Player Matchup

Osiris
Osiris
 
Osiris
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Zeus
Zeus
Agent7071
Zeus
Level 148
God Stats
1W - 3L
1,274 SR
Queue Stats
71W - 65L
1,496 Elo+
Solo
Pele
Pele
Mr_South_Tower
Pele
Level 129
God Stats
7W - 11L
1,518 SR
Queue Stats
168W - 145L
1,507 Elo+
Party 3
Ymir
Ymir
Nimathane
Ymir
Level 59
God Stats
8W - 5L
1,669 SR
Queue Stats
51W - 67L
1,467 Elo+
Solo
Cernunnos
Cernunnos
StormBlack456
Cernunnos
Level 108
God Stats
1W - 2L
1,529 SR
Queue Stats
110W - 91L
1,460 Elo+
Party 3
Team Averages
Level 118
1,498 SR
1,486 Elo+

VS

Team Averages
Level 145
1,627 SR
1,498 Elo+
Morgan Le Fay
Morgan Le Fay
 
Morgan Le Fay
Level 282
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
 
Thanatos
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ares
Ares
Aj Poppins
Ares
Level 158
God Stats
5W - 4L
1,784 SR
Queue Stats
135W - 141L
1,485 Elo+
Party 1
Erlang Shen
Erlang Shen
Ropen
Erlang Shen
Level 72
God Stats
16W - 11L
1,594 SR
Queue Stats
159W - 136L
1,519 Elo+
Party 2
Jing Wei
Jing Wei
xChoose
Jing Wei
Level 145
God Stats
1W - 3L
1,757 SR
Queue Stats
106W - 113L
1,487 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
12
4 / 0 / 0
6,802
756
7,649
7,666
5,531
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Zeus
11
2 / 1 / 3
6,076
675
4,615
5,516
1,822
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

11
4 / 1 / 3
6,139
682
5,106
7,191
2,971
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Ymir
10
2 / 0 / 2
5,249
583
3,412
5,754
4,343
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cernunnos
StormBlack456
Cernunnos
11
3 / 0 / 2
6,345
705
4,679
3,992
1,595
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
 
Morgan Le Fay
10
1 / 3 / 1
5,468
608
5,009
7,518
2,525
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Thanatos
 
Thanatos
7
1 / 4 / 0
4,487
499
1,733
8,023
2,664
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

8
0 / 3 / 0
4,861
540
2,138
7,343
5,072
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Erlang Shen
Ropen
Erlang Shen
9
0 / 3 / 0
5,060
562
4,011
9,826
4,409
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Jing Wei
xChoose
Jing Wei
9
0 / 2 / 0
4,763
529
2,690
6,453
2,241
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
3
15
Kills
2
2
Deaths
15
10
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Osiris
 
Osiris
4
0
0
4
L
Morgan Le Fay
 
Morgan Le Fay
1
3
1
0.5
L
Thanatos
 
Thanatos
1
4
0
0.25
W
Zeus
2
1
3
3.5
L
0
3
0
0
W
4
1
3
5.5
W
Ymir
2
0
2
3
L
Erlang Shen
Ropen
Erlang Shen
0
3
0
0
W
Cernunnos
StormBlack456
Cernunnos
3
0
2
4
L
Jing Wei
xChoose
Jing Wei
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,461
Damage
15,581
30,119
Taken
39,163
16,262
Mitigated
16,911
13,639
Healing
13,200
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
 
Osiris
7,649
3,672
0
5,429
7,666
5,531
0
0
7,666
0
49,086
L
Morgan Le Fay
 
Morgan Le Fay
5,009
459
0
2,055
7,518
2,525
0
3,897
3,621
35,671
1,230
L
Thanatos
 
Thanatos
1,733
726
0
4,612
8,023
2,664
0
1,176
6,757
0
19,315
W
Zeus
4,615
532
0
1,615
5,516
1,822
0
2,685
2,509
42,267
0
L
2,138
178
0
1,466
7,343
5,072
0
2,037
5,306
13,061
0
W
5,106
1,294
0
2,042
7,191
2,971
0
1,495
5,546
0
51,900
W
Ymir
3,412
1,205
0
2,220
5,754
4,343
0
1,874
3,796
22,213
1,811
L
Erlang Shen
Ropen
Erlang Shen
4,011
2,819
0
3,735
9,826
4,409
0
0
9,189
0
32,427
W
Cernunnos
StormBlack456
Cernunnos
4,679
2,013
0
2,333
3,992
1,595
102
526
3,466
0
42,257
L
Jing Wei
xChoose
Jing Wei
2,690
2,145
0
1,332
6,453
2,241
0
871
5,582
0
35,373

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,611
Gold Earned
24,639
367
Minions Killed
249
0
Camps Cleared
0
991,552
Distance Traveled
908,662
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
6,802
756
95
11
0
196,761
0
L
Morgan Le Fay
5,468
608
71
8
0
176,396
2
L
Thanatos
4,487
499
45
5
0
177,049
0
W
Zeus
6,076
675
77
9
0
180,922
1
L
Ares
4,861
540
9
1
0
182,986
2
W
Pele
6,139
682
81
9
0
241,804
0
W
Ymir
5,249
583
45
5
0
187,113
0
L
Erlang Shen
5,060
562
58
6
0
192,516
1
W
Cernunnos
6,345
705
69
8
0
184,952
0
L
Jing Wei
4,763
529
66
7
0
179,715
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role