Player Matchup

Tsukuyomi
Tsukuyomi
 
Tsukuyomi
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
Da AstroBoy
Sylvanus
Level 129
God Stats
4W - 1L
1,567 SR
Queue Stats
101W - 94L
1,523 Elo+
Party 2
Skadi
Skadi
Mornch
Skadi
Level 63
God Stats
6W - 5L
1,379 SR
Queue Stats
100W - 97L
1,512 Elo+
Solo
Bastet
Bastet
SolGiveFireHead
Bastet
Level 126
God Stats
6W - 3L
1,439 SR
Queue Stats
93W - 86L
1,509 Elo+
Party 2
Zhong Kui
Zhong Kui
XGN Ninjaa
Zhong Kui
Level 129
God Stats
2W - 1L
1,469 SR
Queue Stats
53W - 49L
1,531 Elo+
Solo
Team Averages
Level 119
1,471 SR
1,515 Elo+

VS

Team Averages
Level 130
1,639 SR
1,469 Elo+
Ra
Ra
AlleyGator10
Ra
Level 146
God Stats
2W - 1L
1,836 SR
Queue Stats
310W - 293L
1,509 Elo+
Solo
Sol
Sol
JEDISMUVE22
Sol
Level 143
God Stats
28W - 29L
1,513 SR
Queue Stats
186W - 193L
1,486 Elo+
Party 1
Osiris
Osiris
Killadelf
Osiris
Level 126
God Stats
6W - 2L
1,965 SR
Queue Stats
41W - 33L
1,574 Elo+
Solo
Shiva
Shiva
Sheriff Tobi
Shiva
Level 78
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 7L
1,245 Elo+
Solo
King Arthur
King Arthur
cbgfounk
King Arthur
Level 157
God Stats
1W - 4L
1,379 SR
Queue Stats
223W - 213L
1,529 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
 
Tsukuyomi
12
3 / 0 / 3
6,380
638
3,336
4,994
1,736
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Sylvanus
Da AstroBoy
Sylvanus
10
2 / 1 / 5
5,956
596
3,419
11,099
5,257
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Skadi
Mornch
Skadi
10
3 / 1 / 1
6,285
629
7,520
6,582
2,473
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

11
7 / 0 / 2
6,287
629
8,184
7,146
2,606
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Zhong Kui
XGN Ninjaa
Zhong Kui
11
0 / 1 / 2
6,281
628
4,206
7,749
4,425
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 6 / 0
4,777
478
3,217
8,293
2,385
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

10
1 / 2 / 0
5,472
547
4,625
8,380
2,319
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Osiris
Killadelf
Osiris
10
1 / 2 / 0
5,141
514
2,825
8,697
4,764
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

9
1 / 2 / 0
5,373
537
3,688
7,835
6,198
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

Talisman

Talisman

+75
Health
+15
Magical Protection

King Arthur
cbgfounk
King Arthur
8
0 / 3 / 1
4,673
467
5,248
7,821
6,700
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
4
15
Kills
3
3
Deaths
15
13
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Tsukuyomi
 
Tsukuyomi
3
0
3
4.5
L
0
6
0
0
W
Sylvanus
Da AstroBoy
Sylvanus
2
1
5
4.5
L
1
2
0
0.5
L
Osiris
Killadelf
Osiris
1
2
0
0.5
W
Skadi
Mornch
Skadi
3
1
1
3.5
L
1
2
0
0.5
W
7
0
2
8
W
Zhong Kui
XGN Ninjaa
Zhong Kui
0
1
2
1
L
King Arthur
cbgfounk
King Arthur
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,665
Damage
19,603
37,570
Taken
41,026
16,497
Mitigated
22,366
19,596
Healing
12,553
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tsukuyomi
 
Tsukuyomi
3,336
863
0
2,955
4,994
1,736
0
308
4,648
0
50,335
L
3,217
490
276
1,438
8,293
2,385
0
609
7,684
30,839
0
W
Sylvanus
Da AstroBoy
Sylvanus
3,419
527
2,399
5,051
11,099
5,257
0
2,762
8,337
15,150
0
L
4,625
2,031
0
3,507
8,380
2,319
0
372
8,008
43,234
0
L
Osiris
Killadelf
Osiris
2,825
1,311
0
3,141
8,697
4,764
0
1,531
7,166
0
37,428
W
Skadi
Mornch
Skadi
7,520
3,250
0
2,392
6,582
2,473
901
2,963
3,619
0
52,612
L
3,688
599
0
2,628
7,835
6,198
0
3,342
4,493
0
27,313
W
8,184
2,029
0
1,598
7,146
2,606
0
1,962
5,184
0
37,766
W
Zhong Kui
XGN Ninjaa
Zhong Kui
4,206
701
0
5,201
7,749
4,425
0
0
7,179
47,070
1,482
L
King Arthur
cbgfounk
King Arthur
5,248
526
0
1,563
7,821
6,700
0
1,697
6,124
441
26,929

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,189
Gold Earned
25,436
338
Minions Killed
268
0
Camps Cleared
0
933,478
Distance Traveled
912,993
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tsukuyomi
6,380
638
91
9
0
220,502
0
L
Ra
4,777
478
53
5
0
176,642
0
W
Sylvanus
5,956
596
29
3
0
158,200
2
L
Sol
5,472
547
65
7
0
163,094
3
L
Osiris
5,141
514
68
7
0
210,086
0
W
Skadi
6,285
629
85
9
0
154,182
0
L
Shiva
5,373
537
48
5
0
164,028
0
W
Bastet
6,287
629
52
5
0
222,194
4
W
Zhong Kui
6,281
628
81
8
0
178,400
2
L
King Arthur
4,673
467
34
3
0
199,143
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role