Player Matchup

Hun Batz
Hun Batz
B1g W0rm40
Hun Batz
Level 159
God Stats
9W - 5L
1,771 SR
Queue Stats
214W - 236L
1,546 Elo+
Party 1
Artemis
Artemis
BartoNarco
Artemis
Level 127
God Stats
0W - 1L
1,483 SR
Queue Stats
8W - 18L
1,343 Elo+
Solo
Sun Wukong
Sun Wukong
CravenEdge
Sun Wukong
Level 157
God Stats
0W - 1L
1,312 SR
Queue Stats
145W - 188L
1,506 Elo+
Party 1
Poseidon
Poseidon
PhillyFrancShow
Poseidon
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
226W - 264L
1,488 Elo+
Party 1
Athena
Athena
UnsnarledCandy
Athena
Level 151
God Stats
0W - 1L
1,301 SR
Queue Stats
2W - 4L
1,480 Elo+
Solo
Team Averages
Level 150
1,473 SR
1,472 Elo+

VS

Team Averages
Level 136
1,438 SR
1,533 Elo+
Ullr
Ullr
Corbin_Bleuface
Ullr
Level 121
God Stats
46W - 50L
1,532 SR
Queue Stats
123W - 120L
1,509 Elo+
Party 2
Baron Samedi
Baron Samedi
DadSprad
Baron Samedi
Level 141
God Stats
1W - 2L
1,283 SR
Queue Stats
24W - 16L
1,670 Elo+
Solo
Erlang Shen
Erlang Shen
Mu-2-Cold
Erlang Shen
Level 147
God Stats
1W - 2L
1,258 SR
Queue Stats
208W - 208L
1,493 Elo+
Party 2
Thanatos
Thanatos
TacoConMostacho
Thanatos
Level 147
God Stats
7W - 7L
1,504 SR
Queue Stats
144W - 146L
1,517 Elo+
Solo
Sylvanus
Sylvanus
pocketaces
Sylvanus
Level 122
God Stats
2W - 2L
1,615 SR
Queue Stats
250W - 224L
1,479 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
B1g W0rm40
Hun Batz
11
1 / 2 / 2
5,715
520
5,087
8,640
2,917
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Artemis
BartoNarco
Artemis
8
1 / 3 / 0
4,698
427
3,900
6,926
2,139
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sun Wukong
CravenEdge
Sun Wukong
11
2 / 1 / 0
6,047
550
7,696
8,955
5,677
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Poseidon
12
1 / 2 / 1
6,108
555
4,140
6,651
1,898
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

8
0 / 3 / 1
5,136
467
3,281
9,685
6,888
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 1 / 4
5,610
510
5,081
4,982
2,145
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Baron Samedi
DadSprad
Baron Samedi
12
2 / 1 / 2
6,670
606
5,623
5,825
3,058
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Erlang Shen
Mu-2-Cold
Erlang Shen
12
1 / 2 / 2
6,772
616
5,665
11,696
8,579
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Thanatos
12
6 / 1 / 3
6,922
629
5,033
12,427
4,230
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sylvanus
pocketaces
Sylvanus
11
2 / 0 / 2
5,608
510
4,507
7,818
5,454
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
24
5
Kills
11
11
Deaths
5
4
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
B1g W0rm40
Hun Batz
1
2
2
1
L
Artemis
BartoNarco
Artemis
1
3
0
0.33
W
0
1
4
2
L
Sun Wukong
CravenEdge
Sun Wukong
2
1
0
2
W
Baron Samedi
DadSprad
Baron Samedi
2
1
2
3
W
Erlang Shen
Mu-2-Cold
Erlang Shen
1
2
2
1
L
Poseidon
1
2
1
0.75
W
Thanatos
6
1
3
7.5
L
0
3
1
0.17
W
Sylvanus
pocketaces
Sylvanus
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,104
Damage
25,909
40,857
Taken
42,748
19,519
Mitigated
23,466
11,515
Healing
22,863
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
B1g W0rm40
Hun Batz
5,087
1,387
0
2,768
8,640
2,917
17
1,826
6,692
0
39,548
L
Artemis
BartoNarco
Artemis
3,900
991
0
1,720
6,926
2,139
0
1,754
5,172
0
22,838
W
5,081
1,706
0
593
4,982
2,145
0
1,209
3,773
0
31,657
L
Sun Wukong
CravenEdge
Sun Wukong
7,696
2,575
0
3,422
8,955
5,677
0
177
8,778
0
44,169
W
Baron Samedi
DadSprad
Baron Samedi
5,623
828
559
1,996
5,825
3,058
0
2,639
2,822
44,470
1,156
W
Erlang Shen
Mu-2-Cold
Erlang Shen
5,665
2,740
0
5,231
11,696
8,579
0
449
10,555
0
49,927
L
Poseidon
4,140
720
0
2,079
6,651
1,898
0
2,748
3,599
45,685
1,456
W
Thanatos
5,033
1,231
0
10,280
12,427
4,230
0
811
11,368
0
39,183
L
3,281
847
0
1,526
9,685
6,888
0
2,691
6,950
20,048
1,491
W
Sylvanus
pocketaces
Sylvanus
4,507
1,515
637
3,567
7,818
5,454
0
1,230
6,588
27,062
12,213

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,704
Gold Earned
31,582
276
Minions Killed
351
0
Camps Cleared
0
1,127,814
Distance Traveled
1,066,941
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
5,715
520
70
6
0
257,185
0
L
Artemis
4,698
427
34
3
0
193,558
0
W
Ullr
5,610
510
43
4
0
207,877
0
L
Sun Wukong
6,047
550
67
6
0
226,918
0
W
Baron Samedi
6,670
606
78
7
0
226,637
1
W
Erlang Shen
6,772
616
93
8
0
212,863
3
L
Poseidon
6,108
555
83
8
0
231,668
2
W
Thanatos
6,922
629
70
6
0
240,697
0
L
Athena
5,136
467
22
2
0
218,485
1
W
Sylvanus
5,608
510
67
6
0
178,867
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role