Player Matchup

Ares
Ares
JsKronos
Ares
Level 145
God Stats
2W - 2L
1,332 SR
Queue Stats
562W - 524L
1,558 Elo+
Solo
Hel
Hel
Luna_Sama_
Hel
Level 74
God Stats
2W - 3L
1,623 SR
Queue Stats
93W - 98L
1,505 Elo+
Party 1
Arachne
Arachne
Sconosciuto
Arachne
Level 149
God Stats
16W - 4L
1,824 SR
Queue Stats
83W - 70L
1,560 Elo+
Solo
Da Ji
Da Ji
UnhappyRefrain__
Da Ji
Level 78
God Stats
3W - 3L
1,331 SR
Queue Stats
140W - 140L
1,498 Elo+
Party 1
Apollo
Apollo
spmadao
Apollo
Level 141
God Stats
21W - 11L
1,922 SR
Queue Stats
82W - 52L
1,696 Elo+
Solo
Team Averages
Level 117
1,607 SR
1,564 Elo+

VS

Team Averages
Level 138
1,760 SR
1,545 Elo+
Bastet
Bastet
CHIEFYUBYUB
Bastet
Level 137
God Stats
7W - 5L
1,655 SR
Queue Stats
70W - 55L
1,537 Elo+
Party 2
Cerberus
Cerberus
ObnoxiousPsycho
Cerberus
Level 75
God Stats
9W - 3L
1,670 SR
Queue Stats
138W - 155L
1,437 Elo+
Solo
Jormungandr
Jormungandr
Reddy2bPetty
Jormungandr
Level 157
God Stats
13W - 7L
1,680 SR
Queue Stats
256W - 269L
1,490 Elo+
Solo
Nu Wa
Nu Wa
TheaPacolypse
Nu Wa
Level 171
God Stats
33W - 16L
1,788 SR
Queue Stats
218W - 189L
1,686 Elo+
Solo
Apollo
Apollo
postnutcharity
Apollo
Level 148
God Stats
5W - 1L
2,006 SR
Queue Stats
82W - 58L
1,577 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
9
0 / 0 / 2
5,584
508
2,900
9,208
7,885
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

11
0 / 1 / 0
6,101
555
4,014
4,997
1,785
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Arachne
Sconosciuto
Arachne
11
4 / 0 / 1
6,142
558
4,854
9,232
3,390
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

9
1 / 1 / 0
5,269
479
5,095
10,346
5,141
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Apollo
spmadao
Apollo
12
1 / 1 / 1
6,067
552
5,618
4,839
2,088
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
10
1 / 2 / 1
5,688
517
5,504
9,286
3,094
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Cerberus
8
0 / 2 / 0
5,182
471
713
6,149
3,845
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Jormungandr
Reddy2bPetty
Jormungandr
11
1 / 1 / 0
6,635
603
5,148
8,090
6,439
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
1 / 0 / 1
6,586
599
6,959
5,089
1,997
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

9
0 / 1 / 0
5,125
466
1,164
6,564
2,352
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
5
6
Kills
3
3
Deaths
6
4
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Bastet
1
2
1
0.75
W
Ares
0
0
2
1
W
0
1
0
0
L
Cerberus
0
2
0
0
L
Jormungandr
Reddy2bPetty
Jormungandr
1
1
0
1
W
Arachne
Sconosciuto
Arachne
4
0
1
4.5
L
1
0
1
1.5
W
1
1
0
1
L
0
1
0
0
W
Apollo
spmadao
Apollo
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,481
Damage
19,488
38,622
Taken
35,178
20,289
Mitigated
17,727
15,890
Healing
10,495
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bastet
5,504
1,745
0
4,307
9,286
3,094
0
961
8,325
0
43,333
W
Ares
2,900
426
0
2,329
9,208
7,885
38
2,636
6,572
21,311
0
W
4,014
414
927
1,758
4,997
1,785
0
3,491
1,506
58,796
3,336
L
Cerberus
713
26
0
2,347
6,149
3,845
0
930
5,219
12,643
0
L
Jormungandr
Reddy2bPetty
Jormungandr
5,148
1,690
0
530
8,090
6,439
286
0
8,090
49,310
1,004
W
Arachne
Sconosciuto
Arachne
4,854
3,002
0
6,143
9,232
3,390
0
1,178
8,054
0
45,284
L
6,959
1,310
0
1,000
5,089
1,997
0
3,961
1,128
50,897
0
W
5,095
1,172
0
2,677
10,346
5,141
0
4,859
5,487
0
31,473
L
1,164
652
0
2,311
6,564
2,352
0
844
5,720
0
41,478
W
Apollo
spmadao
Apollo
5,618
3,288
0
2,056
4,839
2,088
0
334
4,505
0
54,022

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,163
Gold Earned
29,216
341
Minions Killed
363
0
Camps Cleared
0
1,091,726
Distance Traveled
1,016,991
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
5,688
517
69
6
0
251,174
0
W
Ares
5,584
508
33
3
0
221,043
4
W
Hel
6,101
555
112
10
0
217,209
1
L
Cerberus
5,182
471
31
3
0
154,982
0
L
Jormungandr
6,635
603
90
8
0
207,343
0
W
Arachne
6,142
558
73
7
0
269,898
2
L
Nu Wa
6,586
599
95
9
0
190,931
0
W
Da Ji
5,269
479
37
3
0
188,760
0
L
Apollo
5,125
466
78
7
0
212,561
2
W
Apollo
6,067
552
86
8
0
194,816
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role