Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
Geycom
Horus
Level 126
God Stats
17W - 5L
1,759 SR
Queue Stats
30W - 19L
1,546 Elo+
Solo
Loki
Loki
ThePowerOfUriah
Loki
Level 128
God Stats
83W - 45L
1,665 SR
Queue Stats
161W - 141L
1,546 Elo+
Party 2
Hercules
Hercules
XeroAbyss
Hercules
Level 127
God Stats
2W - 0L
1,743 SR
Queue Stats
239W - 206L
1,551 Elo+
Solo
Freya
Freya
steelgear45
Freya
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
74W - 68L
1,552 Elo+
Party 2
Team Averages
Level 132
1,633 SR
1,539 Elo+

VS

Team Averages
Level 126
1,600 SR
1,556 Elo+
Jormungandr
Jormungandr
Drtocino
Jormungandr
Level 141
God Stats
7W - 3L
1,788 SR
Queue Stats
132W - 118L
1,494 Elo+
Solo
Cthulhu
Cthulhu
NoobNugget096
Cthulhu
Level 129
God Stats
47W - 33L
1,656 SR
Queue Stats
138W - 129L
1,587 Elo+
Solo
Hun Batz
Hun Batz
TefanPF
Hun Batz
Level 89
God Stats
3W - 8L
1,293 SR
Queue Stats
159W - 144L
1,573 Elo+
Party 1
Anhur
Anhur
filosofix_Pambo
Anhur
Level 141
God Stats
5W - 10L
1,531 SR
Queue Stats
160W - 136L
1,575 Elo+
Party 1
Ra
Ra
najerokk1
Ra
Level 128
God Stats
3W - 2L
1,734 SR
Queue Stats
100W - 89L
1,553 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
12
2 / 1 / 3
6,746
613
6,081
6,534
3,780
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Horus
Geycom
Horus
11
3 / 1 / 6
6,070
552
6,951
9,690
6,711
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
5 / 1 / 2
6,733
612
5,918
9,450
3,367
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+750
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hercules
XeroAbyss
Hercules
12
1 / 1 / 2
6,515
592
6,036
11,728
7,363
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

11
2 / 2 / 1
6,179
562
5,673
9,166
3,155
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Drtocino
Jormungandr
8
1 / 4 / 2
5,389
490
4,188
9,342
6,683
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Cthulhu
11
1 / 3 / 0
6,346
577
8,765
11,432
10,959
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5

Hun Batz
TefanPF
Hun Batz
11
1 / 2 / 3
5,916
538
3,755
9,387
3,653
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
2 / 2 / 1
5,834
530
5,949
8,580
2,657
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+15%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
1 / 2 / 1
5,994
545
4,165
6,300
2,565
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+100
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
13
13
Kills
6
6
Deaths
13
14
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
2
1
3
3.5
L
Jormungandr
Drtocino
Jormungandr
1
4
2
0.5
W
Horus
Geycom
Horus
3
1
6
6
L
Cthulhu
1
3
0
0.33
L
Hun Batz
TefanPF
Hun Batz
1
2
3
1.25
W
5
1
2
6
W
Hercules
XeroAbyss
Hercules
1
1
2
2
L
2
2
1
1.25
L
1
2
1
0.75
W
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,659
Damage
26,822
46,568
Taken
45,041
24,376
Mitigated
26,517
20,603
Healing
13,611
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
6,081
548
119
1,737
6,534
3,780
0
2,306
4,196
46,219
956
L
Jormungandr
Drtocino
Jormungandr
4,188
1,376
0
1,610
9,342
6,683
0
4,053
5,012
22,422
0
W
Horus
Geycom
Horus
6,951
2,814
480
4,030
9,690
6,711
147
3,101
6,589
0
24,139
L
Cthulhu
8,765
1,006
0
2,764
11,432
10,959
0
0
10,706
42,710
1,474
L
Hun Batz
TefanPF
Hun Batz
3,755
520
0
4,598
9,387
3,653
0
1,748
7,597
0
48,120
W
5,918
1,798
0
5,018
9,450
3,367
0
2,514
6,837
0
57,296
W
Hercules
XeroAbyss
Hercules
6,036
2,140
0
4,489
11,728
7,363
0
6,469
4,417
0
46,574
L
5,949
3,738
0
3,153
8,580
2,657
0
3,176
5,143
0
42,333
L
4,165
427
144
1,342
6,300
2,565
0
2,590
3,622
37,162
764
W
5,673
1,627
0
4,730
9,166
3,155
32
1,414
7,752
43,970
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,243
Gold Earned
29,479
377
Minions Killed
328
0
Camps Cleared
0
1,154,764
Distance Traveled
1,151,653
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
6,746
613
99
9
0
213,985
3
L
Jormungandr
5,389
490
21
2
0
223,312
5
W
Horus
6,070
552
27
2
0
239,077
0
L
Cthulhu
6,346
577
85
8
0
220,892
4
L
Hun Batz
5,916
538
84
8
0
259,023
0
W
Loki
6,733
612
88
8
0
267,003
0
W
Hercules
6,515
592
93
8
0
225,896
0
L
Anhur
5,834
530
66
6
0
207,520
0
L
Ra
5,994
545
72
7
0
240,906
0
W
Freya
6,179
562
70
6
0
208,803
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role