Player Matchup

Sun Wukong
Sun Wukong
RicchFriends
Sun Wukong
Level 99
God Stats
5W - 3L
1,463 SR
Queue Stats
103W - 106L
1,458 Elo+
Party 2
Merlin
Merlin
Th4BUSHI
Merlin
Level 152
God Stats
3W - 2L
1,868 SR
Queue Stats
329W - 337L
1,476 Elo+
Solo
Hades
Hades
flberry1
Hades
Level 141
God Stats
1W - 1L
1,940 SR
Queue Stats
158W - 76L
1,629 Elo+
Party 1
Arachne
Arachne
keggztandd
Arachne
Level 148
God Stats
4W - 8L
1,428 SR
Queue Stats
276W - 289L
1,455 Elo+
Party 2
Terra
Terra
skyfox6
Terra
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
169W - 68L
1,668 Elo+
Party 1
Team Averages
Level 133
1,640 SR
1,537 Elo+

VS

Team Averages
Level 130
1,537 SR
1,501 Elo+
Bacchus
Bacchus
Glhoull
Bacchus
Level 127
God Stats
2W - 0L
1,734 SR
Queue Stats
96W - 93L
1,464 Elo+
Solo
Medusa
Medusa
Kokoromori
Medusa
Level 129
God Stats
3W - 1L
1,544 SR
Queue Stats
18W - 14L
1,567 Elo+
Party 3
Agni
Agni
Shishnit
Agni
Level 181
God Stats
1W - 2L
1,200 SR
Queue Stats
134W - 128L
1,506 Elo+
Solo
Artemis
Artemis
Zigzaguma
Artemis
Level 99
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 25L
1,557 Elo+
Party 3
Horus
Horus
foshd
Horus
Level 112
God Stats
2W - 0L
1,705 SR
Queue Stats
61W - 60L
1,413 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
RicchFriends
Sun Wukong
13
2 / 2 / 6
7,447
677
8,283
14,890
10,683
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Merlin
Th4BUSHI
Merlin
15
1 / 1 / 7
8,133
739
7,467
3,923
2,550
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hades
flberry1
Hades
14
2 / 6 / 6
8,105
737
11,228
12,379
10,038
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 15s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 0.5% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 0.5% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Arachne
keggztandd
Arachne
14
4 / 4 / 3
8,045
731
9,987
14,032
16,602
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Terra
skyfox6
Terra
14
0 / 1 / 8
7,904
719
6,251
8,616
9,098
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+20
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Glhoull
Bacchus
17
6 / 1 / 8
10,993
999
11,173
13,966
20,646
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Medusa
Kokoromori
Medusa
16
5 / 1 / 4
9,767
888
9,415
8,806
4,989
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Agni
15
1 / 1 / 12
9,084
826
14,622
6,406
3,083
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Artemis
Zigzaguma
Artemis
14
1 / 4 / 10
8,614
783
10,376
7,736
3,667
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 6s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

Horus
foshd
Horus
14
1 / 2 / 12
8,490
772
3,842
17,223
15,971
Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
60
9
Kills
14
14
Deaths
9
30
Assists
46
Player
Kills
Deaths
Assists
KDA
W
Bacchus
Glhoull
Bacchus
6
1
8
10
W
Medusa
Kokoromori
Medusa
5
1
4
7
L
Sun Wukong
RicchFriends
Sun Wukong
2
2
6
2.5
W
Agni
1
1
12
7
L
Merlin
Th4BUSHI
Merlin
1
1
7
4.5
W
Artemis
Zigzaguma
Artemis
1
4
10
1.5
L
Hades
flberry1
Hades
2
6
6
0.83
W
Horus
foshd
Horus
1
2
12
3.5
L
Arachne
keggztandd
Arachne
4
4
3
1.38
L
Terra
skyfox6
Terra
0
1
8
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,216
Damage
49,428
53,840
Taken
54,137
48,971
Mitigated
48,356
20,404
Healing
30,662
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
Glhoull
Bacchus
11,173
427
1,597
3,763
13,966
20,646
0
6,415
7,293
26,986
2,728
W
Medusa
Kokoromori
Medusa
9,415
4,319
201
547
8,806
4,989
2,664
5,259
3,547
0
42,104
L
Sun Wukong
RicchFriends
Sun Wukong
8,283
1,346
154
5,097
14,890
10,683
0
6,838
8,052
0
14,678
W
Agni
14,622
1,256
1,640
754
6,406
3,083
534
2,164
4,110
30,683
857
L
Merlin
Th4BUSHI
Merlin
7,467
385
953
932
3,923
2,550
0
2,038
1,885
32,508
237
W
Artemis
Zigzaguma
Artemis
10,376
3,067
622
309
7,736
3,667
865
4,582
3,103
0
21,669
L
Hades
flberry1
Hades
11,228
0
2,428
2,710
12,379
10,038
0
5,292
7,087
19,560
0
W
Horus
foshd
Horus
3,842
2,302
10,938
10,291
17,223
15,971
0
6,385
10,662
0
9,830
L
Arachne
keggztandd
Arachne
9,987
6,835
223
1,353
14,032
16,602
0
6,606
7,426
0
12,090
L
Terra
skyfox6
Terra
6,251
435
2,942
3,612
8,616
9,098
0
3,998
4,618
10,834
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,634
Gold Earned
46,948
106
Minions Killed
202
0
Camps Cleared
0
946,366
Distance Traveled
984,493
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
10,993
999
49
4
0
211,338
0
W
Medusa
9,767
888
70
6
0
210,437
0
L
Sun Wukong
7,447
677
10
1
0
192,000
0
W
Agni
9,084
826
38
3
0
192,369
5
L
Merlin
8,133
739
49
4
0
183,278
0
W
Artemis
8,614
783
40
4
0
178,925
0
L
Hades
8,105
737
15
1
0
191,349
0
W
Horus
8,490
772
5
0
0
191,424
0
L
Arachne
8,045
731
16
1
0
189,227
0
L
Terra
7,904
719
16
1
0
190,512
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role