Player Matchup

Amaterasu
Amaterasu
Platinum IV
KNBISMA3LxX
Amaterasu
Platinum IV
Level 158
God Stats
4W - 0L
1,500 SR
Queue Stats
58W - 41L
1,736 MMR
Party 2
Geb
Geb
Gold V
MARE1230
Geb
Gold V
Level 91
God Stats
54W - 31L
1,691 SR
Queue Stats
96W - 80L
1,196 MMR
Party 2
Discordia
Discordia
Platinum IV
MoMid
Discordia
Platinum IV
Level 157
God Stats
5W - 6L
1,656 SR
Queue Stats
95W - 70L
1,587 MMR
Party 2
Team Averages
Gold I
Gold I
Average Tier
Level 135
1,616 SR
1,506 MMR

VS

Team Averages
Bronze IV
Bronze IV
Average Tier
Level 92
1,664 SR
1,465 MMR
Charybdis
Charybdis
Bronze IV
Fallen Anomoly
Charybdis
Bronze IV
Level 171
God Stats
0W - 1L
1,588 SR
Queue Stats
6W - 11L
1,364 MMR
Solo
Cerberus
Cerberus
Bronze III
MereMors
Cerberus
Bronze III
Level 37
God Stats
4W - 4L
1,647 SR
Queue Stats
4W - 4L
1,600 MMR
Party 1
Morgan Le Fay
Morgan Le Fay
Bronze IV
MorsOmni
Morgan Le Fay
Bronze IV
Level 69
God Stats
2W - 2L
1,757 SR
Queue Stats
3W - 6L
1,431 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
KNBISMA3LxX
Amaterasu
15
2 / 0 / 13
10,120
778
11,373
19,043
11,926
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

15
1 / 0 / 14
9,254
712
6,662
12,328
11,923
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Discordia
MoMid
Discordia
18
15 / 1 / 3
11,912
916
24,311
6,788
2,868
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Bans
AchillesBake KujiraThothVamanaAthena

VS

Bans
HeraHerculesAresOdinNut
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Fallen Anomoly
Charybdis
12
0 / 7 / 1
7,667
590
8,360
14,112
4,688
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Cerberus
MereMors
Cerberus
14
1 / 5 / 0
8,116
624
5,108
19,594
14,967
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Morgan Le Fay
MorsOmni
Morgan Le Fay
12
0 / 6 / 0
7,568
582
7,029
13,472
4,965
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
2
18
Kills
1
1
Deaths
18
30
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Charybdis
Fallen Anomoly
Charybdis
0
7
1
0.07
W
Amaterasu
KNBISMA3LxX
Amaterasu
2
0
13
8.5
W
1
0
14
8
L
Cerberus
MereMors
Cerberus
1
5
0
0.2
W
Discordia
MoMid
Discordia
15
1
3
16.5
L
Morgan Le Fay
MorsOmni
Morgan Le Fay
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,346
Damage
20,497
38,159
Taken
47,178
26,717
Mitigated
24,620
16,014
Healing
7,126
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
Fallen Anomoly
Charybdis
8,360
3,962
0
1,440
14,112
4,688
0
9,367
3,971
0
32,332
W
Amaterasu
KNBISMA3LxX
Amaterasu
11,373
4,291
0
7,870
19,043
11,926
413
7,044
11,999
0
58,886
W
6,662
674
0
5,293
12,328
11,923
463
3,465
8,849
13,274
0
L
Cerberus
MereMors
Cerberus
5,108
425
0
3,761
19,594
14,967
0
11,189
7,007
25,303
1,848
W
Discordia
MoMid
Discordia
24,311
1,431
114
2,737
6,788
2,868
1,536
1,715
5,073
63,159
1,563
L
Morgan Le Fay
MorsOmni
Morgan Le Fay
7,029
293
0
1,925
13,472
4,965
0
7,006
5,633
26,644
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,286
Gold Earned
23,351
185
Minions Killed
160
0
Camps Cleared
0
839,651
Distance Traveled
665,575
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
7,667
590
47
4
0
207,869
0
W
Amaterasu
10,120
778
72
6
0
301,521
0
W
Geb
9,254
712
15
1
0
283,645
0
L
Cerberus
8,116
624
62
5
0
231,880
0
W
Discordia
11,912
916
98
8
0
254,485
1
L
Morgan Le Fay
7,568
582
51
4
0
225,826
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role