Player Matchup

Khepri
Khepri
 
Khepri
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Awilix
Awilix
Rillaψ
Awilix
Level 57
God Stats
0W - 2L
1,500 SR
Queue Stats
140W - 140L
1,538 Elo+
Party 2
Pele
Pele
Sire_Goliath
Pele
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
69W - 75L
1,525 Elo+
Party 2
Yemoja
Yemoja
buntsea
Yemoja
Level 146
God Stats
0W - 4L
1,500 SR
Queue Stats
142W - 136L
1,553 Elo+
Party 2
Charon
Charon
xxFrozenSpawnxx
Charon
Level 138
God Stats
3W - 2L
1,621 SR
Queue Stats
151W - 159L
1,478 Elo+
Solo
Team Averages
Level 114
1,524 SR
1,519 Elo+

VS

Team Averages
Level 116
1,526 SR
1,554 Elo+
Yemoja
Yemoja
MidniteWarrior
Yemoja
Level 114
God Stats
1W - 1L
1,500 SR
Queue Stats
24W - 18L
1,591 Elo+
Party 1
Zhong Kui
Zhong Kui
RaxtBandit
Zhong Kui
Level 123
God Stats
2W - 1L
1,539 SR
Queue Stats
38W - 28L
1,584 Elo+
Party 1
Raijin
Raijin
TheSoulfulGinger
Raijin
Level 127
God Stats
1W - 0L
1,462 SR
Queue Stats
42W - 31L
1,540 Elo+
Party 1
Odin
Odin
Whorren
Odin
Level 67
God Stats
4W - 1L
1,629 SR
Queue Stats
38W - 28L
1,554 Elo+
Party 1
Athena
Athena
XavierWarfield22
Athena
Level 148
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
 
Khepri
13
1 / 4 / 5
8,189
819
5,269
15,505
15,368
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Awilix
Rillaψ
Awilix
14
3 / 3 / 3
7,992
799
4,601
9,291
7,286
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

11
1 / 7 / 6
7,172
717
9,745
12,846
6,106
Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Yemoja
buntsea
Yemoja
15
2 / 2 / 4
8,098
810
7,558
10,089
11,550
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

16
0 / 2 / 7
8,720
872
12,317
9,735
8,662
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 1 / 16
8,817
882
4,092
7,187
7,938
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Zhong Kui
RaxtBandit
Zhong Kui
15
6 / 2 / 10
9,186
919
13,215
11,560
10,690
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

16
4 / 1 / 13
9,198
920
18,349
7,776
4,219
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Odin
Whorren
Odin
16
6 / 2 / 9
8,869
887
10,691
10,599
9,971
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

14
1 / 2 / 12
7,996
800
4,067
11,584
12,986
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
78
7
Kills
18
18
Deaths
8
25
Assists
60
Player
Kills
Deaths
Assists
KDA
L
Khepri
 
Khepri
1
4
5
0.88
W
1
1
16
9
W
Zhong Kui
RaxtBandit
Zhong Kui
6
2
10
5.5
L
Awilix
Rillaψ
Awilix
3
3
3
1.5
L
1
7
6
0.57
W
4
1
13
10.5
W
Odin
Whorren
Odin
6
2
9
5.25
W
1
2
12
3.5
L
Yemoja
buntsea
Yemoja
2
2
4
2
L
0
2
7
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,490
Damage
50,414
57,466
Taken
48,706
48,972
Mitigated
45,804
15,382
Healing
23,625
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Khepri
 
Khepri
5,269
914
0
1,640
15,505
15,368
0
9,465
5,915
10,479
0
W
4,092
1,662
7,758
1,756
7,187
7,938
0
4,450
2,737
9,703
402
W
Zhong Kui
RaxtBandit
Zhong Kui
13,215
1,676
1,710
3,593
11,560
10,690
616
5,785
5,775
22,712
0
L
Awilix
Rillaψ
Awilix
4,601
1,192
1,867
777
9,291
7,286
294
6,492
2,603
0
11,118
L
9,745
1,551
185
464
12,846
6,106
0
9,683
2,952
0
17,286
W
18,349
2,979
1,137
1,564
7,776
4,219
580
3,419
4,357
41,071
0
W
Odin
Whorren
Odin
10,691
1,248
1,597
1,273
10,599
9,971
0
4,610
5,989
0
16,609
W
4,067
1,315
2,314
923
11,584
12,986
412
5,757
5,827
7,792
0
L
Yemoja
buntsea
Yemoja
7,558
1,638
5,941
2,571
10,089
11,550
390
6,774
3,065
19,221
712
L
12,317
2,486
1,070
867
9,735
8,662
574
6,237
3,356
26,752
2,366

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,171
Gold Earned
44,066
109
Minions Killed
119
0
Camps Cleared
0
867,760
Distance Traveled
991,561
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Khepri
8,189
819
6
1
0
176,505
0
W
Yemoja
8,817
882
11
1
0
176,828
0
W
Zhong Kui
9,186
919
26
3
0
190,627
0
L
Awilix
7,992
799
16
2
0
189,496
0
L
Pele
7,172
717
18
2
0
170,039
0
W
Raijin
9,198
920
64
6
0
189,162
0
W
Odin
8,869
887
9
1
0
205,427
0
W
Athena
7,996
800
9
1
0
229,517
0
L
Yemoja
8,098
810
22
2
0
158,072
0
L
Charon
8,720
872
47
5
0
173,648
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role