Player Matchup

Kuzenbo
Kuzenbo
Bronze III
ACosmicTsunami
Kuzenbo
Bronze III
Level 127
God Stats
1W - 0L
1,934 SR
Queue Stats
3W - 0L
1,500 MMR
Party 1
Anubis
Anubis
Bronze III
BerserkyTurkey
Anubis
Bronze III
Level 119
God Stats
2W - 0L
1,826 SR
Queue Stats
3W - 1L
1,500 MMR
Party 1
Da Ji
Da Ji
Bronze III
Lansing11
Da Ji
Bronze III
Level 128
God Stats
2W - 0L
1,978 SR
Queue Stats
2W - 0L
1,500 MMR
Party 1
Team Averages
Bronze III
Bronze III
Average Tier
Level 125
1,913 SR
1,500 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 110
1,730 SR
1,493 MMR
Merlin
Merlin
Silver III
FARC74528
Merlin
Silver III
Level 64
God Stats
5W - 1L
1,717 SR
Queue Stats
11W - 16L
1,482 MMR
Solo
Ares
Ares
Gold III
Flipante555
Ares
Gold III
Level 153
God Stats
2W - 2L
1,685 SR
Queue Stats
48W - 50L
1,498 MMR
Solo
Artemis
Artemis
Bronze III
joaquinTUVIEJA
Artemis
Bronze III
Level 113
God Stats
0W - 1L
1,787 SR
Queue Stats
1W - 2L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
6 / 3 / 7
9,047
822
5,789
9,243
9,646
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

14
5 / 0 / 8
8,987
817
14,306
10,364
5,126
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Da Ji
Lansing11
Da Ji
15
8 / 2 / 9
9,484
862
10,414
8,445
3,671
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bans
ThothLokiBellonaErlang ShenMorgan Le Fay

VS

Bans
Xing TianJanusShivaAgniCthulhu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
FARC74528
Merlin
12
2 / 6 / 1
7,776
707
4,924
8,542
2,714
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
2 / 6 / 2
7,577
689
8,517
14,116
11,639
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

11
1 / 7 / 2
7,379
671
4,963
11,440
3,473
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
10
19
Kills
5
5
Deaths
19
24
Assists
5
Player
Kills
Deaths
Assists
KDA
W
6
3
7
3.17
W
5
0
8
9
L
Merlin
FARC74528
Merlin
2
6
1
0.42
L
2
6
2
0.5
W
Da Ji
Lansing11
Da Ji
8
2
9
6.25
L
1
7
2
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,509
Damage
18,404
28,052
Taken
34,098
18,443
Mitigated
17,826
7,025
Healing
2,910
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,789
2,022
0
500
9,243
9,646
30
3,297
5,311
19,147
1,705
W
14,306
495
0
5,775
10,364
5,126
388
4,403
5,327
56,027
0
L
Merlin
FARC74528
Merlin
4,924
238
0
618
8,542
2,714
0
3,553
4,939
21,280
0
L
8,517
667
0
1,642
14,116
11,639
0
8,680
5,183
14,741
464
W
Da Ji
Lansing11
Da Ji
10,414
2,250
0
750
8,445
3,671
0
3,492
4,239
0
26,610
L
4,963
964
0
650
11,440
3,473
0
6,915
4,370
0
20,770

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,518
Gold Earned
22,732
146
Minions Killed
105
0
Camps Cleared
0
608,887
Distance Traveled
556,789
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
9,047
822
24
2
0
194,818
0
W
Anubis
8,987
817
86
8
0
192,894
0
L
Merlin
7,776
707
55
5
0
174,044
2
L
Ares
7,577
689
20
2
0
203,908
3
W
Da Ji
9,484
862
36
3
0
221,175
0
L
Artemis
7,379
671
30
3
0
178,837
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role