Player Matchup

Baron Samedi
Baron Samedi
HoboShootinLoads
Baron Samedi
Level 103
God Stats
4W - 3L
1,479 SR
Queue Stats
29W - 23L
1,520 Elo+
Party 1
Neith
Neith
PudgeGames
Neith
Level 87
God Stats
10W - 7L
1,599 SR
Queue Stats
23W - 17L
1,581 Elo+
Party 1
Cthulhu
Cthulhu
VengefulPeace
Cthulhu
Level 148
God Stats
18W - 13L
1,567 SR
Queue Stats
40W - 42L
1,483 Elo+
Party 1
Team Averages
Level 113
1,548 SR
1,528 Elo+

VS

Team Averages
Level 87
1,332 SR
1,460 Elo+
Bacchus
Bacchus
Suthra
Bacchus
Level 67
God Stats
0W - 2L
1,280 SR
Queue Stats
140W - 134L
1,452 Elo+
Party 2
Tiamat
Tiamat
XlxSHINIGAMIxlX
Tiamat
Level 68
God Stats
0W - 2L
1,216 SR
Queue Stats
147W - 135L
1,464 Elo+
Party 2
Hun Batz
Hun Batz
YB1919
Hun Batz
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
213W - 219L
1,465 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
HoboShootinLoads
Baron Samedi
14
1 / 0 / 6
8,336
641
7,290
4,871
2,997
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Neith
14
2 / 1 / 5
8,951
689
5,187
6,341
2,514
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Cthulhu
15
5 / 0 / 3
9,487
730
14,711
11,978
11,874
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Suthra
Bacchus
12
0 / 1 / 1
7,499
577
4,796
13,901
15,145
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

13
0 / 4 / 0
7,475
575
5,862
9,573
6,629
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hun Batz
YB1919
Hun Batz
13
1 / 3 / 0
8,049
619
7,390
10,839
5,705
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
2
8
Kills
1
1
Deaths
8
14
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
HoboShootinLoads
Baron Samedi
1
0
6
4
W
Neith
2
1
5
4.5
L
Bacchus
Suthra
Bacchus
0
1
1
0.5
W
Cthulhu
5
0
3
6.5
L
0
4
0
0
L
Hun Batz
YB1919
Hun Batz
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,188
Damage
18,048
23,190
Taken
34,313
17,385
Mitigated
27,479
7,785
Healing
3,536
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
HoboShootinLoads
Baron Samedi
7,290
210
1,155
2,345
4,871
2,997
35
2,470
2,364
23,565
565
W
Neith
5,187
2,190
0
3,153
6,341
2,514
208
2,395
3,935
0
29,889
L
Bacchus
Suthra
Bacchus
4,796
493
60
2,419
13,901
15,145
0
7,111
6,216
18,507
2,043
W
Cthulhu
14,711
614
632
500
11,978
11,874
120
5,251
6,578
35,132
2,666
L
5,862
737
0
1,040
9,573
6,629
0
6,682
2,317
20,163
0
L
Hun Batz
YB1919
Hun Batz
7,390
738
0
17
10,839
5,705
0
5,135
5,130
0
31,045

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,774
Gold Earned
23,023
176
Minions Killed
121
0
Camps Cleared
0
675,560
Distance Traveled
653,209
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
8,336
641
42
3
0
221,561
0
W
Neith
8,951
689
59
5
0
201,347
4
L
Bacchus
7,499
577
33
3
0
238,011
6
W
Cthulhu
9,487
730
75
6
0
252,652
3
L
Tiamat
7,475
575
32
2
0
207,029
3
L
Hun Batz
8,049
619
56
4
0
208,169
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role