Player Matchup

Sol
Sol
GLaD0Ss
Sol
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
49W - 52L
1,458 Elo+
Party 2
Jormungandr
Jormungandr
Mr Sahovsky
Jormungandr
Level 122
God Stats
1W - 0L
1,769 SR
Queue Stats
44W - 37L
1,388 Elo+
Party 3
Serqet
Serqet
NatsukiCross
Serqet
Level 124
God Stats
2W - 1L
1,267 SR
Queue Stats
153W - 146L
1,481 Elo+
Party 2
Zhong Kui
Zhong Kui
Savage Skorge
Zhong Kui
Level 143
God Stats
12W - 3L
1,777 SR
Queue Stats
322W - 321L
1,469 Elo+
Party 2
Medusa
Medusa
WhyNutDonut
Medusa
Level 125
God Stats
27W - 23L
1,493 SR
Queue Stats
147W - 143L
1,494 Elo+
Party 3
Team Averages
Level 125
1,561 SR
1,458 Elo+

VS

Team Averages
Level 114
1,531 SR
1,468 Elo+
Medusa
Medusa
 
Medusa
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ra
Ra
 
Ra
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Scylla
Scylla
Catlovefoodyaya
Scylla
Level 68
God Stats
12W - 23L
1,345 SR
Queue Stats
439W - 401L
1,450 Elo+
Solo
Cerberus
Cerberus
Richardfield190
Cerberus
Level 64
God Stats
8W - 4L
1,811 SR
Queue Stats
48W - 67L
1,391 Elo+
Solo
Bastet
Bastet
SebaKenobiTano
Bastet
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
10
5 / 3 / 1
5,888
589
8,934
7,417
2,541
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Jormungandr
Mr Sahovsky
Jormungandr
9
1 / 4 / 5
5,329
533
4,716
8,150
7,095
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Serqet
9
3 / 0 / 3
5,384
538
2,455
7,578
2,800
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Zhong Kui
Savage Skorge
Zhong Kui
12
4 / 0 / 1
7,478
748
5,547
5,457
3,979
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Medusa
13
2 / 0 / 3
6,805
681
4,806
4,991
2,041
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
9
4 / 1 / 2
5,510
551
5,964
7,329
2,895
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Ra
 
Ra
10
0 / 3 / 0
5,502
550
3,276
7,317
2,938
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
0 / 3 / 0
4,924
492
1,555
5,536
1,303
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Cerberus
8
2 / 5 / 4
4,969
497
3,368
10,719
8,461
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

8
0 / 3 / 0
4,433
443
853
7,254
2,182
Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
12
15
Kills
6
7
Deaths
15
13
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
4
1
2
5
L
Ra
 
Ra
0
3
0
0
L
0
3
0
0
W
Sol
5
3
1
1.83
W
Jormungandr
Mr Sahovsky
Jormungandr
1
4
5
0.88
W
Serqet
3
0
3
4.5
L
Cerberus
2
5
4
0.8
W
Zhong Kui
Savage Skorge
Zhong Kui
4
0
1
4.5
L
0
3
0
0
W
Medusa
2
0
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,458
Damage
15,016
33,593
Taken
38,155
18,456
Mitigated
17,779
13,942
Healing
12,679
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
5,964
1,384
0
1,629
7,329
2,895
168
5,717
1,456
0
38,095
L
Ra
 
Ra
3,276
183
0
3,578
7,317
2,938
0
3,915
3,290
37,031
780
L
1,555
337
0
625
5,536
1,303
0
0
5,536
30,156
0
W
Sol
8,934
5,970
0
3,380
7,417
2,541
228
1,524
5,893
39,548
3,612
W
Jormungandr
Mr Sahovsky
Jormungandr
4,716
1,276
0
451
8,150
7,095
20
1,797
6,353
18,735
0
W
Serqet
2,455
579
0
3,448
7,578
2,800
0
1,372
6,044
0
30,272
L
Cerberus
3,368
370
319
3,494
10,719
8,461
216
7,835
2,884
14,658
0
W
Zhong Kui
Savage Skorge
Zhong Kui
5,547
2,390
0
3,899
5,457
3,979
0
1,527
3,554
49,003
14,448
L
853
87
0
3,034
7,254
2,182
0
946
6,152
0
24,189
W
Medusa
4,806
1,643
0
2,764
4,991
2,041
0
1,555
3,436
0
62,969

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,884
Gold Earned
25,338
362
Minions Killed
260
0
Camps Cleared
0
923,462
Distance Traveled
875,987
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
5,510
551
46
5
0
186,325
0
L
Ra
5,502
550
82
8
0
163,069
0
L
Scylla
4,924
492
58
6
0
152,535
2
W
Sol
5,888
589
63
6
0
163,492
0
W
Jormungandr
5,329
533
24
2
0
175,452
0
W
Serqet
5,384
538
62
6
0
237,965
0
L
Cerberus
4,969
497
32
3
0
186,760
0
W
Zhong Kui
7,478
748
109
11
0
152,402
0
L
Bastet
4,433
443
42
4
0
187,298
0
W
Medusa
6,805
681
104
10
0
194,151
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role