Player Matchup

Cthulhu
Cthulhu
Beerlow
Cthulhu
Level 98
God Stats
0W - 1L
1,293 SR
Queue Stats
17W - 37L
1,275 Elo+
Party 1
Neith
Neith
MIN4S3
Neith
Level 25
God Stats
20W - 25L
1,530 SR
Queue Stats
123W - 114L
1,459 Elo+
Party 2
Poseidon
Poseidon
OnlyCarryYemoja
Poseidon
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 7L
1,404 Elo+
Solo
Scylla
Scylla
Shaugist
Scylla
Level 77
God Stats
6W - 10L
1,473 SR
Queue Stats
142W - 117L
1,475 Elo+
Party 2
Surtr
Surtr
xxCARR23xx
Surtr
Level 48
God Stats
2W - 4L
1,426 SR
Queue Stats
2W - 4L
1,374 Elo+
Party 1
Team Averages
Level 51
1,444 SR
1,397 Elo+

VS

Team Averages
Level 95
1,564 SR
1,491 Elo+
Ra
Ra
DJxPhrost
Ra
Level 129
God Stats
7W - 9L
1,633 SR
Queue Stats
18W - 15L
1,595 Elo+
Party 3
Ix Chel
Ix Chel
IntipChurin
Ix Chel
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 5L
1,285 Elo+
Solo
Mulan
Mulan
Jbdj
Mulan
Level 38
God Stats
1W - 0L
1,325 SR
Queue Stats
5W - 4L
1,607 Elo+
Party 3
Cupid
Cupid
WolfLeigh31
Cupid
Level 123
God Stats
2W - 0L
1,928 SR
Queue Stats
11W - 6L
1,516 Elo+
Party 3
Cthulhu
Cthulhu
Wolfman1021
Cthulhu
Level 158
God Stats
2W - 2L
1,433 SR
Queue Stats
29W - 28L
1,455 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Beerlow
Cthulhu
15
1 / 7 / 3
8,807
734
8,313
21,090
19,678
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Neith
MIN4S3
Neith
16
2 / 1 / 5
9,582
799
6,269
10,770
5,329
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Poseidon
15
0 / 7 / 6
9,118
760
8,445
10,910
4,790
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Scylla
Shaugist
Scylla
17
5 / 1 / 5
10,458
872
13,245
7,598
3,140
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Surtr
15
2 / 6 / 5
9,014
751
5,473
17,091
19,058
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 30 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+7%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
3 / 0 / 7
10,972
914
7,729
6,179
3,234
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Ix Chel
IntipChurin
Ix Chel
16
2 / 2 / 10
9,928
827
11,653
8,135
3,366
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Mulan
Jbdj
Mulan
15
4 / 2 / 9
9,490
791
12,717
12,187
12,463
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+45
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

17
7 / 3 / 9
10,373
864
13,459
12,785
5,722
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

Cthulhu
Wolfman1021
Cthulhu
17
6 / 3 / 8
10,629
886
14,921
16,160
17,404
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
65
10
Kills
22
22
Deaths
10
24
Assists
43
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Beerlow
Cthulhu
1
7
3
0.36
W
3
0
7
6.5
W
Ix Chel
IntipChurin
Ix Chel
2
2
10
3.5
W
Mulan
Jbdj
Mulan
4
2
9
4.25
L
Neith
MIN4S3
Neith
2
1
5
4.5
L
Poseidon
0
7
6
0.43
L
Scylla
Shaugist
Scylla
5
1
5
7.5
W
7
3
9
3.83
W
Cthulhu
Wolfman1021
Cthulhu
6
3
8
3.33
L
Surtr
2
6
5
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,745
Damage
60,479
67,459
Taken
55,446
51,995
Mitigated
42,189
7,454
Healing
17,828
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Beerlow
Cthulhu
8,313
472
69
3,136
21,090
19,678
0
9,324
11,217
20,503
455
W
7,729
349
1,620
2,070
6,179
3,234
203
3,093
3,086
51,132
0
W
Ix Chel
IntipChurin
Ix Chel
11,653
714
1,813
3,031
8,135
3,366
148
5,363
2,772
43,135
0
W
Mulan
Jbdj
Mulan
12,717
1,077
0
755
12,187
12,463
0
7,157
5,030
0
18,832
L
Neith
MIN4S3
Neith
6,269
1,579
0
2,044
10,770
5,329
0
5,287
5,192
0
26,157
L
Poseidon
8,445
1,010
0
130
10,910
4,790
0
5,351
5,441
37,080
0
L
Scylla
Shaugist
Scylla
13,245
711
0
444
7,598
3,140
0
5,034
2,340
41,894
0
W
13,459
7,281
1,489
2,822
12,785
5,722
2,175
6,999
5,786
0
28,335
W
Cthulhu
Wolfman1021
Cthulhu
14,921
364
671
3,557
16,160
17,404
0
7,570
8,590
32,494
2,422
L
Surtr
5,473
1,013
361
1,270
17,091
19,058
0
6,625
10,129
492
13,781

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,979
Gold Earned
51,392
210
Minions Killed
268
0
Camps Cleared
0
1,234,468
Distance Traveled
1,275,341
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
8,807
734
25
2
0
212,516
0
W
Ra
10,972
914
94
8
0
290,631
0
W
Ix Chel
9,928
827
71
6
0
248,304
0
W
Mulan
9,490
791
14
1
0
237,990
0
L
Neith
9,582
799
43
4
0
276,266
0
L
Poseidon
9,118
760
57
5
0
247,876
0
L
Scylla
10,458
872
70
6
0
273,326
0
W
Cupid
10,373
864
33
3
0
246,637
4
W
Cthulhu
10,629
886
56
5
0
251,779
3
L
Surtr
9,014
751
15
1
0
224,484
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role