Player Matchup

Chaac
Chaac
Silver II
Atomic_L1nk
Chaac
Silver II
Level 133
God Stats
17W - 18L
1,404 SR
Queue Stats
279W - 302L
1,125 MMR
Solo
Agni
Agni
Silver I
BlitzzCreedx
Agni
Silver I
Level 158
God Stats
16W - 14L
1,522 SR
Queue Stats
475W - 492L
1,140 MMR
Solo
Charon
Charon
Silver II
DawgOfTheC
Charon
Silver II
Level 100
God Stats
43W - 44L
1,533 SR
Queue Stats
130W - 143L
1,092 MMR
Solo
Medusa
Medusa
Silver II
Idonotevenknow
Medusa
Silver II
Level 68
God Stats
12W - 13L
1,429 SR
Queue Stats
101W - 112L
1,120 MMR
Solo
Charybdis
Charybdis
Silver II
SteveCash3923
Charybdis
Silver II
Level 125
God Stats
4W - 5L
1,191 SR
Queue Stats
47W - 60L
1,126 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 117
1,415 SR
1,121 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 149
1,417 SR
1,200 MMR
Rama
Rama
Silver II
 
Rama
Silver II
Level 175
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Lancelot
Lancelot
Gold V
AnthonyUSVI
Lancelot
Gold V
Level 177
God Stats
1W - 5L
1,310 SR
Queue Stats
137W - 143L
1,324 MMR
Party 1
Bastet
Bastet
Silver I
TeeDuckMan
Bastet
Silver I
Level 108
God Stats
13W - 13L
1,512 SR
Queue Stats
228W - 246L
1,145 MMR
Solo
Maui
Maui
Silver III
Thisdmoney420
Maui
Silver III
Level 97
God Stats
0W - 1L
1,190 SR
Queue Stats
8W - 18L
1,093 MMR
Solo
Ra
Ra
Silver III
Tiger Milk1138
Ra
Silver III
Level 187
God Stats
8W - 10L
1,573 SR
Queue Stats
182W - 198L
937 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 0 / 1
4,700
671
1,390
4,565
2,242
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

9
1 / 1 / 1
5,060
723
2,053
2,642
790
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Charon
DawgOfTheC
Charon
8
3 / 1 / 1
4,780
683
3,900
4,730
2,123
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

8
1 / 2 / 3
4,819
688
4,107
3,996
1,477
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charybdis
SteveCash3923
Charybdis
7
0 / 3 / 0
4,229
604
1,060
6,035
1,585
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bans
AthenaBellonaKukulkanBacchus

VS

Bans
Bake KujiraNutJanusOsiris
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
6
1 / 3 / 1
3,920
560
2,075
4,322
1,459
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Lancelot
AnthonyUSVI
Lancelot
9
2 / 1 / 2
4,814
688
1,848
5,360
2,413
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bastet
TeeDuckMan
Bastet
9
3 / 0 / 2
5,083
726
4,812
4,882
1,404
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

8
1 / 1 / 2
4,581
654
1,144
5,077
3,241
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

9
0 / 1 / 0
4,744
678
1,070
3,515
1,087
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
14
6
Kills
7
7
Deaths
6
6
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Rama
 
Rama
1
3
1
0.5
L
Lancelot
AnthonyUSVI
Lancelot
2
1
2
3
W
1
0
1
1.5
W
1
1
1
1.5
W
Charon
DawgOfTheC
Charon
3
1
1
3.5
W
1
2
3
1.25
W
Charybdis
SteveCash3923
Charybdis
0
3
0
0
L
Bastet
TeeDuckMan
Bastet
3
0
2
4
L
1
1
2
2
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,510
Damage
10,949
21,968
Taken
23,156
8,217
Mitigated
9,604
8,432
Healing
6,591
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
 
Rama
2,075
1,684
0
1,075
4,322
1,459
0
1,150
2,976
0
19,040
L
Lancelot
AnthonyUSVI
Lancelot
1,848
464
0
500
5,360
2,413
0
806
4,434
0
30,505
W
1,390
230
0
3,517
4,565
2,242
0
43
4,514
0
28,766
W
2,053
119
0
500
2,642
790
0
831
1,655
26,894
2,271
W
Charon
DawgOfTheC
Charon
3,900
638
0
1,035
4,730
2,123
390
406
4,324
18,973
1,917
W
4,107
3,101
0
1,170
3,996
1,477
574
738
3,258
0
22,151
W
Charybdis
SteveCash3923
Charybdis
1,060
425
0
2,210
6,035
1,585
0
0
6,035
0
19,742
L
Bastet
TeeDuckMan
Bastet
4,812
702
0
2,574
4,882
1,404
0
398
4,418
0
25,396
L
1,144
453
0
1,426
5,077
3,241
0
1,253
3,490
4,626
0
L
1,070
40
108
908
3,515
1,087
0
1,335
2,014
34,481
618

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,588
Gold Earned
23,142
229
Minions Killed
190
0
Camps Cleared
0
740,458
Distance Traveled
783,136
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
3,920
560
32
5
0
95,005
0
L
Lancelot
4,814
688
60
9
0
189,344
0
W
Chaac
4,700
671
54
8
0
181,493
2
W
Agni
5,060
723
75
11
0
147,005
0
W
Charon
4,780
683
19
3
0
155,090
0
W
Medusa
4,819
688
44
6
0
135,642
0
W
Charybdis
4,229
604
37
5
0
121,228
2
L
Bastet
5,083
726
30
4
0
158,217
1
L
Maui
4,581
654
7
1
0
169,996
2
L
Ra
4,744
678
61
9
0
170,574
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role