Player Matchup

Danzaburou
Danzaburou
Dissonante
Danzaburou
Level 66
God Stats
0W - 2L
1,298 SR
Queue Stats
31W - 29L
1,499 Elo+
Solo
Hercules
Hercules
Riluk_Y-lime
Hercules
Level 145
God Stats
3W - 3L
1,664 SR
Queue Stats
129W - 185L
1,382 Elo+
Party 1
Chaac
Chaac
SEBASTIANJSC
Chaac
Level 122
God Stats
3W - 3L
1,488 SR
Queue Stats
140W - 179L
1,410 Elo+
Party 1
Eset
Eset
jjmacarena
Eset
Level 104
God Stats
10W - 9L
1,590 SR
Queue Stats
122W - 170L
1,386 Elo+
Party 1
Mercury
Mercury
koshmar28
Mercury
Level 117
God Stats
4W - 7L
1,430 SR
Queue Stats
110W - 165L
1,384 Elo+
Party 1
Team Averages
Level 111
1,494 SR
1,412 Elo+

VS

Team Averages
Level 99
1,331 SR
1,379 Elo+
Rama
Rama
 
Rama
Level 173
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
YOU_SOLED_BY_RN
Mercury
Level 49
God Stats
5W - 2L
1,172 SR
Queue Stats
188W - 175L
1,200 Elo+
Party 2
King Arthur
King Arthur
diazalejo
King Arthur
Level 149
God Stats
2W - 2L
1,577 SR
Queue Stats
73W - 67L
1,569 Elo+
Solo
Ymir
Ymir
fnx_jotasac12
Ymir
Level 39
God Stats
2W - 2L
1,104 SR
Queue Stats
30W - 39L
1,138 Elo+
Party 2
Janus
Janus
nico4rieti
Janus
Level 86
God Stats
4W - 5L
1,303 SR
Queue Stats
32W - 41L
1,489 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Dissonante
Danzaburou
6
1 / 0 / 0
3,522
704
2,983
2,406
702
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Hercules
Riluk_Y-lime
Hercules
6
0 / 0 / 1
3,624
725
1,960
5,357
2,543
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

6
2 / 1 / 0
3,659
732
2,106
4,634
2,866
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

7
0 / 1 / 0
3,593
719
1,023
2,855
916
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Mercury
koshmar28
Mercury
1
0 / 0 / 0
2,433
487
0
0
0
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
6
0 / 1 / 0
3,048
610
2,489
4,415
1,241
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

5
0 / 1 / 0
3,046
609
405
3,833
1,215
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

King Arthur
diazalejo
King Arthur
7
1 / 1 / 0
3,866
773
2,926
4,605
2,221
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

4
0 / 1 / 0
2,722
544
811
2,905
1,276
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Janus
7
1 / 0 / 0
3,660
732
1,738
1,420
368
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
2
3
Kills
2
2
Deaths
4
1
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Rama
 
Rama
0
1
0
0
L
Danzaburou
Dissonante
Danzaburou
1
0
0
1
L
Hercules
Riluk_Y-lime
Hercules
0
0
1
0.5
L
2
1
0
2
W
0
1
0
0
W
King Arthur
diazalejo
King Arthur
1
1
0
1
W
0
1
0
0
L
0
1
0
0
L
Mercury
koshmar28
Mercury
0
0
0
0
W
Janus
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,072
Damage
8,369
15,252
Taken
17,178
7,027
Mitigated
6,321
5,716
Healing
3,400
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
 
Rama
2,489
1,799
0
1,330
4,415
1,241
0
0
4,415
0
20,587
L
Danzaburou
Dissonante
Danzaburou
2,983
1,967
0
1,241
2,406
702
30
59
2,347
0
22,113
L
Hercules
Riluk_Y-lime
Hercules
1,960
411
39
2,752
5,357
2,543
0
752
4,605
0
10,074
L
2,106
328
0
1,326
4,634
2,866
0
0
4,634
0
14,052
W
405
313
0
270
3,833
1,215
0
212
3,581
0
14,901
W
King Arthur
diazalejo
King Arthur
2,926
579
0
1,700
4,605
2,221
0
0
4,605
0
21,401
W
811
145
0
0
2,905
1,276
0
0
2,905
5,717
0
L
1,023
0
0
358
2,855
916
0
1,490
1,117
15,243
0
L
Mercury
koshmar28
Mercury
0
0
0
0
0
0
0
0
0
0
0
W
Janus
1,738
40
0
100
1,420
368
0
587
649
17,803
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,831
Gold Earned
16,342
111
Minions Killed
143
0
Camps Cleared
0
369,209
Distance Traveled
507,163
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
3,048
610
34
7
0
100,106
0
L
Danzaburou
3,522
704
34
7
0
99,340
0
L
Hercules
3,624
725
18
4
0
96,703
0
L
Chaac
3,659
732
19
4
0
71,634
0
W
Mercury
3,046
609
28
6
0
111,193
0
W
King Arthur
3,866
773
38
8
0
105,098
0
W
Ymir
2,722
544
7
1
0
86,355
0
L
Eset
3,593
719
40
8
0
100,122
2
L
Mercury
2,433
487
0
0
0
1,410
0
W
Janus
3,660
732
36
7
0
104,411
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role