Player Matchup

Bakasura
Bakasura
DesignedManx
Bakasura
Level 67
God Stats
33W - 30L
1,536 SR
Queue Stats
37W - 38L
1,508 Elo+
Party 2
Sun Wukong
Sun Wukong
OzMarkee
Sun Wukong
Level 144
God Stats
4W - 2L
1,605 SR
Queue Stats
35W - 33L
1,520 Elo+
Party 2
Ix Chel
Ix Chel
nprev5
Ix Chel
Level 115
God Stats
4W - 7L
1,447 SR
Queue Stats
64W - 63L
1,523 Elo+
Party 2
Team Averages
Level 109
1,530 SR
1,517 Elo+

VS

Team Averages
Level 153
1,546 SR
1,542 Elo+
Odin
Odin
 
Odin
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Medusa
Medusa
KBXCN
Medusa
Level 126
God Stats
2W - 0L
1,520 SR
Queue Stats
6W - 5L
1,522 Elo+
Party 1
Ra
Ra
VNTGlSenpai
Ra
Level 186
God Stats
5W - 1L
1,618 SR
Queue Stats
61W - 54L
1,605 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
DesignedManx
Bakasura
11
1 / 4 / 0
6,781
616
5,556
10,762
5,451
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Sun Wukong
OzMarkee
Sun Wukong
11
0 / 3 / 0
6,419
584
3,158
12,739
9,755
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+7%
Cooldown Reduction

Ix Chel
nprev5
Ix Chel
13
1 / 5 / 0
7,178
653
5,457
9,478
3,423
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
13
0 / 2 / 11
7,853
714
6,106
11,913
10,420
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Medusa
KBXCN
Medusa
15
6 / 0 / 5
8,984
817
10,835
6,138
2,684
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
6 / 0 / 5
9,532
867
10,481
7,626
3,136
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
33
2
Kills
12
12
Deaths
2
0
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Odin
 
Odin
0
2
11
2.75
L
Bakasura
DesignedManx
Bakasura
1
4
0
0.25
W
Medusa
KBXCN
Medusa
6
0
5
8.5
L
Sun Wukong
OzMarkee
Sun Wukong
0
3
0
0
W
6
0
5
8.5
L
Ix Chel
nprev5
Ix Chel
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,171
Damage
27,422
32,979
Taken
25,677
18,629
Mitigated
16,240
8,852
Healing
10,578
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Odin
 
Odin
6,106
1,226
0
2,260
11,913
10,420
0
3,190
7,936
0
17,540
L
Bakasura
DesignedManx
Bakasura
5,556
3,579
0
2,356
10,762
5,451
0
2,480
8,024
0
14,280
W
Medusa
KBXCN
Medusa
10,835
4,744
0
1,761
6,138
2,684
1,627
882
4,547
0
45,334
L
Sun Wukong
OzMarkee
Sun Wukong
3,158
411
0
2,845
12,739
9,755
0
4,106
8,370
0
15,561
W
10,481
553
2,816
3,741
7,626
3,136
445
1,428
5,432
50,465
1,411
L
Ix Chel
nprev5
Ix Chel
5,457
523
1,324
2,327
9,478
3,423
0
3,445
5,957
26,815
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,378
Gold Earned
26,369
112
Minions Killed
199
0
Camps Cleared
0
637,258
Distance Traveled
628,676
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
7,853
714
22
2
0
220,277
0
L
Bakasura
6,781
616
41
4
0
229,328
0
W
Medusa
8,984
817
80
7
0
212,172
0
L
Sun Wukong
6,419
584
29
3
0
215,887
0
W
Ra
9,532
867
97
9
0
196,227
0
L
Ix Chel
7,178
653
42
4
0
192,043
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role