Player Matchup

Cliodhna
Cliodhna
 
Cliodhna
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Discordia
Discordia
 
Discordia
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Erlang Shen
Erlang Shen
Gimmie A Zip
Erlang Shen
Level 109
God Stats
0W - 2L
1,240 SR
Queue Stats
74W - 87L
1,593 Elo+
Party 1
Izanami
Izanami
Holwout73
Izanami
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Fafnir
Fafnir
X x V M I x X
Fafnir
Level 148
God Stats
32W - 38L
2,023 SR
Queue Stats
508W - 475L
1,629 Elo+
Party 1
Team Averages
Level 114
1,553 SR
1,544 Elo+

VS

Team Averages
Level 82
1,541 SR
1,505 Elo+
Geb
Geb
ChileanCake
Geb
Level 55
God Stats
22W - 13L
1,582 SR
Queue Stats
386W - 397L
1,513 Elo+
Party 2
Loki
Loki
GuildedIsGoated
Loki
Level 16
God Stats
33W - 33L
1,570 SR
Queue Stats
38W - 44L
1,516 Elo+
Party 2
Terra
Terra
Smance
Terra
Level 119
God Stats
15W - 16L
1,488 SR
Queue Stats
237W - 263L
1,489 Elo+
Party 2
Olorun
Olorun
THEVOIDISNEAR666
Olorun
Level 98
God Stats
6W - 5L
1,486 SR
Queue Stats
238W - 238L
1,476 Elo+
Solo
Zhong Kui
Zhong Kui
smatergod
Zhong Kui
Level 124
God Stats
99W - 70L
1,578 SR
Queue Stats
433W - 427L
1,531 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
 
Cliodhna
11
2 / 4 / 2
6,067
552
5,122
11,036
4,066
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Discordia
 
Discordia
11
2 / 4 / 1
5,957
542
7,657
7,802
2,934
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Erlang Shen
Gimmie A Zip
Erlang Shen
9
1 / 2 / 0
5,309
483
1,165
7,833
4,420
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Izanami
Holwout73
Izanami
7
0 / 6 / 0
4,468
406
1,763
7,661
2,364
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

9
1 / 3 / 3
6,025
548
2,168
9,593
8,727
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
6 / 1 / 9
7,146
650
7,665
5,913
4,296
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
1 / 3 / 6
6,683
608
3,553
10,111
3,945
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Terra
Smance
Terra
12
1 / 0 / 7
6,871
625
5,479
5,823
4,658
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
5 / 0 / 4
8,396
763
5,434
5,629
3,050
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Zhong Kui
smatergod
Zhong Kui
13
6 / 3 / 1
8,338
758
6,083
8,817
6,247
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
46
6
Kills
19
19
Deaths
7
6
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Cliodhna
 
Cliodhna
2
4
2
0.75
L
Discordia
 
Discordia
2
4
1
0.63
W
6
1
9
10.5
L
Erlang Shen
Gimmie A Zip
Erlang Shen
1
2
0
0.5
W
1
3
6
1.33
L
Izanami
Holwout73
Izanami
0
6
0
0
W
Terra
Smance
Terra
1
0
7
4.5
W
5
0
4
7
L
1
3
3
0.83
W
Zhong Kui
smatergod
Zhong Kui
6
3
1
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,875
Damage
28,214
43,925
Taken
36,293
22,511
Mitigated
22,196
10,399
Healing
14,409
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cliodhna
 
Cliodhna
5,122
1,201
0
3,230
11,036
4,066
0
4,609
6,046
0
45,107
L
Discordia
 
Discordia
7,657
553
0
1,108
7,802
2,934
0
5,058
2,491
36,513
841
W
7,665
677
443
378
5,913
4,296
155
1,449
4,333
16,926
3,076
L
Erlang Shen
Gimmie A Zip
Erlang Shen
1,165
328
0
3,210
7,833
4,420
0
3,059
4,383
0
27,007
W
3,553
1,002
0
5,006
10,111
3,945
148
2,274
7,615
0
43,679
L
Izanami
Holwout73
Izanami
1,763
1,594
0
0
7,661
2,364
0
4,654
2,704
0
18,704
W
Terra
Smance
Terra
5,479
261
522
458
5,823
4,658
438
2,067
3,425
39,766
1,388
W
5,434
3,180
366
3,684
5,629
3,050
2,277
1,538
3,986
53,084
12,281
L
2,168
376
0
2,851
9,593
8,727
0
4,436
4,864
11,868
0
W
Zhong Kui
smatergod
Zhong Kui
6,083
1,037
0
3,552
8,817
6,247
776
1,298
7,420
51,540
1,594

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,826
Gold Earned
37,434
224
Minions Killed
384
0
Camps Cleared
0
1,065,959
Distance Traveled
1,161,721
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cliodhna
6,067
552
67
6
0
244,599
0
L
Discordia
5,957
542
64
6
0
218,896
2
W
Geb
7,146
650
23
2
0
234,277
0
L
Erlang Shen
5,309
483
41
4
0
166,767
2
W
Loki
6,683
608
72
7
0
266,856
0
L
Izanami
4,468
406
38
3
0
213,602
0
W
Terra
6,871
625
80
7
0
268,818
0
W
Olorun
8,396
763
105
10
0
203,893
0
L
Fafnir
6,025
548
14
1
0
222,095
2
W
Zhong Kui
8,338
758
104
9
0
187,877
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role