Player Matchup

Vamana
Vamana
Bronze III
 
Vamana
Bronze III
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Tyr
Tyr
Platinum II
 
Tyr
Platinum II
Level 58
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bakasura
Bakasura
Platinum III
DPoker
Bakasura
Platinum III
Level 193
God Stats
3W - 4L
1,374 SR
Queue Stats
132W - 119L
1,771 MMR
Party 1
Agni
Agni
Gold IV
Sepulvedarks
Agni
Gold IV
Level 176
God Stats
27W - 13L
1,697 SR
Queue Stats
119W - 116L
1,361 MMR
Party 1
Anhur
Anhur
Gold I
callatejoder
Anhur
Gold I
Level 98
God Stats
64W - 40L
1,690 SR
Queue Stats
442W - 449L
1,543 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 118
1,552 SR
1,535 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 96
1,576 SR
1,553 MMR
Chaac
Chaac
Gold I
Donits
Chaac
Gold I
Level 147
God Stats
26W - 21L
1,507 SR
Queue Stats
220W - 234L
1,566 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Silver III
ForeverCharlie
Morgan Le Fay
Silver III
Level 67
God Stats
0W - 1L
1,642 SR
Queue Stats
7W - 11L
1,459 MMR
Party 2
Xing Tian
Xing Tian
Gold II
KingTut-N-Kum
Xing Tian
Gold II
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
74W - 75L
1,563 MMR
Solo
Apollo
Apollo
Silver I
edfear10
Apollo
Silver I
Level 70
God Stats
1W - 2L
1,729 SR
Queue Stats
11W - 13L
1,623 MMR
Party 2
Bastet
Bastet
Bronze III
zNERFED
Bastet
Bronze III
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 50L
1,554 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
 
Vamana
13
0 / 1 / 3
7,946
530
9,943
13,281
13,875
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Tyr
 
Tyr
11
1 / 1 / 4
7,008
467
8,825
13,053
11,344
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bakasura
DPoker
Bakasura
14
4 / 2 / 2
8,103
540
5,932
17,357
8,637
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
5 / 0 / 1
8,702
580
7,076
5,444
2,039
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

18
1 / 0 / 1
9,525
635
7,225
11,186
5,080
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
BacchusThothNutAthenaThanatos

VS

Bans
KuzenboAwilixPeleSun WukongGanesha
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Donits
Chaac
12
0 / 1 / 2
6,820
455
10,664
14,704
9,168
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morgan Le Fay
ForeverCharlie
Morgan Le Fay
13
1 / 2 / 1
6,891
459
7,039
8,359
3,844
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Xing Tian
KingTut-N-Kum
Xing Tian
11
3 / 1 / 0
7,287
486
4,963
10,817
7,674
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Apollo
edfear10
Apollo
11
0 / 1 / 0
6,600
440
8,507
8,501
2,602
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bastet
zNERFED
Bastet
11
0 / 6 / 1
6,462
431
5,739
15,572
5,266
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
8
11
Kills
4
4
Deaths
11
11
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Vamana
 
Vamana
0
1
3
1.5
W
Tyr
 
Tyr
1
1
4
3
W
Bakasura
DPoker
Bakasura
4
2
2
2.5
L
Chaac
Donits
Chaac
0
1
2
1
L
Morgan Le Fay
ForeverCharlie
Morgan Le Fay
1
2
1
0.75
L
Xing Tian
KingTut-N-Kum
Xing Tian
3
1
0
3
W
5
0
1
5.5
W
1
0
1
1.5
L
Apollo
edfear10
Apollo
0
1
0
0
L
Bastet
zNERFED
Bastet
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,001
Damage
36,912
60,321
Taken
57,953
40,975
Mitigated
28,554
21,923
Healing
21,147
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vamana
 
Vamana
9,943
3,216
0
4,274
13,281
13,875
0
501
11,784
296
57,075
W
Tyr
 
Tyr
8,825
921
0
3,778
13,053
11,344
0
6,244
6,768
0
22,577
W
Bakasura
DPoker
Bakasura
5,932
4,117
0
6,098
17,357
8,637
12
2,398
14,824
0
51,698
L
Chaac
Donits
Chaac
10,664
1,605
0
7,685
14,704
9,168
0
952
12,457
0
52,802
L
Morgan Le Fay
ForeverCharlie
Morgan Le Fay
7,039
883
0
1,978
8,359
3,844
0
2,380
5,636
58,308
0
L
Xing Tian
KingTut-N-Kum
Xing Tian
4,963
850
0
2,703
10,817
7,674
0
1,915
8,658
16,312
0
W
7,076
550
0
1,524
5,444
2,039
336
1,811
3,591
63,997
2,089
W
7,225
4,027
0
6,249
11,186
5,080
0
1,164
10,022
0
105,796
L
Apollo
edfear10
Apollo
8,507
5,951
0
3,496
8,501
2,602
0
485
7,926
0
55,048
L
Bastet
zNERFED
Bastet
5,739
1,373
0
5,285
15,572
5,266
0
1,614
13,596
0
49,166

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,284
Gold Earned
34,060
515
Minions Killed
370
0
Camps Cleared
0
1,538,786
Distance Traveled
1,504,778
13
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vamana
7,946
530
92
6
0
263,502
0
W
Tyr
7,008
467
27
2
0
347,664
5
W
Bakasura
8,103
540
102
7
0
338,287
4
L
Chaac
6,820
455
74
5
0
287,442
0
L
Morgan Le Fay
6,891
459
104
7
0
309,018
4
L
Xing Tian
7,287
486
20
1
0
305,138
4
W
Agni
8,702
580
122
8
0
307,963
4
W
Anhur
9,525
635
172
11
0
281,370
0
L
Apollo
6,600
440
89
6
0
288,115
0
L
Bastet
6,462
431
83
6
0
315,065
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role