Player Matchup

Janus
Janus
Bronze V
Fallen Anomoly
Janus
Bronze V
Level 171
God Stats
0W - 2L
1,268 SR
Queue Stats
6W - 11L
1,250 MMR
Solo
Surtr
Surtr
Silver I
KingSprinex
Surtr
Silver I
Level 63
God Stats
14W - 13L
1,652 SR
Queue Stats
24W - 42L
1,219 MMR
Solo
Cthulhu
Cthulhu
Silver II
Negawatt_18
Cthulhu
Silver II
Level 64
God Stats
1W - 1L
1,500 SR
Queue Stats
14W - 27L
1,244 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 99
1,473 SR
1,238 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 109
1,255 SR
1,307 MMR
Danzaburou
Danzaburou
Silver I
Chidori Sagara
Danzaburou
Silver I
Level 159
God Stats
1W - 0L
1,299 SR
Queue Stats
8W - 12L
1,400 MMR
Party 1
Mulan
Mulan
Bronze III
HabitableOrb11
Mulan
Bronze III
Level 103
God Stats
1W - 0L
1,055 SR
Queue Stats
3W - 8L
1,313 MMR
Party 1
Discordia
Discordia
Gold V
Jhobbit2029
Discordia
Gold V
Level 66
God Stats
19W - 19L
1,411 SR
Queue Stats
261W - 299L
1,207 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 2 / 4
9,966
767
9,276
8,495
3,669
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

13
2 / 6 / 2
8,699
669
12,050
15,941
9,630
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Cthulhu
Negawatt_18
Cthulhu
13
2 / 6 / 3
8,918
686
8,535
18,360
18,525
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bans
BacchusBaron SamediAmaterasuChaacAh Muzen Cab

VS

Bans
KukulkanAgniMedusaAthenaHercules
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Chidori Sagara
Danzaburou
15
6 / 3 / 6
11,295
869
8,515
11,072
4,120
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

15
4 / 2 / 9
10,229
787
15,637
16,298
14,927
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Discordia
Jhobbit2029
Discordia
16
4 / 1 / 7
10,635
818
15,043
8,001
3,108
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
36
6
Kills
14
14
Deaths
6
9
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
Chidori Sagara
Danzaburou
6
3
6
3
L
2
2
4
2
W
4
2
9
4.25
W
Discordia
Jhobbit2029
Discordia
4
1
7
7.5
L
2
6
2
0.5
L
Cthulhu
Negawatt_18
Cthulhu
2
6
3
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,861
Damage
39,195
42,796
Taken
35,371
31,824
Mitigated
22,155
5,508
Healing
7,091
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
Chidori Sagara
Danzaburou
8,515
4,480
0
2,197
11,072
4,120
1,423
6,533
3,957
0
37,233
L
9,276
465
0
494
8,495
3,669
0
1,574
6,206
40,508
466
W
15,637
3,370
0
3,968
16,298
14,927
245
6,291
9,168
0
34,548
W
Discordia
Jhobbit2029
Discordia
15,043
99
0
926
8,001
3,108
1,125
3,136
4,470
51,755
611
L
12,050
4,676
0
2,384
15,941
9,630
0
5,664
9,097
1,312
37,290
L
Cthulhu
Negawatt_18
Cthulhu
8,535
1,029
0
2,630
18,360
18,525
0
5,420
11,535
17,675
722

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,583
Gold Earned
32,159
148
Minions Killed
209
0
Camps Cleared
0
748,421
Distance Traveled
714,871
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
11,295
869
67
5
0
206,093
2
L
Janus
9,966
767
82
6
0
275,107
1
W
Mulan
10,229
787
40
3
0
242,556
0
W
Discordia
10,635
818
102
8
0
266,222
2
L
Surtr
8,699
669
43
3
0
249,575
0
L
Cthulhu
8,918
686
23
2
0
223,739
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role