Player Matchup

Sun Wukong
Sun Wukong
Gold V
 
Sun Wukong
Gold V
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Janus
Janus
Gold II
 
Janus
Gold II
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Izanami
Izanami
Gold IV
 
Izanami
Gold IV
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sobek
Sobek
Gold V
 
Sobek
Gold V
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Awilix
Awilix
Gold III
DataLoKo2
Awilix
Gold III
Level 69
God Stats
27W - 23L
1,603 SR
Queue Stats
171W - 177L
1,484 MMR
Party 3
Team Averages
Gold IV
Gold IV
Average Tier
Level 121
1,521 SR
1,497 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 140
1,514 SR
1,472 MMR
Fafnir
Fafnir
Gold V
 
Fafnir
Gold V
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Cthulhu
Cthulhu
Bronze IV
J1gsawPupp3t
Cthulhu
Bronze IV
Level 96
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,421 MMR
Solo
Odin
Odin
Bronze III
Oeschit26
Odin
Bronze III
Level 147
God Stats
1W - 7L
1,477 SR
Queue Stats
10W - 13L
1,447 MMR
Party 2
Sol
Sol
Gold III
lYutaI
Sol
Gold III
Level 182
God Stats
13W - 14L
1,590 SR
Queue Stats
135W - 146L
1,573 MMR
Party 1
Neith
Neith
Bronze III
wolfe1238
Neith
Bronze III
Level 126
God Stats
0W - 2L
1,503 SR
Queue Stats
11W - 19L
1,417 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
11
0 / 1 / 1
6,667
741
5,199
7,224
3,402
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Janus
 
Janus
11
4 / 1 / 1
6,489
721
4,786
4,054
1,673
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Magic Focus

Magic Focus

+20
Magical Power

Izanami
 
Izanami
11
1 / 0 / 2
6,375
708
3,040
4,224
1,383
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sobek
 
Sobek
10
1 / 0 / 3
6,121
680
2,497
6,558
5,241
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Awilix
DataLoKo2
Awilix
12
3 / 1 / 1
6,001
667
1,250
5,391
1,910
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bans
AresThanatosAthenaArachneAo Kuang

VS

Bans
ShivaAmaterasuAgniNe ZhaMartichoras
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
9
1 / 1 / 0
4,859
540
1,958
7,687
7,953
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cthulhu
J1gsawPupp3t
Cthulhu
3
0 / 2 / 0
3,819
424
393
3,660
1,390
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Odin
8
1 / 2 / 1
4,958
551
1,504
5,498
3,844
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Sol
lYutaI
Sol
10
1 / 3 / 0
5,507
612
3,550
7,212
2,451
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Mystical Earring

Mystical Earring

+15
Mp 5

Neith
wolfe1238
Neith
10
0 / 1 / 1
4,924
547
1,859
4,617
1,439
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
5
9
Kills
3
3
Deaths
9
8
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
0
1
1
0.5
W
Janus
 
Janus
4
1
1
4.5
W
Izanami
 
Izanami
1
0
2
2
W
Sobek
 
Sobek
1
0
3
2.5
L
Fafnir
 
Fafnir
1
1
0
1
W
Awilix
DataLoKo2
Awilix
3
1
1
3.5
L
Cthulhu
J1gsawPupp3t
Cthulhu
0
2
0
0
L
Odin
1
2
1
0.75
L
Sol
lYutaI
Sol
1
3
0
0.33
L
Neith
wolfe1238
Neith
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,772
Damage
9,264
27,451
Taken
28,674
13,609
Mitigated
17,077
10,080
Healing
7,385
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
5,199
1,359
0
1,695
7,224
3,402
0
1,773
5,108
0
53,570
W
Janus
 
Janus
4,786
431
0
587
4,054
1,673
375
2,576
1,478
39,075
0
W
Izanami
 
Izanami
3,040
2,013
0
1,298
4,224
1,383
870
281
3,943
0
57,709
W
Sobek
 
Sobek
2,497
0
48
2,938
6,558
5,241
216
993
5,565
13,774
3,537
L
Fafnir
 
Fafnir
1,958
451
0
2,812
7,687
7,953
0
0
7,687
20,710
1,377
W
Awilix
DataLoKo2
Awilix
1,250
389
0
3,514
5,391
1,910
0
0
5,391
0
42,038
L
Cthulhu
J1gsawPupp3t
Cthulhu
393
33
191
134
3,660
1,390
0
768
2,836
5,177
0
L
Odin
1,504
83
0
366
5,498
3,844
0
2,026
3,374
0
15,071
L
Sol
lYutaI
Sol
3,550
919
0
2,419
7,212
2,451
0
3,478
3,443
40,176
0
L
Neith
wolfe1238
Neith
1,859
358
0
1,463
4,617
1,439
0
322
4,295
0
35,531

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,653
Gold Earned
24,067
382
Minions Killed
202
0
Camps Cleared
0
978,204
Distance Traveled
785,820
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
6,667
741
92
10
0
176,575
0
W
Janus
6,489
721
78
9
0
188,986
0
W
Izanami
6,375
708
107
12
0
169,591
0
W
Sobek
6,121
680
20
2
0
205,225
3
L
Fafnir
4,859
540
33
4
0
130,493
0
W
Awilix
6,001
667
85
9
0
237,827
0
L
Cthulhu
3,819
424
7
1
0
92,565
7
L
Odin
4,958
551
35
4
0
205,123
2
L
Sol
5,507
612
68
8
0
179,858
0
L
Neith
4,924
547
59
7
0
177,781
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role