Player Matchup

Zeus
Zeus
 
Zeus
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Arachne
Arachne
C4NS3RB3R03133
Arachne
Level 63
God Stats
20W - 24L
1,561 SR
Queue Stats
804W - 801L
1,446 Elo+
Solo
Izanami
Izanami
CleanSocks
Izanami
Level 48
God Stats
2W - 1L
1,948 SR
Queue Stats
103W - 132L
1,363 Elo+
Solo
Xing Tian
Xing Tian
Profanity224
Xing Tian
Level 61
God Stats
3W - 1L
1,818 SR
Queue Stats
153W - 128L
1,487 Elo+
Solo
Anubis
Anubis
SayKilIua
Anubis
Level 25
God Stats
1W - 2L
1,491 SR
Queue Stats
6W - 13L
1,354 Elo+
Party 2
Team Averages
Level 61
1,664 SR
1,430 Elo+

VS

Team Averages
Level 100
1,485 SR
1,460 Elo+
Sol
Sol
 
Sol
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Maui
Maui
FlameNinja623
Maui
Level 80
God Stats
8W - 6L
1,531 SR
Queue Stats
149W - 130L
1,520 Elo+
Solo
Fenrir
Fenrir
RoyaL Aspect
Fenrir
Level 29
God Stats
24W - 25L
1,388 SR
Queue Stats
95W - 98L
1,414 Elo+
Party 1
Nike
Nike
jacklegger
Nike
Level 116
God Stats
51W - 42L
1,526 SR
Queue Stats
450W - 437L
1,414 Elo+
Solo
Jing Wei
Jing Wei
moodygrant
Jing Wei
Level 129
God Stats
9W - 13L
1,480 SR
Queue Stats
105W - 114L
1,451 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
9
0 / 3 / 0
4,767
477
1,659
5,673
1,118
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

8
0 / 2 / 0
4,640
464
1,616
5,077
1,473
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Izanami
CleanSocks
Izanami
9
0 / 1 / 0
5,017
502
4,189
6,287
2,055
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Xing Tian
Profanity224
Xing Tian
7
0 / 0 / 0
4,921
492
4,486
9,701
5,006
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Anubis
SayKilIua
Anubis
9
0 / 4 / 0
4,699
470
1,999
6,432
2,568
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
9
0 / 0 / 1
4,989
499
7,244
7,357
2,158
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

9
0 / 0 / 1
5,130
513
3,372
6,705
3,862
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fenrir
11
3 / 0 / 1
5,922
592
706
5,495
2,492
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

12
5 / 0 / 0
7,492
749
5,212
7,592
3,071
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Jing Wei
moodygrant
Jing Wei
12
2 / 0 / 3
7,121
712
3,528
3,831
1,135
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
16
0
Kills
10
10
Deaths
0
0
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Zeus
 
Zeus
0
3
0
0
W
Sol
 
Sol
0
0
1
0.5
L
0
2
0
0
L
Izanami
CleanSocks
Izanami
0
1
0
0
W
0
0
1
0.5
L
Xing Tian
Profanity224
Xing Tian
0
0
0
0
W
Fenrir
3
0
1
3.5
L
Anubis
SayKilIua
Anubis
0
4
0
0
W
5
0
0
5
W
Jing Wei
moodygrant
Jing Wei
2
0
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,949
Damage
20,062
33,170
Taken
30,980
12,220
Mitigated
12,718
7,047
Healing
12,402
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zeus
 
Zeus
1,659
227
0
320
5,673
1,118
0
0
5,673
27,530
1,341
W
Sol
 
Sol
7,244
3,431
0
5,277
7,357
2,158
0
2,057
5,300
39,677
4,758
L
1,616
1,004
0
956
5,077
1,473
0
90
4,987
0
28,093
L
Izanami
CleanSocks
Izanami
4,189
3,216
0
2,129
6,287
2,055
39
3,705
2,582
0
43,601
W
3,372
936
245
1,921
6,705
3,862
0
2,339
4,366
16,354
0
L
Xing Tian
Profanity224
Xing Tian
4,486
561
1,014
925
9,701
5,006
0
6,336
3,365
16,106
0
W
Fenrir
706
0
0
1,064
5,495
2,492
0
207
5,288
0
41,757
L
Anubis
SayKilIua
Anubis
1,999
96
0
1,703
6,432
2,568
0
0
6,432
31,205
0
W
5,212
487
0
1,798
7,592
3,071
0
1,932
5,660
0
60,280
W
Jing Wei
moodygrant
Jing Wei
3,528
2,610
0
2,097
3,831
1,135
633
1,585
2,246
0
53,812

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,044
Gold Earned
30,654
251
Minions Killed
375
0
Camps Cleared
0
858,471
Distance Traveled
958,682
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
4,767
477
54
5
0
163,894
0
W
Sol
4,989
499
70
7
0
184,383
0
L
Arachne
4,640
464
52
5
0
163,348
0
L
Izanami
5,017
502
78
8
0
167,609
0
W
Maui
5,130
513
28
3
0
201,835
5
L
Xing Tian
4,921
492
15
2
0
203,838
6
W
Fenrir
5,922
592
69
7
0
209,721
0
L
Anubis
4,699
470
52
5
0
159,782
0
W
Nike
7,492
749
112
11
0
167,581
0
W
Jing Wei
7,121
712
96
10
0
195,162
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role