Player Matchup

Bacchus
Bacchus
Gold III
HotBodTod
Bacchus
Gold III
Level 79
God Stats
4W - 6L
1,482 SR
Queue Stats
31W - 30L
1,619 MMR
Party 2
Rama
Rama
Gold III
MageMid
Rama
Gold III
Level 156
God Stats
28W - 16L
1,806 SR
Queue Stats
593W - 633L
1,406 MMR
Solo
Anubis
Anubis
Silver I
Vrett077
Anubis
Silver I
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
46W - 65L
1,208 MMR
Party 2
Team Averages
Gold IV
Gold IV
Average Tier
Level 120
1,596 SR
1,411 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 108
1,643 SR
1,379 MMR
Agni
Agni
Silver III
DAAC
Agni
Silver III
Level 157
God Stats
11W - 5L
1,803 SR
Queue Stats
45W - 52L
1,410 MMR
Solo
Neith
Neith
Gold III
Farfr0mh0me
Neith
Gold III
Level 43
God Stats
17W - 15L
1,433 SR
Queue Stats
196W - 199L
1,364 MMR
Party 1
Cthulhu
Cthulhu
Silver III
Victor_opd
Cthulhu
Silver III
Level 125
God Stats
21W - 13L
1,692 SR
Queue Stats
135W - 119L
1,363 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
HotBodTod
Bacchus
12
0 / 5 / 1
7,656
589
6,994
16,741
20,039
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Rama
MageMid
Rama
15
1 / 3 / 2
9,144
703
9,323
14,536
6,742
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Anubis
Vrett077
Anubis
13
1 / 4 / 1
8,808
678
6,560
10,747
5,529
Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bans
AchillesAthenaThothSkadiKuzenbo

VS

Bans
Erlang ShenGaneshaPoseidonYmirScylla
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
DAAC
Agni
16
5 / 1 / 5
10,264
790
13,313
9,204
3,956
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
3 / 0 / 9
10,202
785
11,481
8,969
3,308
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cthulhu
Victor_opd
Cthulhu
15
4 / 2 / 8
9,855
758
11,794
11,176
11,016
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
34
2
Kills
12
12
Deaths
3
4
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Agni
DAAC
Agni
5
1
5
7.5
W
3
0
9
7.5
L
Bacchus
HotBodTod
Bacchus
0
5
1
0.1
L
Rama
MageMid
Rama
1
3
2
0.67
W
Cthulhu
Victor_opd
Cthulhu
4
2
8
4
L
Anubis
Vrett077
Anubis
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,877
Damage
36,588
42,024
Taken
29,349
32,310
Mitigated
18,280
11,278
Healing
6,679
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Agni
DAAC
Agni
13,313
551
14
1,625
9,204
3,956
300
3,048
5,811
52,981
1,608
W
11,481
4,921
0
2,630
8,969
3,308
1,602
4,440
4,185
0
43,701
L
Bacchus
HotBodTod
Bacchus
6,994
963
0
4,915
16,741
20,039
0
8,677
6,578
10,736
404
L
Rama
MageMid
Rama
9,323
6,655
0
3,872
14,536
6,742
0
7,506
6,354
0
34,006
W
Cthulhu
Victor_opd
Cthulhu
11,794
204
636
1,774
11,176
11,016
0
4,653
5,916
23,132
1,315
L
Anubis
Vrett077
Anubis
6,560
0
0
2,491
10,747
5,529
0
4,180
5,795
42,578
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,608
Gold Earned
30,321
148
Minions Killed
189
0
Camps Cleared
0
729,562
Distance Traveled
806,967
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
10,264
790
88
7
0
274,265
0
W
Neith
10,202
785
72
6
0
266,475
2
L
Bacchus
7,656
589
4
0
0
258,335
0
L
Rama
9,144
703
60
5
0
241,454
0
W
Cthulhu
9,855
758
29
2
0
266,227
3
L
Anubis
8,808
678
84
6
0
229,773
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role