Player Matchup

Medusa
Medusa
Doug59
Medusa
Level 16
God Stats
5W - 6L
1,599 SR
Queue Stats
31W - 27L
1,512 Elo+
Party 1
Kukulkan
Kukulkan
Minkitron
Kukulkan
Level 14
God Stats
0W - 2L
1,297 SR
Queue Stats
8W - 7L
1,514 Elo+
Party 1
Osiris
Osiris
Tacktical
Osiris
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 20L
1,511 Elo+
Party 1
Team Averages
Level 31
1,465 SR
1,512 Elo+

VS

Team Averages
Level 43
1,482 SR
1,355 Elo+
He Bo
He Bo
Bruxa9135
He Bo
Level 39
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 43L
1,461 Elo+
Solo
Erlang Shen
Erlang Shen
Masaru00
Erlang Shen
Level 58
God Stats
7W - 8L
1,314 SR
Queue Stats
61W - 62L
1,487 Elo+
Solo
Cerberus
Cerberus
ShineKnuckle
Cerberus
Level 32
God Stats
1W - 1L
1,633 SR
Queue Stats
1W - 6L
1,117 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Doug59
Medusa
13
2 / 6 / 1
9,153
704
10,824
12,869
5,039
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Kukulkan
Minkitron
Kukulkan
13
2 / 6 / 1
8,946
688
5,541
9,514
3,596
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Osiris
Tacktical
Osiris
13
1 / 6 / 2
8,517
655
11,988
15,477
17,116
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
Bruxa9135
He Bo
16
7 / 0 / 7
10,842
834
10,208
9,763
3,591
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Erlang Shen
Masaru00
Erlang Shen
16
5 / 2 / 8
10,549
811
13,058
12,122
6,644
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cerberus
ShineKnuckle
Cerberus
15
6 / 3 / 9
10,626
817
10,006
14,642
16,513
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
42
5
Kills
18
18
Deaths
5
4
Assists
24
Player
Kills
Deaths
Assists
KDA
W
He Bo
Bruxa9135
He Bo
7
0
7
10.5
L
Medusa
Doug59
Medusa
2
6
1
0.42
W
Erlang Shen
Masaru00
Erlang Shen
5
2
8
4.5
L
Kukulkan
Minkitron
Kukulkan
2
6
1
0.42
W
Cerberus
ShineKnuckle
Cerberus
6
3
9
3.5
L
Osiris
Tacktical
Osiris
1
6
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,353
Damage
33,272
37,860
Taken
36,527
25,751
Mitigated
26,748
2,602
Healing
8,725
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
He Bo
Bruxa9135
He Bo
10,208
508
0
1,849
9,763
3,591
644
1,007
8,503
49,427
0
L
Medusa
Doug59
Medusa
10,824
3,749
0
745
12,869
5,039
1,060
7,796
5,019
0
35,246
W
Erlang Shen
Masaru00
Erlang Shen
13,058
10,091
0
3,424
12,122
6,644
1,591
1,706
9,864
0
29,064
L
Kukulkan
Minkitron
Kukulkan
5,541
938
0
167
9,514
3,596
0
4,742
4,758
24,637
149
W
Cerberus
ShineKnuckle
Cerberus
10,006
606
0
3,452
14,642
16,513
774
3,231
10,989
32,701
175
L
Osiris
Tacktical
Osiris
11,988
3,336
0
1,690
15,477
17,116
0
7,365
7,994
0
24,660

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,616
Gold Earned
32,017
125
Minions Killed
156
0
Camps Cleared
0
614,112
Distance Traveled
788,163
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
10,842
834
72
6
0
277,616
1
L
Medusa
9,153
704
45
3
0
216,899
0
W
Erlang Shen
10,549
811
27
2
0
276,875
0
L
Kukulkan
8,946
688
47
4
0
160,259
0
W
Cerberus
10,626
817
57
4
0
233,672
2
L
Osiris
8,517
655
33
3
0
236,954
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role