Player Matchup

Baron Samedi
Baron Samedi
Silver IV
Jay-Bands1
Baron Samedi
Silver IV
Level 129
God Stats
2W - 2L
1,568 SR
Queue Stats
7W - 12L
1,284 MMR
Solo
Nut
Nut
Gold V
hourlongnine
Nut
Gold V
Level 148
God Stats
26W - 25L
1,522 SR
Queue Stats
137W - 133L
1,281 MMR
Solo
Scylla
Scylla
Gold V
ibeizzy
Scylla
Gold V
Level 153
God Stats
17W - 20L
1,554 SR
Queue Stats
163W - 168L
1,285 MMR
Solo
King Arthur
King Arthur
Gold V
lolokiee
King Arthur
Gold V
Level 89
God Stats
7W - 7L
1,496 SR
Queue Stats
161W - 166L
1,269 MMR
Solo
Fenrir
Fenrir
Gold V
smurfingsince95
Fenrir
Gold V
Level 143
God Stats
2W - 0L
1,390 SR
Queue Stats
111W - 117L
1,286 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 132
1,506 SR
1,281 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 140
1,437 SR
1,329 MMR
Vulcan
Vulcan
Gold V
 
Vulcan
Gold V
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Apollo
Apollo
Gold V
InvasorDePastos
Apollo
Gold V
Level 147
God Stats
1W - 6L
1,312 SR
Queue Stats
97W - 107L
1,284 MMR
Solo
Fafnir
Fafnir
Silver I
Jiggle Physix
Fafnir
Silver I
Level 155
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 53L
1,280 MMR
Solo
Erlang Shen
Erlang Shen
Gold V
Rooster2102
Erlang Shen
Gold V
Level 109
God Stats
0W - 3L
1,232 SR
Queue Stats
134W - 145L
1,298 MMR
Solo
Mulan
Mulan
Gold V
UCLAWES
Mulan
Gold V
Level 141
God Stats
3W - 4L
1,640 SR
Queue Stats
166W - 178L
1,282 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Jay-Bands1
Baron Samedi
12
2 / 1 / 3
7,646
546
5,713
6,813
6,900
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+20
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Breastplate of Regrowth

Breastplate of Regrowth

+45
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

13
0 / 2 / 4
7,311
522
8,329
8,522
3,453
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds. This item is only available to Hunters.

Scylla
ibeizzy
Scylla
14
4 / 0 / 2
8,287
592
5,594
5,347
1,867
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

King Arthur
lolokiee
King Arthur
13
2 / 0 / 2
8,446
603
7,394
9,576
11,314
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+15
Mp 5

14
3 / 1 / 4
7,890
564
5,356
15,105
7,205
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+750
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

Bans
AchillesAwilixThanatosOsiris

VS

Bans
BellonaArachneAgniAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
 
Vulcan
12
0 / 3 / 0
6,293
450
5,751
7,472
2,783
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

12
1 / 1 / 2
6,852
489
3,481
9,518
3,187
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

9
0 / 2 / 3
6,195
443
3,137
10,220
9,701
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

Erlang Shen
Rooster2102
Erlang Shen
11
2 / 1 / 1
6,309
451
4,043
10,902
6,423
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mulan
UCLAWES
Mulan
11
0 / 4 / 0
6,535
467
4,315
13,170
9,282
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
9
11
Kills
3
4
Deaths
11
15
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Vulcan
 
Vulcan
0
3
0
0
L
1
1
2
2
W
Baron Samedi
Jay-Bands1
Baron Samedi
2
1
3
3.5
L
0
2
3
0.75
L
Erlang Shen
Rooster2102
Erlang Shen
2
1
1
2.5
L
Mulan
UCLAWES
Mulan
0
4
0
0
W
0
2
4
1
W
Scylla
ibeizzy
Scylla
4
0
2
5
W
King Arthur
lolokiee
King Arthur
2
0
2
3
W
3
1
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,386
Damage
20,727
45,363
Taken
51,282
30,739
Mitigated
31,376
17,309
Healing
18,397
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vulcan
 
Vulcan
5,751
1,448
0
2,388
7,472
2,783
0
3,493
3,763
47,626
946
L
3,481
2,152
0
2,611
9,518
3,187
682
1,834
7,684
0
57,851
W
Baron Samedi
Jay-Bands1
Baron Samedi
5,713
624
859
2,616
6,813
6,900
517
896
5,917
30,750
2,614
L
3,137
426
1,087
2,737
10,220
9,701
0
2,387
7,771
20,366
0
L
Erlang Shen
Rooster2102
Erlang Shen
4,043
1,592
0
4,431
10,902
6,423
0
2,319
8,431
0
40,811
L
Mulan
UCLAWES
Mulan
4,315
463
0
5,143
13,170
9,282
0
484
12,686
0
41,958
W
8,329
4,210
0
2,402
8,522
3,453
1,178
568
7,954
0
59,550
W
Scylla
ibeizzy
Scylla
5,594
419
0
1,753
5,347
1,867
306
3,795
1,552
63,040
1,451
W
King Arthur
lolokiee
King Arthur
7,394
1,201
0
1,092
9,576
11,314
369
151
9,425
0
61,373
W
5,356
1,290
0
8,587
15,105
7,205
355
3,313
11,792
0
63,804

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,580
Gold Earned
32,184
473
Minions Killed
335
0
Camps Cleared
0
1,317,561
Distance Traveled
1,325,861
19
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vulcan
6,293
450
71
5
0
277,180
0
L
Apollo
6,852
489
94
7
0
286,048
0
W
Baron Samedi
7,646
546
41
3
0
229,221
3
L
Fafnir
6,195
443
23
2
0
207,694
2
L
Erlang Shen
6,309
451
65
5
0
314,670
0
L
Mulan
6,535
467
82
6
0
240,269
4
W
Nut
7,311
522
101
7
0
258,720
0
W
Scylla
8,287
592
112
8
0
267,083
6
W
King Arthur
8,446
603
114
8
0
287,986
8
W
Fenrir
7,890
564
105
8
0
274,551
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role