Player Matchup

Ne Zha
Ne Zha
ChaosStormRider
Ne Zha
Level 120
God Stats
2W - 2L
1,168 SR
Queue Stats
49W - 48L
1,479 Elo+
Party 1
Cthulhu
Cthulhu
GrxpyKnuckles
Cthulhu
Level 73
God Stats
35W - 28L
1,555 SR
Queue Stats
114W - 112L
1,500 Elo+
Party 3
Chaac
Chaac
Jamurai1
Chaac
Level 143
God Stats
4W - 3L
1,473 SR
Queue Stats
129W - 105L
1,514 Elo+
Party 1
Ra
Ra
Lobster Rat
Ra
Level 148
God Stats
2W - 0L
1,324 SR
Queue Stats
105W - 117L
1,449 Elo+
Party 1
Xbalanque
Xbalanque
Wattsonisthiccc
Xbalanque
Level 58
God Stats
5W - 7L
1,557 SR
Queue Stats
154W - 157L
1,480 Elo+
Party 3
Team Averages
Level 108
1,416 SR
1,485 Elo+

VS

Team Averages
Level 68
1,454 SR
1,480 Elo+
Ra
Ra
ComeUpZan
Ra
Level 121
God Stats
1W - 1L
1,749 SR
Queue Stats
64W - 52L
1,538 Elo+
Solo
Lancelot
Lancelot
PsRaEsAsCeHrR
Lancelot
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
47W - 56L
1,444 Elo+
Party 2
Horus
Horus
ThirdShelf81466
Horus
Level 11
God Stats
0W - 2L
1,270 SR
Queue Stats
31W - 44L
1,522 Elo+
Party 2
Khepri
Khepri
Vesel of Honor
Khepri
Level 78
God Stats
1W - 1L
1,500 SR
Queue Stats
75W - 87L
1,447 Elo+
Party 2
Anhur
Anhur
natestime
Anhur
Level 68
God Stats
0W - 2L
1,250 SR
Queue Stats
64W - 73L
1,451 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 0 / 1
4,980
623
2,198
5,080
2,070
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cthulhu
8
0 / 1 / 0
4,827
603
2,944
6,427
3,953
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Chaac
Jamurai1
Chaac
10
2 / 0 / 3
5,867
733
3,749
2,699
1,773
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5

10
2 / 0 / 2
5,999
750
3,240
3,658
1,387
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Xbalanque
Wattsonisthiccc
Xbalanque
8
0 / 0 / 2
4,743
593
3,622
3,771
1,003
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 1 / 0
3,918
490
50
2,282
701
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Lancelot
PsRaEsAsCeHrR
Lancelot
8
0 / 2 / 1
4,206
526
1,433
6,066
2,071
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

7
0 / 1 / 1
4,078
510
1,597
6,149
2,962
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

6
0 / 1 / 1
4,098
512
1,049
5,689
4,043
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Anhur
natestime
Anhur
7
1 / 1 / 0
4,016
502
3,144
4,897
1,597
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+40
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
4
6
Kills
1
1
Deaths
6
8
Assists
3
Player
Kills
Deaths
Assists
KDA
W
2
0
1
2.5
L
0
1
0
0
W
Cthulhu
0
1
0
0
W
Chaac
Jamurai1
Chaac
2
0
3
3.5
W
2
0
2
3
L
Lancelot
PsRaEsAsCeHrR
Lancelot
0
2
1
0.25
L
0
1
1
0.5
L
0
1
1
0.5
W
Xbalanque
Wattsonisthiccc
Xbalanque
0
0
2
1
L
Anhur
natestime
Anhur
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,753
Damage
7,273
21,635
Taken
25,083
10,186
Mitigated
11,374
7,420
Healing
6,165
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,198
669
0
444
5,080
2,070
104
42
5,038
0
25,764
L
50
0
132
1,039
2,282
701
0
382
1,820
18,040
0
W
Cthulhu
2,944
243
788
1,411
6,427
3,953
0
711
5,716
21,032
1,323
W
Chaac
Jamurai1
Chaac
3,749
870
0
1,231
2,699
1,773
0
0
2,699
0
31,886
W
3,240
63
401
1,338
3,658
1,387
0
50
3,608
41,905
953
L
Lancelot
PsRaEsAsCeHrR
Lancelot
1,433
470
0
1,722
6,066
2,071
0
643
5,335
0
19,067
L
1,597
941
40
767
6,149
2,962
0
630
5,437
0
14,488
L
1,049
83
0
1,702
5,689
4,043
0
2,024
3,565
5,193
0
W
Xbalanque
Wattsonisthiccc
Xbalanque
3,622
986
489
1,318
3,771
1,003
432
296
3,475
0
24,746
L
Anhur
natestime
Anhur
3,144
1,517
0
763
4,897
1,597
0
1,826
3,011
0
21,107

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,416
Gold Earned
20,316
264
Minions Killed
149
0
Camps Cleared
0
872,031
Distance Traveled
766,120
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
4,980
623
47
6
0
184,298
0
L
Ra
3,918
490
33
4
0
85,694
0
W
Cthulhu
4,827
603
30
4
0
164,709
2
W
Chaac
5,867
733
64
8
0
173,828
0
W
Ra
5,999
750
81
10
0
181,691
2
L
Lancelot
4,206
526
51
6
0
182,633
0
L
Horus
4,078
510
26
3
0
169,407
0
L
Khepri
4,098
512
6
1
0
171,093
4
W
Xbalanque
4,743
593
42
5
0
167,505
0
L
Anhur
4,016
502
33
4
0
157,293
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role