Player Matchup

Da Ji
Da Ji
AxiIotl
Da Ji
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 11L
1,482 Elo+
Party 1
Sylvanus
Sylvanus
Buymycrypto
Sylvanus
Level 116
God Stats
1W - 2L
1,634 SR
Queue Stats
6W - 9L
1,397 Elo+
Party 1
Janus
Janus
Mini_Tarantulas
Janus
Level 144
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 8L
1,800 Elo+
Party 1
Anhur
Anhur
PapaLaVader
Anhur
Level 159
God Stats
3W - 5L
1,465 SR
Queue Stats
216W - 209L
1,614 Elo+
Party 3
Achilles
Achilles
Rem 1G
Achilles
Level 213
God Stats
3W - 3L
1,698 SR
Queue Stats
337W - 343L
1,595 Elo+
Party 3
Team Averages
Level 151
1,560 SR
1,577 Elo+

VS

Team Averages
Level 152
1,618 SR
1,563 Elo+
Lancelot
Lancelot
 
Lancelot
Level 188
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Nu Wa
Nu Wa
JustDontLike_em
Nu Wa
Level 168
God Stats
10W - 9L
1,577 SR
Queue Stats
385W - 370L
1,520 Elo+
Solo
Nemesis
Nemesis
Kaida99
Nemesis
Level 128
God Stats
3W - 4L
1,500 SR
Queue Stats
128W - 100L
1,639 Elo+
Party 2
Athena
Athena
Ntfrohan
Athena
Level 128
God Stats
10W - 4L
2,041 SR
Queue Stats
116W - 86L
1,629 Elo+
Party 2
Neith
Neith
Schmevy
Neith
Level 147
God Stats
39W - 55L
1,474 SR
Queue Stats
232W - 223L
1,527 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
AxiIotl
Da Ji
12
0 / 5 / 0
6,382
456
4,823
14,643
5,609
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Sylvanus
Buymycrypto
Sylvanus
11
0 / 4 / 0
6,645
475
3,144
13,516
10,349
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

13
0 / 2 / 0
7,550
539
7,419
8,123
2,944
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
0 / 2 / 0
6,142
439
5,116
9,920
3,380
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Achilles
Rem 1G
Achilles
12
2 / 3 / 0
7,465
533
6,668
16,241
10,328
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
14
3 / 2 / 4
8,158
583
11,123
11,774
7,270
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

15
1 / 0 / 5
8,721
623
7,059
5,311
2,011
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nemesis
Kaida99
Nemesis
14
7 / 0 / 1
8,309
594
9,830
14,353
4,929
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Athena
Ntfrohan
Athena
13
3 / 0 / 2
7,991
571
4,652
10,486
9,265
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Neith
Schmevy
Neith
15
1 / 0 / 3
8,378
598
10,080
7,107
2,921
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
30
2
Kills
15
16
Deaths
2
0
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Lancelot
 
Lancelot
3
2
4
2.5
L
Da Ji
AxiIotl
Da Ji
0
5
0
0
L
Sylvanus
Buymycrypto
Sylvanus
0
4
0
0
W
1
0
5
3.5
W
Nemesis
Kaida99
Nemesis
7
0
1
7.5
L
0
2
0
0
W
Athena
Ntfrohan
Athena
3
0
2
4
L
0
2
0
0
L
Achilles
Rem 1G
Achilles
2
3
0
0.67
W
Neith
Schmevy
Neith
1
0
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,170
Damage
42,744
62,443
Taken
49,031
32,610
Mitigated
26,396
17,156
Healing
18,126
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
 
Lancelot
11,123
1,637
0
4,118
11,774
7,270
0
421
11,341
0
59,155
L
Da Ji
AxiIotl
Da Ji
4,823
1,080
0
4,830
14,643
5,609
0
2,704
11,536
0
55,921
L
Sylvanus
Buymycrypto
Sylvanus
3,144
679
1,029
4,175
13,516
10,349
0
3,975
9,344
19,749
0
W
7,059
2,234
0
956
5,311
2,011
97
2,538
2,575
81,349
0
W
Nemesis
Kaida99
Nemesis
9,830
4,255
0
7,378
14,353
4,929
0
3,300
10,869
0
56,922
L
7,419
160
0
1,000
8,123
2,944
0
2,261
5,700
76,564
2,205
W
Athena
Ntfrohan
Athena
4,652
1,883
0
2,441
10,486
9,265
0
2,271
8,087
19,548
0
L
5,116
2,952
0
3,826
9,920
3,380
0
1,737
8,099
0
51,291
L
Achilles
Rem 1G
Achilles
6,668
1,784
0
2,296
16,241
10,328
0
396
15,060
0
56,492
W
Neith
Schmevy
Neith
10,080
2,643
0
3,233
7,107
2,921
850
1,089
5,978
0
87,085

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,184
Gold Earned
41,557
416
Minions Killed
498
0
Camps Cleared
0
1,293,388
Distance Traveled
1,502,438
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
8,158
583
92
7
0
280,162
0
L
Da Ji
6,382
456
81
6
0
278,426
2
L
Sylvanus
6,645
475
32
2
0
277,657
2
W
Nu Wa
8,721
623
152
11
0
280,843
2
W
Nemesis
8,309
594
82
6
0
347,356
1
L
Janus
7,550
539
141
10
0
290,252
0
W
Athena
7,991
571
28
2
0
323,935
3
L
Anhur
6,142
439
82
6
0
190,000
2
L
Achilles
7,465
533
80
6
0
257,053
1
W
Neith
8,378
598
144
10
0
270,142
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role