Player Matchup

Hachiman
Hachiman
 
Hachiman
Level 58
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ah Puch
Ah Puch
Atrocitus_Rage_
Ah Puch
Level 147
God Stats
2W - 4L
1,287 SR
Queue Stats
74W - 90L
1,387 Elo+
Party 2
Amaterasu
Amaterasu
Dra9onkid419
Amaterasu
Level 68
God Stats
6W - 3L
1,369 SR
Queue Stats
144W - 111L
1,556 Elo+
Solo
Ymir
Ymir
MeegleWeegles
Ymir
Level 55
God Stats
4W - 11L
1,477 SR
Queue Stats
34W - 40L
1,404 Elo+
Party 2
Bastet
Bastet
PbC210
Bastet
Level 99
God Stats
3W - 0L
1,500 SR
Queue Stats
121W - 132L
1,458 Elo+
Party 2
Team Averages
Level 85
1,427 SR
1,461 Elo+

VS

Team Averages
Level 152
1,427 SR
1,466 Elo+
Ra
Ra
 
Ra
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Medusa
Medusa
 
Medusa
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bacchus
Bacchus
M_D_Ace212
Bacchus
Level 156
God Stats
19W - 22L
1,730 SR
Queue Stats
284W - 295L
1,416 Elo+
Solo
Cthulhu
Cthulhu
Vondukee
Cthulhu
Level 161
God Stats
0W - 2L
1,208 SR
Queue Stats
98W - 113L
1,428 Elo+
Solo
Tsukuyomi
Tsukuyomi
iWillTbAgYoU00
Tsukuyomi
Level 128
God Stats
1W - 6L
1,199 SR
Queue Stats
135W - 126L
1,485 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
10
1 / 0 / 0
5,373
448
5,043
4,576
1,424
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+40
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

12
0 / 0 / 0
6,264
522
5,118
3,236
1,346
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Amaterasu
Dra9onkid419
Amaterasu
10
0 / 1 / 0
5,480
457
2,444
10,788
6,591
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

9
0 / 1 / 1
5,320
443
1,875
10,601
6,201
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bastet
PbC210
Bastet
10
0 / 2 / 1
5,014
418
3,631
8,440
2,843
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
13
1 / 0 / 1
7,545
629
5,329
6,995
3,000
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Medusa
 
Medusa
11
1 / 0 / 0
6,327
527
6,742
6,725
2,900
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bacchus
M_D_Ace212
Bacchus
1
0 / 0 / 0
3,818
318
0
0
0
Cthulhu
Vondukee
Cthulhu
11
0 / 1 / 2
5,826
486
4,267
7,936
4,265
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Tsukuyomi
iWillTbAgYoU00
Tsukuyomi
12
2 / 0 / 0
7,147
596
2,950
11,273
4,281
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
7
1
Kills
4
4
Deaths
1
2
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Hachiman
 
Hachiman
1
0
0
1
L
Ra
 
Ra
1
0
1
1.5
L
Medusa
 
Medusa
1
0
0
1
W
0
0
0
0
W
Amaterasu
Dra9onkid419
Amaterasu
0
1
0
0
L
Bacchus
M_D_Ace212
Bacchus
0
0
0
0
W
0
1
1
0.5
W
Bastet
PbC210
Bastet
0
2
1
0.25
L
Cthulhu
Vondukee
Cthulhu
0
1
2
1
L
Tsukuyomi
iWillTbAgYoU00
Tsukuyomi
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,111
Damage
19,288
37,641
Taken
32,929
18,405
Mitigated
14,446
12,819
Healing
12,852
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
 
Hachiman
5,043
2,768
0
2,156
4,576
1,424
0
884
3,472
0
36,217
L
Ra
 
Ra
5,329
375
0
5,061
6,995
3,000
430
0
6,748
57,805
1,118
L
Medusa
 
Medusa
6,742
1,979
0
1,996
6,725
2,900
516
1,237
5,488
0
53,539
W
5,118
40
0
912
3,236
1,346
96
350
2,806
39,096
2,292
W
Amaterasu
Dra9onkid419
Amaterasu
2,444
1,350
0
5,368
10,788
6,591
0
4,308
5,816
0
33,291
L
Bacchus
M_D_Ace212
Bacchus
0
0
0
0
0
0
0
0
0
0
0
W
1,875
428
0
660
10,601
6,201
0
1,610
8,645
24,561
1,304
W
Bastet
PbC210
Bastet
3,631
1,371
0
3,723
8,440
2,843
0
767
7,515
0
32,469
L
Cthulhu
Vondukee
Cthulhu
4,267
260
138
657
7,936
4,265
0
582
7,354
28,957
2,677
L
Tsukuyomi
iWillTbAgYoU00
Tsukuyomi
2,950
541
0
5,000
11,273
4,281
125
4,378
6,315
0
53,323

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,451
Gold Earned
30,663
286
Minions Killed
349
0
Camps Cleared
0
1,139,158
Distance Traveled
905,171
11
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
5,373
448
51
4
0
219,322
0
L
Ra
7,545
629
107
9
0
201,941
0
L
Medusa
6,327
527
74
6
0
219,655
0
W
Ah Puch
6,264
522
74
6
0
204,214
7
W
Amaterasu
5,480
457
56
5
0
219,303
0
L
Bacchus
3,818
318
0
0
0
0
0
W
Ymir
5,320
443
46
4
0
225,195
4
W
Bastet
5,014
418
59
5
0
271,124
0
L
Cthulhu
5,826
486
54
5
0
235,670
1
L
Tsukuyomi
7,147
596
114
10
0
247,905
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role