Player Matchup

Ishtar
Ishtar
Duetrochet
Ishtar
Level 164
God Stats
36W - 41L
1,325 SR
Queue Stats
148W - 141L
1,468 Elo+
Party 2
Janus
Janus
Salt Lord2146
Janus
Level 158
God Stats
6W - 3L
1,661 SR
Queue Stats
114W - 105L
1,541 Elo+
Party 2
Sol
Sol
VDj-Andres
Sol
Level 104
God Stats
15W - 15L
1,521 SR
Queue Stats
26W - 28L
1,472 Elo+
Party 3
Horus
Horus
Volunti
Horus
Level 124
God Stats
7W - 4L
1,509 SR
Queue Stats
219W - 196L
1,520 Elo+
Solo
Bakasura
Bakasura
Zepirox
Bakasura
Level 108
God Stats
7W - 7L
1,596 SR
Queue Stats
86W - 96L
1,500 Elo+
Party 3
Team Averages
Level 132
1,522 SR
1,500 Elo+

VS

Team Averages
Level 97
1,511 SR
1,529 Elo+
Sylvanus
Sylvanus
FBGM Dangus
Sylvanus
Level 64
God Stats
33W - 37L
1,439 SR
Queue Stats
42W - 41L
1,445 Elo+
Party 4
Medusa
Medusa
FBGM Wave
Medusa
Level 108
God Stats
19W - 10L
1,555 SR
Queue Stats
66W - 61L
1,468 Elo+
Party 4
Da Ji
Da Ji
Gank4RP
Da Ji
Level 104
God Stats
6W - 2L
1,672 SR
Queue Stats
18W - 10L
1,605 Elo+
Party 1
Zeus
Zeus
kaIaka_shacal
Zeus
Level 105
God Stats
26W - 18L
1,606 SR
Queue Stats
316W - 306L
1,501 Elo+
Solo
Surtr
Surtr
xXDirkDigglerXx
Surtr
Level 104
God Stats
1W - 1L
1,282 SR
Queue Stats
27W - 17L
1,623 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
Duetrochet
Ishtar
12
1 / 0 / 3
6,767
483
12,546
8,188
3,202
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
0 / 2 / 0
6,533
467
3,628
7,339
2,609
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

12
3 / 7 / 0
7,535
538
5,059
13,463
8,858
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Horus
Volunti
Horus
8
1 / 0 / 2
6,322
452
5,721
14,193
8,765
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Bakasura
Zepirox
Bakasura
13
1 / 8 / 0
6,737
481
6,505
18,558
8,165
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Short Sword

Short Sword

+25
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
FBGM Dangus
Sylvanus
11
1 / 1 / 2
7,108
508
4,117
16,166
11,687
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Medusa
FBGM Wave
Medusa
11
1 / 1 / 2
6,489
464
6,971
12,122
4,238
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Da Ji
Gank4RP
Da Ji
13
5 / 4 / 4
7,699
550
7,923
12,496
5,140
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

14
1 / 0 / 5
7,803
557
9,741
5,826
2,439
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

13
8 / 1 / 1
8,481
606
11,435
11,406
7,792
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
30
6
Kills
16
17
Deaths
7
5
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Ishtar
Duetrochet
Ishtar
1
0
3
2.5
W
Sylvanus
FBGM Dangus
Sylvanus
1
1
2
2
W
Medusa
FBGM Wave
Medusa
1
1
2
2
W
Da Ji
Gank4RP
Da Ji
5
4
4
1.75
L
0
2
0
0
L
3
7
0
0.43
L
Horus
Volunti
Horus
1
0
2
2
L
Bakasura
Zepirox
Bakasura
1
8
0
0.13
W
1
0
5
3.5
W
8
1
1
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,459
Damage
40,187
61,741
Taken
58,016
31,599
Mitigated
31,296
19,508
Healing
21,248
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ishtar
Duetrochet
Ishtar
12,546
7,464
0
4,073
8,188
3,202
0
2,762
5,364
0
58,349
W
Sylvanus
FBGM Dangus
Sylvanus
4,117
1,329
4,100
8,066
16,166
11,687
334
1,570
14,199
20,465
0
W
Medusa
FBGM Wave
Medusa
6,971
2,132
0
2,483
12,122
4,238
759
1,140
10,370
0
42,308
W
Da Ji
Gank4RP
Da Ji
7,923
2,374
0
4,114
12,496
5,140
523
1,485
10,690
0
53,449
L
3,628
157
0
351
7,339
2,609
0
2,630
4,343
50,706
264
L
5,059
1,554
0
2,798
13,463
8,858
0
2,048
10,800
37,387
8,365
L
Horus
Volunti
Horus
5,721
2,725
720
4,827
14,193
8,765
20
4,724
9,050
0
17,281
L
Bakasura
Zepirox
Bakasura
6,505
4,405
0
6,739
18,558
8,165
270
1,601
16,745
0
42,964
W
9,741
811
0
0
5,826
2,439
544
1,434
4,300
64,742
443
W
11,435
5,039
0
2,485
11,406
7,792
599
2,343
8,688
1,403
47,052

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,894
Gold Earned
37,580
392
Minions Killed
321
0
Camps Cleared
0
1,277,651
Distance Traveled
1,328,657
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ishtar
6,767
483
101
7
0
257,731
2
W
Sylvanus
7,108
508
23
2
0
253,170
0
W
Medusa
6,489
464
56
4
0
255,002
0
W
Da Ji
7,699
550
73
5
0
272,182
0
L
Janus
6,533
467
100
7
0
261,328
2
L
Sol
7,535
538
80
6
0
225,807
0
L
Horus
6,322
452
22
2
0
301,591
0
L
Bakasura
6,737
481
89
6
0
231,194
0
W
Zeus
7,803
557
101
7
0
256,550
1
W
Surtr
8,481
606
68
5
0
291,753
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role