Player Matchup

King Arthur
King Arthur
Baalberith7788
King Arthur
Level 105
God Stats
5W - 1L
1,953 SR
Queue Stats
34W - 33L
1,484 Elo+
Party 1
Anubis
Anubis
ESCOTICRAMER
Anubis
Level 27
God Stats
2W - 3L
1,515 SR
Queue Stats
2W - 4L
1,449 Elo+
Party 1
Erlang Shen
Erlang Shen
gamestone5713
Erlang Shen
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,400 Elo+
Party 1
Thanatos
Thanatos
iamzackshelby
Thanatos
Level 128
God Stats
0W - 2L
1,341 SR
Queue Stats
76W - 69L
1,521 Elo+
Solo
Neith
Neith
lacarra26
Neith
Level 154
God Stats
81W - 55L
1,647 SR
Queue Stats
149W - 145L
1,520 Elo+
Solo
Team Averages
Level 89
1,591 SR
1,475 Elo+

VS

Team Averages
Level 124
1,607 SR
1,509 Elo+
Vulcan
Vulcan
AvG TACOMAN
Vulcan
Level 158
God Stats
2W - 0L
1,531 SR
Queue Stats
88W - 85L
1,524 Elo+
Solo
Cerberus
Cerberus
Bagoong1738
Cerberus
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
101W - 96L
1,509 Elo+
Solo
Skadi
Skadi
CampioPuro
Skadi
Level 118
God Stats
10W - 1L
2,022 SR
Queue Stats
75W - 81L
1,493 Elo+
Solo
Arachne
Arachne
LikeyElf
Arachne
Level 128
God Stats
1W - 0L
1,308 SR
Queue Stats
99W - 91L
1,509 Elo+
Solo
Ra
Ra
zombieFJ
Ra
Level 110
God Stats
13W - 7L
1,675 SR
Queue Stats
41W - 31L
1,509 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Baalberith7788
King Arthur
9
0 / 4 / 2
5,906
369
5,616
13,221
9,673
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sage's Stone

Sage's Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Anubis
12
2 / 4 / 1
7,943
496
7,562
9,489
4,894
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 15s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 0.5% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 0.5% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Erlang Shen
gamestone5713
Erlang Shen
12
0 / 3 / 1
7,146
447
5,093
15,353
9,056
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

Thanatos
iamzackshelby
Thanatos
13
2 / 4 / 2
7,287
455
5,645
14,244
5,761
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Neith
lacarra26
Neith
16
4 / 2 / 1
9,365
585
12,832
10,686
3,946
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+750
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds. This item is only available to Hunters.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
15
3 / 1 / 4
9,302
581
10,196
5,485
2,881
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Cerberus
Bagoong1738
Cerberus
12
1 / 3 / 6
7,260
454
7,046
17,658
14,133
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Skadi
15
5 / 4 / 1
9,641
603
10,637
12,140
5,028
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+750
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Arachne
LikeyElf
Arachne
15
5 / 1 / 4
8,863
554
6,541
16,132
6,905
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

15
3 / 1 / 3
8,816
551
7,990
8,394
3,242
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
35
8
Kills
17
17
Deaths
10
7
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Vulcan
3
1
4
5
L
King Arthur
Baalberith7788
King Arthur
0
4
2
0.25
W
Cerberus
Bagoong1738
Cerberus
1
3
6
1.33
W
Skadi
5
4
1
1.38
L
Anubis
2
4
1
0.63
W
Arachne
LikeyElf
Arachne
5
1
4
7
L
Erlang Shen
gamestone5713
Erlang Shen
0
3
1
0.17
L
Thanatos
iamzackshelby
Thanatos
2
4
2
0.75
L
Neith
lacarra26
Neith
4
2
1
2.25
W
3
1
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,748
Damage
42,410
62,993
Taken
59,809
33,330
Mitigated
32,189
20,700
Healing
25,563
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vulcan
10,196
2,760
0
2,346
5,485
2,881
351
269
5,216
72,589
910
L
King Arthur
Baalberith7788
King Arthur
5,616
342
0
1,509
13,221
9,673
0
5,596
7,281
1,347
24,510
W
Cerberus
Bagoong1738
Cerberus
7,046
796
393
5,584
17,658
14,133
0
3,482
14,176
25,140
415
W
Skadi
10,637
4,828
0
2,066
12,140
5,028
723
571
11,569
0
86,851
L
Anubis
7,562
735
0
2,867
9,489
4,894
0
4,073
5,340
59,024
2,532
W
Arachne
LikeyElf
Arachne
6,541
3,708
0
8,901
16,132
6,905
0
1,833
14,299
0
67,595
L
Erlang Shen
gamestone5713
Erlang Shen
5,093
2,381
0
3,843
15,353
9,056
0
8,538
6,684
0
42,661
L
Thanatos
iamzackshelby
Thanatos
5,645
1,789
0
9,590
14,244
5,761
0
3,293
10,774
0
61,695
L
Neith
lacarra26
Neith
12,832
4,098
0
2,891
10,686
3,946
976
2,120
8,164
0
75,352
W
7,990
619
1,423
4,850
8,394
3,242
0
2,744
5,650
65,705
557

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,647
Gold Earned
43,882
453
Minions Killed
495
0
Camps Cleared
0
1,468,605
Distance Traveled
1,526,621
15
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vulcan
9,302
581
103
6
0
309,532
3
L
King Arthur
5,906
369
36
2
0
297,122
6
W
Cerberus
7,260
454
67
4
0
281,946
5
W
Skadi
9,641
603
131
8
0
274,394
0
L
Anubis
7,943
496
135
8
0
274,510
9
W
Arachne
8,863
554
95
6
0
318,778
2
L
Erlang Shen
7,146
447
72
5
0
275,631
0
L
Thanatos
7,287
455
85
5
0
347,829
0
L
Neith
9,365
585
125
8
0
273,513
0
W
Ra
8,816
551
99
6
0
341,971
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role