Player Matchup

Anubis
Anubis
EL_00BARBAS00
Anubis
Level 103
God Stats
12W - 9L
1,590 SR
Queue Stats
205W - 181L
1,522 Elo+
Party 2
Neith
Neith
Elcutiesage11
Neith
Level 126
God Stats
6W - 6L
1,648 SR
Queue Stats
37W - 34L
1,497 Elo+
Party 2
Discordia
Discordia
FriedMilk420
Discordia
Level 65
God Stats
3W - 1L
1,761 SR
Queue Stats
29W - 33L
1,318 Elo+
Solo
Surtr
Surtr
glalvanic_smoke4
Surtr
Level 103
God Stats
14W - 10L
1,578 SR
Queue Stats
196W - 173L
1,503 Elo+
Party 2
Nemesis
Nemesis
tantaras24
Nemesis
Level 82
God Stats
31W - 33L
1,442 SR
Queue Stats
189W - 177L
1,410 Elo+
Party 2
Team Averages
Level 96
1,604 SR
1,450 Elo+

VS

Team Averages
Level 118
1,435 SR
1,433 Elo+
Fafnir
Fafnir
AAKENO
Fafnir
Level 62
God Stats
1W - 3L
1,211 SR
Queue Stats
20W - 31L
1,339 Elo+
Party 1
Zhong Kui
Zhong Kui
Big_ol_Cheese
Zhong Kui
Level 147
God Stats
5W - 5L
1,305 SR
Queue Stats
173W - 176L
1,468 Elo+
Solo
Horus
Horus
GGN CHONG
Horus
Level 74
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 18L
1,441 Elo+
Solo
Ne Zha
Ne Zha
allensheen
Ne Zha
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
60W - 71L
1,434 Elo+
Party 1
Cupid
Cupid
lukek1995br
Cupid
Level 146
God Stats
1W - 1L
1,662 SR
Queue Stats
47W - 48L
1,481 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 1 / 5
5,881
535
4,984
6,389
3,682
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

11
5 / 0 / 2
6,422
584
9,424
5,363
1,949
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Discordia
FriedMilk420
Discordia
11
0 / 1 / 0
6,366
579
2,710
4,695
1,739
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
4 / 1 / 1
7,746
704
6,469
9,607
8,890
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Nemesis
tantaras24
Nemesis
11
1 / 1 / 2
6,090
554
2,689
8,443
3,295
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
AAKENO
Fafnir
8
1 / 1 / 0
5,228
475
2,145
8,769
7,601
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5

Zhong Kui
Big_ol_Cheese
Zhong Kui
9
1 / 0 / 0
5,261
478
4,120
6,973
4,927
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+100
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Horus
GGN CHONG
Horus
10
1 / 4 / 0
5,622
511
5,024
10,681
7,309
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 5s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 12s

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5

Ne Zha
allensheen
Ne Zha
10
1 / 2 / 0
5,385
490
2,854
8,360
2,781
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

8
0 / 4 / 0
4,793
436
3,026
7,790
2,237
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
4
11
Kills
4
4
Deaths
11
10
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Fafnir
AAKENO
Fafnir
1
1
0
1
L
Zhong Kui
Big_ol_Cheese
Zhong Kui
1
0
0
1
W
1
1
5
3.5
W
5
0
2
6
W
Discordia
FriedMilk420
Discordia
0
1
0
0
L
Horus
GGN CHONG
Horus
1
4
0
0.25
L
Ne Zha
allensheen
Ne Zha
1
2
0
0.5
W
4
1
1
4.5
L
0
4
0
0
W
Nemesis
tantaras24
Nemesis
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,276
Damage
17,169
34,497
Taken
42,573
19,555
Mitigated
24,855
10,287
Healing
13,360
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fafnir
AAKENO
Fafnir
2,145
377
0
2,345
8,769
7,601
0
2,026
6,743
6,999
0
L
Zhong Kui
Big_ol_Cheese
Zhong Kui
4,120
837
0
2,487
6,973
4,927
0
2,532
4,441
30,100
1,337
W
4,984
181
175
1,683
6,389
3,682
163
1,412
4,977
33,194
1,780
W
9,424
3,050
0
2,483
5,363
1,949
661
1,179
4,184
0
40,220
W
Discordia
FriedMilk420
Discordia
2,710
380
0
1,570
4,695
1,739
244
2,130
2,565
38,223
3,333
L
Horus
GGN CHONG
Horus
5,024
2,396
0
3,162
10,681
7,309
0
652
10,029
0
37,083
L
Ne Zha
allensheen
Ne Zha
2,854
675
0
3,227
8,360
2,781
0
1,665
6,695
0
30,624
W
6,469
2,401
0
1,750
9,607
8,890
79
0
8,855
3,049
52,990
L
3,026
1,521
136
2,003
7,790
2,237
0
697
7,093
0
35,048
W
Nemesis
tantaras24
Nemesis
2,689
1,053
83
2,543
8,443
3,295
102
1,519
6,924
0
43,330

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,505
Gold Earned
26,289
347
Minions Killed
233
0
Camps Cleared
0
1,030,996
Distance Traveled
1,074,274
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
5,228
475
6
1
0
231,375
2
L
Zhong Kui
5,261
478
60
5
0
197,704
2
W
Anubis
5,881
535
39
4
0
187,383
2
W
Neith
6,422
584
68
6
0
216,413
2
W
Discordia
6,366
579
77
7
0
184,430
1
L
Horus
5,622
511
70
6
0
203,881
0
L
Ne Zha
5,385
490
55
5
0
252,793
0
W
Surtr
7,746
704
91
8
0
195,512
0
L
Cupid
4,793
436
42
4
0
188,521
3
W
Nemesis
6,090
554
72
7
0
247,258
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role