Player Matchup

Sylvanus
Sylvanus
LAPiggy
Sylvanus
Level 129
God Stats
3W - 2L
1,638 SR
Queue Stats
10W - 12L
1,456 Elo+
Party 1
Guan Yu
Guan Yu
LEYVA-734
Guan Yu
Level 146
God Stats
2W - 0L
1,747 SR
Queue Stats
13W - 22L
1,374 Elo+
Party 1
Geb
Geb
Leyva0609
Geb
Level 147
God Stats
3W - 3L
1,517 SR
Queue Stats
12W - 24L
1,324 Elo+
Party 1
Zeus
Zeus
RyuZhaishen671
Zeus
Level 122
God Stats
2W - 1L
1,500 SR
Queue Stats
121W - 112L
1,501 Elo+
Solo
Janus
Janus
Ttv_Leyva_
Janus
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 13L
1,330 Elo+
Party 1
Team Averages
Level 134
1,580 SR
1,397 Elo+

VS

Team Averages
Level 138
1,692 SR
1,545 Elo+
King Arthur
King Arthur
ElderStifNoodle
King Arthur
Level 148
God Stats
22W - 34L
1,483 SR
Queue Stats
453W - 446L
1,559 Elo+
Solo
Anhur
Anhur
Jsteelers1143
Anhur
Level 128
God Stats
17W - 13L
1,879 SR
Queue Stats
66W - 59L
1,560 Elo+
Solo
Ra
Ra
SUP3RO23
Ra
Level 128
God Stats
2W - 3L
1,628 SR
Queue Stats
155W - 160L
1,575 Elo+
Solo
Lancelot
Lancelot
Triforce4Sanity
Lancelot
Level 164
God Stats
2W - 3L
1,839 SR
Queue Stats
372W - 356L
1,556 Elo+
Solo
Cerberus
Cerberus
X BlackMage X
Cerberus
Level 122
God Stats
0W - 1L
1,630 SR
Queue Stats
69W - 64L
1,475 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
LAPiggy
Sylvanus
13
0 / 2 / 4
7,587
446
5,198
15,935
7,198
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Guan Yu
LEYVA-734
Guan Yu
15
2 / 2 / 1
9,287
546
7,087
17,541
13,504
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

14
1 / 1 / 2
7,862
462
6,173
10,304
5,898
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

17
7 / 0 / 1
10,737
632
13,115
7,437
2,465
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Janus
13
0 / 2 / 4
7,515
442
4,503
8,889
3,493
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
ElderStifNoodle
King Arthur
15
3 / 3 / 1
9,017
530
16,493
17,353
16,757
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

15
2 / 2 / 1
8,486
499
5,098
12,874
4,367
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
0 / 3 / 1
8,522
501
6,333
8,316
3,547
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lancelot
15
2 / 2 / 1
8,485
499
7,089
14,218
6,240
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cerberus
X BlackMage X
Cerberus
1
0 / 0 / 0
4,873
287
0
0
0
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
11
10
Kills
7
7
Deaths
10
12
Assists
4
Player
Kills
Deaths
Assists
KDA
L
King Arthur
ElderStifNoodle
King Arthur
3
3
1
1.17
L
2
2
1
1.25
W
Sylvanus
LAPiggy
Sylvanus
0
2
4
1
W
Guan Yu
LEYVA-734
Guan Yu
2
2
1
1.25
W
1
1
2
2
W
7
0
1
7.5
L
0
3
1
0.17
L
Lancelot
2
2
1
1.25
W
Janus
0
2
4
1
L
Cerberus
X BlackMage X
Cerberus
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,076
Damage
35,013
60,106
Taken
52,761
32,558
Mitigated
30,911
22,702
Healing
14,628
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
ElderStifNoodle
King Arthur
16,493
2,405
0
2,421
17,353
16,757
0
4,872
12,481
1,451
83,093
L
5,098
2,595
0
4,266
12,874
4,367
673
9,528
3,346
0
70,659
W
Sylvanus
LAPiggy
Sylvanus
5,198
1,314
2,005
6,048
15,935
7,198
823
1,687
14,248
27,646
6,910
W
Guan Yu
LEYVA-734
Guan Yu
7,087
1,293
1,553
6,021
17,541
13,504
0
230
17,311
1,507
60,204
W
6,173
631
0
539
10,304
5,898
146
1,260
9,044
46,284
2,578
W
13,115
3,375
0
3,384
7,437
2,465
397
2,773
4,574
83,728
1,598
L
6,333
703
175
1,686
8,316
3,547
0
6,922
1,394
71,539
226
L
Lancelot
7,089
1,135
0
5,930
14,218
6,240
404
7,090
7,128
0
76,122
W
Janus
4,503
733
0
3,152
8,889
3,493
224
1,194
7,695
58,901
0
L
Cerberus
X BlackMage X
Cerberus
0
0
150
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,988
Gold Earned
39,383
473
Minions Killed
504
0
Camps Cleared
0
1,639,089
Distance Traveled
1,294,284
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
9,017
530
126
7
0
293,206
0
L
Anhur
8,486
499
126
7
0
320,205
0
W
Sylvanus
7,587
446
68
4
0
306,670
1
W
Guan Yu
9,287
546
121
7
0
335,628
3
W
Geb
7,862
462
62
4
0
340,782
5
W
Zeus
10,737
632
132
8
0
329,860
0
L
Ra
8,522
501
146
9
0
305,942
4
L
Lancelot
8,485
499
106
6
0
374,931
0
W
Janus
7,515
442
90
5
0
326,149
0
L
Cerberus
4,873
287
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role