Player Matchup

Arachne
Arachne
 
Arachne
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Osiris
Osiris
CLAlMED
Osiris
Level 136
God Stats
20W - 8L
1,711 SR
Queue Stats
143W - 144L
1,495 Elo+
Party 1
Cthulhu
Cthulhu
WhoCaresimhigh
Cthulhu
Level 22
God Stats
14W - 5L
1,688 SR
Queue Stats
30W - 20L
1,600 Elo+
Party 1
Sol
Sol
XANARCHY09
Sol
Level 109
God Stats
23W - 15L
1,609 SR
Queue Stats
141W - 146L
1,499 Elo+
Party 1
Chang'e
Chang'e
Xrama75
Chang'e
Level 129
God Stats
1W - 0L
1,292 SR
Queue Stats
156W - 150L
1,546 Elo+
Solo
Team Averages
Level 100
1,560 SR
1,528 Elo+

VS

Team Averages
Level 128
1,501 SR
1,486 Elo+
Loki
Loki
 
Loki
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
 
Charybdis
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cu Chulainn
Cu Chulainn
Bruhhhndon
Cu Chulainn
Level 143
God Stats
2W - 6L
1,358 SR
Queue Stats
388W - 491L
1,455 Elo+
Party 2
Nu Wa
Nu Wa
Cassifier
Nu Wa
Level 109
God Stats
82W - 86L
1,548 SR
Queue Stats
223W - 306L
1,454 Elo+
Party 2
Atlas
Atlas
Legendarypurt15
Atlas
Level 121
God Stats
10W - 6L
1,596 SR
Queue Stats
67W - 71L
1,519 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
10
3 / 2 / 1
5,537
554
2,941
7,926
2,890
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Osiris
CLAlMED
Osiris
11
2 / 2 / 2
6,580
658
8,004
12,808
9,611
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

10
1 / 1 / 9
6,406
641
5,900
8,565
6,539
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

10
9 / 2 / 1
6,490
649
9,862
7,093
2,542
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Chang'e
Xrama75
Chang'e
11
2 / 0 / 1
6,227
623
3,907
4,641
1,420
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
11
2 / 1 / 1
5,766
577
3,508
6,574
2,259
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Charybdis
 
Charybdis
6
1 / 4 / 0
4,452
445
3,712
8,214
3,011
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Cu Chulainn
Bruhhhndon
Cu Chulainn
11
3 / 4 / 1
6,457
646
8,524
10,920
9,320
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Nu Wa
Cassifier
Nu Wa
9
1 / 2 / 3
5,336
534
3,050
5,622
1,676
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

6
0 / 6 / 3
4,767
477
3,747
11,847
8,451
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
15
17
Kills
7
7
Deaths
17
14
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
3
2
1
1.75
L
Loki
 
Loki
2
1
1
2.5
L
Charybdis
 
Charybdis
1
4
0
0.25
L
Cu Chulainn
Bruhhhndon
Cu Chulainn
3
4
1
0.88
W
Osiris
CLAlMED
Osiris
2
2
2
1.5
L
Nu Wa
Cassifier
Nu Wa
1
2
3
1.25
L
0
6
3
0.25
W
1
1
9
5.5
W
9
2
1
4.75
W
Chang'e
Xrama75
Chang'e
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,614
Damage
22,541
41,033
Taken
43,177
23,002
Mitigated
24,717
17,614
Healing
10,385
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
2,941
2,090
0
2,891
7,926
2,890
0
933
6,993
0
34,625
L
Loki
 
Loki
3,508
1,109
0
2,317
6,574
2,259
0
1,663
4,911
0
35,424
L
Charybdis
 
Charybdis
3,712
1,854
0
2,566
8,214
3,011
0
6,407
1,807
0
20,114
L
Cu Chulainn
Bruhhhndon
Cu Chulainn
8,524
2,361
0
1,186
10,920
9,320
0
0
10,920
6,112
37,809
W
Osiris
CLAlMED
Osiris
8,004
4,151
0
7,030
12,808
9,611
0
2,332
10,476
0
47,828
L
Nu Wa
Cassifier
Nu Wa
3,050
705
0
1,478
5,622
1,676
0
2,706
2,916
29,709
0
L
3,747
2,312
174
2,664
11,847
8,451
0
8,344
3,503
13,766
0
W
5,900
1,564
0
2,299
8,565
6,539
0
2,149
6,416
19,339
614
W
9,862
6,710
0
3,599
7,093
2,542
448
2,234
4,859
44,136
3,681
W
Chang'e
Xrama75
Chang'e
3,907
211
134
1,661
4,641
1,420
582
869
3,772
40,866
2,201

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,240
Gold Earned
26,778
316
Minions Killed
242
0
Camps Cleared
0
1,002,667
Distance Traveled
922,297
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
5,537
554
60
6
0
203,804
0
L
Loki
5,766
577
60
6
0
220,251
0
L
Charybdis
4,452
445
32
3
0
184,424
2
L
Cu Chulainn
6,457
646
90
9
0
172,215
0
W
Osiris
6,580
658
80
8
0
177,585
0
L
Nu Wa
5,336
534
46
5
0
165,120
4
L
Atlas
4,767
477
14
1
0
180,287
1
W
Cthulhu
6,406
641
30
3
0
229,463
4
W
Sol
6,490
649
68
7
0
194,850
1
W
Chang'e
6,227
623
78
8
0
196,965
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role