Player Matchup

Freya
Freya
CIAPlant267
Freya
Level 7
God Stats
1W - 4L
1,683 SR
Queue Stats
2W - 7L
1,475 Elo+
Party 2
Yemoja
Yemoja
Cloutzie
Yemoja
Level 82
God Stats
2W - 5L
1,515 SR
Queue Stats
314W - 302L
1,490 Elo+
Party 2
Zeus
Zeus
Npc72435
Zeus
Level 29
God Stats
4W - 2L
1,630 SR
Queue Stats
155W - 174L
1,421 Elo+
Party 2
Arachne
Arachne
Valorince
Arachne
Level 106
God Stats
42W - 33L
1,612 SR
Queue Stats
80W - 75L
1,478 Elo+
Party 2
Mulan
Mulan
chino_famXD_BoS
Mulan
Level 62
God Stats
0W - 1L
1,635 SR
Queue Stats
9W - 9L
1,569 Elo+
Solo
Team Averages
Level 57
1,615 SR
1,487 Elo+

VS

Team Averages
Level 103
1,520 SR
1,466 Elo+
Cabrakan
Cabrakan
Gabriel17532
Cabrakan
Level 79
God Stats
3W - 3L
1,302 SR
Queue Stats
35W - 22L
1,578 Elo+
Party 1
Eset
Eset
HowEugenius
Eset
Level 148
God Stats
14W - 7L
1,690 SR
Queue Stats
183W - 170L
1,474 Elo+
Solo
Jing Wei
Jing Wei
I6aax
Jing Wei
Level 125
God Stats
5W - 4L
1,576 SR
Queue Stats
71W - 84L
1,424 Elo+
Solo
Anubis
Anubis
Jwkusek
Anubis
Level 58
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 8L
1,331 Elo+
Party 1
Arachne
Arachne
StarWizard3
Arachne
Level 107
God Stats
18W - 19L
1,529 SR
Queue Stats
211W - 218L
1,523 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 4 / 0
5,561
428
4,857
10,408
3,706
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Yemoja
Cloutzie
Yemoja
10
0 / 1 / 1
5,965
459
1,412
14,231
5,744
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Zeus
11
0 / 7 / 2
6,231
479
5,355
10,987
2,904
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Arachne
Valorince
Arachne
13
6 / 2 / 1
7,326
564
8,232
13,602
4,935
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
2 / 7 / 0
6,483
499
6,976
14,567
9,205
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
Gabriel17532
Cabrakan
15
7 / 4 / 1
9,238
711
11,054
13,152
10,561
Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

12
2 / 1 / 3
7,122
548
7,329
9,499
6,481
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Jing Wei
I6aax
Jing Wei
12
3 / 0 / 3
7,176
552
11,657
5,014
1,815
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Anubis
Jwkusek
Anubis
13
4 / 1 / 3
8,010
616
7,762
6,862
3,667
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Arachne
StarWizard3
Arachne
14
5 / 3 / 3
7,813
601
6,722
13,059
6,342
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
34
9
Kills
21
21
Deaths
9
4
Assists
13
Player
Kills
Deaths
Assists
KDA
L
1
4
0
0.25
L
Yemoja
Cloutzie
Yemoja
0
1
1
0.5
W
Cabrakan
Gabriel17532
Cabrakan
7
4
1
1.88
W
2
1
3
3.5
W
Jing Wei
I6aax
Jing Wei
3
0
3
4.5
W
Anubis
Jwkusek
Anubis
4
1
3
5.5
L
Zeus
0
7
2
0.14
W
Arachne
StarWizard3
Arachne
5
3
3
2.17
L
Arachne
Valorince
Arachne
6
2
1
3.25
L
2
7
0
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,832
Damage
44,524
63,795
Taken
47,586
26,494
Mitigated
28,866
22,276
Healing
16,604
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,857
1,460
0
1,436
10,408
3,706
0
3,358
7,050
30,599
0
L
Yemoja
Cloutzie
Yemoja
1,412
881
4,040
5,001
14,231
5,744
0
5,071
9,160
14,231
1,878
W
Cabrakan
Gabriel17532
Cabrakan
11,054
1,763
0
4,709
13,152
10,561
550
347
12,805
68,340
1,308
W
7,329
816
150
2,575
9,499
6,481
0
2,723
6,338
30,079
2,060
W
Jing Wei
I6aax
Jing Wei
11,657
8,001
0
2,770
5,014
1,815
237
2,436
2,278
0
50,997
W
Anubis
Jwkusek
Anubis
7,762
395
0
3,658
6,862
3,667
810
3,149
3,713
48,663
1,195
L
Zeus
5,355
1,732
0
1,588
10,987
2,904
0
5,720
5,267
43,102
491
W
Arachne
StarWizard3
Arachne
6,722
5,005
0
2,742
13,059
6,342
0
2,114
10,889
0
67,780
L
Arachne
Valorince
Arachne
8,232
5,235
0
7,309
13,602
4,935
0
4,011
9,591
0
53,067
L
6,976
800
0
2,902
14,567
9,205
0
7,284
7,283
0
40,522

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,566
Gold Earned
39,359
300
Minions Killed
414
0
Camps Cleared
0
1,126,562
Distance Traveled
1,237,529
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Freya
5,561
428
58
4
0
238,265
0
L
Yemoja
5,965
459
24
2
0
242,066
0
W
Cabrakan
9,238
711
119
9
0
215,354
0
W
Eset
7,122
548
37
3
0
239,414
6
W
Jing Wei
7,176
552
76
6
0
221,195
0
W
Anubis
8,010
616
83
6
0
251,988
0
L
Zeus
6,231
479
80
6
0
190,153
0
W
Arachne
7,813
601
99
8
0
309,578
0
L
Arachne
7,326
564
76
6
0
264,524
0
L
Mulan
6,483
499
62
5
0
191,554
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role