Player Matchup

Ix Chel
Ix Chel
 
Ix Chel
Level 113
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Charon
Charon
Rhekkz
Charon
Level 154
God Stats
8W - 5L
1,526 SR
Queue Stats
124W - 135L
1,545 Elo+
Party 2
Shiva
Shiva
THE_BIG_Z_3472
Shiva
Level 149
God Stats
10W - 7L
1,589 SR
Queue Stats
734W - 766L
1,466 Elo+
Solo
Ares
Ares
lordofthenickel
Ares
Level 125
God Stats
2W - 4L
1,529 SR
Queue Stats
148W - 141L
1,590 Elo+
Party 2
Ah Puch
Ah Puch
xsobax
Ah Puch
Level 154
God Stats
7W - 11L
1,520 SR
Queue Stats
541W - 531L
1,510 Elo+
Solo
Team Averages
Level 139
1,533 SR
1,522 Elo+

VS

Team Averages
Level 127
1,567 SR
1,561 Elo+
Bastet
Bastet
Hernań
Bastet
Level 175
God Stats
4W - 3L
1,571 SR
Queue Stats
443W - 479L
1,504 Elo+
Solo
Fafnir
Fafnir
Ian1098rifle
Fafnir
Level 128
God Stats
2W - 1L
1,500 SR
Queue Stats
48W - 48L
1,454 Elo+
Party 1
Guan Yu
Guan Yu
IceWalker9
Guan Yu
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
118W - 97L
1,617 Elo+
Solo
Thoth
Thoth
Lord Poolie
Thoth
Level 154
God Stats
2W - 0L
1,762 SR
Queue Stats
66W - 48L
1,641 Elo+
Party 1
Neith
Neith
wD0N
Neith
Level 48
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 12L
1,591 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
11
0 / 2 / 2
6,052
865
2,730
4,466
1,503
Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Charon
Rhekkz
Charon
11
1 / 3 / 2
6,284
898
4,061
8,089
4,478
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

10
1 / 2 / 0
6,023
860
4,870
6,023
4,804
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

10
0 / 5 / 2
5,695
814
1,715
10,591
8,388
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Ah Puch
xsobax
Ah Puch
11
0 / 2 / 1
6,002
857
6,676
5,524
1,616
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
Hernań
Bastet
12
5 / 1 / 8
7,200
1,029
7,236
6,309
2,881
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Fafnir
11
0 / 2 / 9
6,759
966
2,109
7,994
9,258
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Guan Yu
IceWalker9
Guan Yu
11
2 / 1 / 9
6,920
989
3,724
8,579
4,929
Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

14
4 / 0 / 8
7,478
1,068
12,152
1,412
708
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Neith
wD0N
Neith
12
3 / 0 / 6
6,863
980
5,817
5,353
2,487
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
54
2
Kills
14
14
Deaths
4
7
Assists
40
Player
Kills
Deaths
Assists
KDA
L
Ix Chel
 
Ix Chel
0
2
2
0.5
W
Bastet
Hernań
Bastet
5
1
8
9
W
Fafnir
0
2
9
2.25
W
Guan Yu
IceWalker9
Guan Yu
2
1
9
6.5
W
4
0
8
8
L
Charon
Rhekkz
Charon
1
3
2
0.67
L
1
2
0
0.5
L
0
5
2
0.2
W
Neith
wD0N
Neith
3
0
6
6
L
Ah Puch
xsobax
Ah Puch
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,052
Damage
31,038
34,693
Taken
29,647
20,789
Mitigated
20,263
7,126
Healing
17,982
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ix Chel
 
Ix Chel
2,730
615
1,041
154
4,466
1,503
0
2,416
2,050
11,318
0
W
Bastet
Hernań
Bastet
7,236
994
1,271
1,966
6,309
2,881
0
2,413
3,852
0
11,694
W
Fafnir
2,109
581
217
1,680
7,994
9,258
42
5,020
2,761
3,196
1,367
W
Guan Yu
IceWalker9
Guan Yu
3,724
158
5,285
4,271
8,579
4,929
0
4,244
4,216
0
6,578
W
12,152
111
343
443
1,412
708
886
933
479
23,835
0
L
Charon
Rhekkz
Charon
4,061
656
435
836
8,089
4,478
0
4,099
3,990
9,578
160
L
4,870
491
1,434
1,301
6,023
4,804
0
1,309
4,714
0
10,040
L
1,715
103
487
272
10,591
8,388
0
3,209
7,382
4,216
0
W
Neith
wD0N
Neith
5,817
978
0
2,506
5,353
2,487
176
2,205
3,109
0
16,923
L
Ah Puch
xsobax
Ah Puch
6,676
63
475
691
5,524
1,616
0
3,128
2,396
16,257
516

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,056
Gold Earned
35,220
80
Minions Killed
102
0
Camps Cleared
0
644,078
Distance Traveled
735,409
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ix Chel
6,052
865
28
4
0
121,797
0
W
Bastet
7,200
1,029
12
2
0
165,363
0
W
Fafnir
6,759
966
8
1
0
141,566
0
W
Guan Yu
6,920
989
14
2
0
152,713
0
W
Thoth
7,478
1,068
36
5
0
136,644
0
L
Charon
6,284
898
17
2
0
140,096
0
L
Shiva
6,023
860
12
2
0
118,940
0
L
Ares
5,695
814
4
1
0
117,612
0
W
Neith
6,863
980
32
5
0
139,123
0
L
Ah Puch
6,002
857
19
3
0
145,633
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role