Player Matchup

Thoth
Thoth
AnabolicSpit
Thoth
Level 46
God Stats
1W - 0L
1,500 SR
Queue Stats
62W - 48L
1,530 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
ArtyAlter4
Ah Muzen Cab
Level 36
God Stats
7W - 0L
2,010 SR
Queue Stats
60W - 47L
1,557 Elo+
Party 1
Ymir
Ymir
ItsJustNick12
Ymir
Level 69
God Stats
1W - 2L
1,470 SR
Queue Stats
71W - 53L
1,530 Elo+
Party 4
Xing Tian
Xing Tian
THETBONEKILLA
Xing Tian
Level 147
God Stats
3W - 0L
1,569 SR
Queue Stats
74W - 56L
1,531 Elo+
Party 4
Bacchus
Bacchus
TheReaper7334
Bacchus
Level 68
God Stats
2W - 0L
1,763 SR
Queue Stats
6W - 1L
1,612 Elo+
Solo
Team Averages
Level 73
1,662 SR
1,552 Elo+

VS

Team Averages
Level 147
1,553 SR
1,441 Elo+
Sol
Sol
GhostKill-30
Sol
Level 159
God Stats
0W - 1L
1,524 SR
Queue Stats
40W - 58L
1,439 Elo+
Party 3
The Morrigan
The Morrigan
Lar-On
The Morrigan
Level 165
God Stats
1W - 1L
1,777 SR
Queue Stats
64W - 70L
1,486 Elo+
Party 2
Charybdis
Charybdis
Vampiresin666
Charybdis
Level 110
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 7L
1,441 Elo+
Party 2
Bastet
Bastet
WolfM-97
Bastet
Level 155
God Stats
0W - 1L
1,467 SR
Queue Stats
6W - 8L
1,465 Elo+
Party 3
Serqet
Serqet
sebasuribe14
Serqet
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 56L
1,377 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 2 / 17
9,061
824
5,657
6,049
2,964
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Ah Muzen Cab
ArtyAlter4
Ah Muzen Cab
17
13 / 2 / 8
10,762
978
15,325
11,786
6,416
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds. This item is only available to Hunters.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

15
4 / 2 / 15
9,025
820
5,669
17,018
14,088
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Xing Tian
THETBONEKILLA
Xing Tian
15
4 / 1 / 12
8,958
814
5,874
12,480
12,164
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fighter's Mask

Fighter's Mask

+10
Physical Power
+15
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Bacchus
14
1 / 3 / 20
9,027
821
7,376
13,984
17,610
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
7 / 2 / 3
10,227
930
20,422
9,303
4,769
Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

The Morrigan
Lar-On
The Morrigan
13
1 / 8 / 2
7,582
689
5,154
9,267
4,074
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Charybdis
Vampiresin666
Charybdis
13
0 / 6 / 2
7,284
662
5,186
10,157
4,491
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+25
Physical Power
+20%
Attack Speed

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Asi

Asi

+45
Physical Power
+18%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bastet
WolfM-97
Bastet
9
0 / 3 / 0
6,273
570
3,521
4,129
1,595
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Serqet
15
1 / 5 / 5
8,338
758
6,188
12,470
17,092
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

96
Kill Participation
21
24
Kills
9
10
Deaths
24
72
Assists
12
Player
Kills
Deaths
Assists
KDA
W
2
2
17
5.25
W
Ah Muzen Cab
ArtyAlter4
Ah Muzen Cab
13
2
8
8.5
L
7
2
3
4.25
W
4
2
15
5.75
L
The Morrigan
Lar-On
The Morrigan
1
8
2
0.25
W
Xing Tian
THETBONEKILLA
Xing Tian
4
1
12
10
W
Bacchus
1
3
20
3.67
L
Charybdis
Vampiresin666
Charybdis
0
6
2
0.17
L
Bastet
WolfM-97
Bastet
0
3
0
0
L
Serqet
1
5
5
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,901
Damage
40,471
61,317
Taken
45,326
53,242
Mitigated
32,021
16,579
Healing
9,913
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,657
697
114
113
6,049
2,964
521
2,048
4,001
15,942
56
W
Ah Muzen Cab
ArtyAlter4
Ah Muzen Cab
15,325
7,305
0
2,269
11,786
6,416
2,397
5,099
6,543
0
46,139
L
20,422
4,342
0
4,483
9,303
4,769
0
5,743
3,560
42,139
872
W
5,669
1,091
771
5,325
17,018
14,088
968
8,225
8,699
13,934
989
L
The Morrigan
Lar-On
The Morrigan
5,154
591
231
601
9,267
4,074
28
4,066
5,194
12,976
469
W
Xing Tian
THETBONEKILLA
Xing Tian
5,874
473
2,156
2,226
12,480
12,164
84
5,523
6,957
9,148
897
W
Bacchus
7,376
723
644
2,961
13,984
17,610
402
5,871
7,869
14,198
0
L
Charybdis
Vampiresin666
Charybdis
5,186
2,219
570
555
10,157
4,491
0
5,374
4,783
0
14,506
L
Bastet
WolfM-97
Bastet
3,521
592
159
333
4,129
1,595
0
1,490
2,639
0
5,540
L
Serqet
6,188
809
786
2,195
12,470
17,092
0
6,651
5,819
2,472
6,839

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,833
Gold Earned
39,704
135
Minions Killed
111
0
Camps Cleared
0
948,471
Distance Traveled
829,297
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thoth
9,061
824
31
3
0
174,593
0
W
Ah Muzen Cab
10,762
978
56
5
0
184,165
0
L
Sol
10,227
930
61
6
0
197,265
0
W
Ymir
9,025
820
20
2
0
157,775
0
L
The Morrigan
7,582
689
12
1
0
160,863
0
W
Xing Tian
8,958
814
14
1
0
206,309
0
W
Bacchus
9,027
821
14
1
0
225,629
0
L
Charybdis
7,284
662
28
3
0
171,807
0
L
Bastet
6,273
570
2
0
0
97,374
0
L
Serqet
8,338
758
8
1
0
201,988
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role