Player Matchup

Bacchus
Bacchus
FDBP CosbyJr
Bacchus
Level 65
God Stats
4W - 3L
1,449 SR
Queue Stats
24W - 28L
1,398 Elo+
Party 2
Arachne
Arachne
FDBP JOSHY
Arachne
Level 84
God Stats
8W - 9L
1,499 SR
Queue Stats
34W - 42L
1,406 Elo+
Party 2
Anubis
Anubis
FDBP Ricardo
Anubis
Level 49
God Stats
5W - 4L
1,526 SR
Queue Stats
65W - 61L
1,403 Elo+
Party 2
Team Averages
Level 66
1,491 SR
1,402 Elo+

VS

Team Averages
Level 71
1,560 SR
1,411 Elo+
Skadi
Skadi
DarthMeza
Skadi
Level 86
God Stats
14W - 14L
1,179 SR
Queue Stats
153W - 150L
1,409 Elo+
Solo
Atlas
Atlas
Grizzlygaming7
Atlas
Level 29
God Stats
2W - 0L
1,893 SR
Queue Stats
5W - 6L
1,371 Elo+
Party 1
Janus
Janus
XxAbyssWalker
Janus
Level 99
God Stats
4W - 3L
1,608 SR
Queue Stats
14W - 14L
1,453 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
FDBP CosbyJr
Bacchus
15
2 / 3 / 4
9,655
603
9,192
16,633
24,144
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Arachne
FDBP JOSHY
Arachne
15
1 / 3 / 5
10,088
631
13,509
19,314
9,449
Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Anubis
15
3 / 8 / 1
10,364
648
11,011
15,341
7,779
Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
DarthMeza
Skadi
17
1 / 4 / 7
11,175
698
8,769
13,276
6,992
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

16
6 / 0 / 6
11,188
699
11,656
18,351
20,411
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

17
7 / 2 / 5
12,157
760
17,560
10,111
4,613
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
32
6
Kills
14
14
Deaths
6
10
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Skadi
DarthMeza
Skadi
1
4
7
1.13
L
Bacchus
FDBP CosbyJr
Bacchus
2
3
4
1.33
L
Arachne
FDBP JOSHY
Arachne
1
3
5
1.17
L
Anubis
3
8
1
0.44
W
6
0
6
9
W
7
2
5
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,712
Damage
37,985
51,288
Taken
41,738
41,372
Mitigated
32,016
14,516
Healing
8,077
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Skadi
DarthMeza
Skadi
8,769
3,359
0
3,902
13,276
6,992
2,081
5,533
7,743
0
37,274
L
Bacchus
FDBP CosbyJr
Bacchus
9,192
560
344
2,533
16,633
24,144
494
7,759
8,790
28,375
0
L
Arachne
FDBP JOSHY
Arachne
13,509
8,193
0
7,503
19,314
9,449
784
10,980
8,184
0
36,250
L
Anubis
11,011
686
110
4,026
15,341
7,779
280
9,223
6,091
44,255
0
W
11,656
4,958
0
2,462
18,351
20,411
392
9,877
8,458
25,898
905
W
17,560
1,148
0
1,713
10,111
4,613
0
5,208
4,894
64,962
1,034

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,107
Gold Earned
34,520
147
Minions Killed
191
0
Camps Cleared
0
774,069
Distance Traveled
863,971
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
11,175
698
60
4
0
263,544
2
L
Bacchus
9,655
603
19
1
0
265,157
0
L
Arachne
10,088
631
53
3
0
296,233
0
L
Anubis
10,364
648
75
5
0
212,679
0
W
Atlas
11,188
699
25
2
0
320,969
0
W
Janus
12,157
760
106
7
0
279,458
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role