,340
0
W
Vulcan
4,903
545
45
5
0
171,278
0
L
Rama
3,416
380
13
1
0
49,240
0
W
Hou Yi
4,941
549
19
2
0
188,358
0
W
Baron Samedi
5,139
571
42
5
0
142,753
2
W
Awilix
5,230
581
60
7
0
239,055
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role