Player Matchup

Izanami
Izanami
Manson141
Izanami
Level 49
God Stats
0W - 1L
1,575 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Merlin
Merlin
MedicenRodro
Merlin
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Ymir
Ymir
MuscledBacon81
Ymir
Level 33
God Stats
1W - 1L
1,813 SR
Queue Stats
2W - 4L
1,457 Elo+
Solo
Team Averages
Level 30
1,630 SR
1,486 Elo+

VS

Team Averages
Level 45
1,527 SR
1,347 Elo+
Hera
Hera
Adrian3862
Hera
Level 48
God Stats
1W - 0L
1,500 SR
Queue Stats
58W - 74L
1,412 Elo+
Solo
Ullr
Ullr
Beastslayer211
Ullr
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 37L
1,269 Elo+
Party 2
Cthulhu
Cthulhu
Munch Storm
Cthulhu
Level 22
God Stats
4W - 2L
1,581 SR
Queue Stats
90W - 92L
1,361 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Manson141
Izanami
12
0 / 3 / 1
7,349
612
1,931
12,714
4,755
Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Merlin
11
0 / 8 / 0
6,970
581
3,177
9,489
3,453
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
2 / 1 / 0
7,916
660
2,681
11,416
5,582
Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Bewitched Dagger

Bewitched Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - All enemy gods have 25% reduced Attack Speed in a 55 unit radius around you.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 0 / 5
9,653
804
13,074
3,711
1,425
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

14
1 / 1 / 7
8,852
738
4,535
7,350
3,070
Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cthulhu
Munch Storm
Cthulhu
14
6 / 1 / 3
9,740
812
10,599
11,832
11,692
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
26
2
Kills
11
12
Deaths
2
1
Assists
15
Player
Kills
Deaths
Assists
KDA
W
4
0
5
6.5
W
1
1
7
4.5
L
Izanami
Manson141
Izanami
0
3
1
0.17
L
Merlin
0
8
0
0
W
Cthulhu
Munch Storm
Cthulhu
6
1
3
7.5
L
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,789
Damage
28,208
33,619
Taken
22,893
13,790
Mitigated
16,187
416
Healing
2,024
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,074
2,207
0
0
3,711
1,425
618
1,558
2,153
44,005
0
W
4,535
1,216
0
1,144
7,350
3,070
874
1,735
5,615
0
37,983
L
Izanami
Manson141
Izanami
1,931
1,351
0
416
12,714
4,755
15
8,679
3,596
0
20,647
L
Merlin
3,177
227
0
0
9,489
3,453
0
6,311
2,842
16,687
0
W
Cthulhu
Munch Storm
Cthulhu
10,599
431
269
611
11,832
11,692
60
2,674
9,158
31,752
1,666
L
2,681
613
0
0
11,416
5,582
0
7,900
3,309
16,761
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,235
Gold Earned
28,245
102
Minions Killed
171
0
Camps Cleared
0
577,779
Distance Traveled
654,764
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
9,653
804
64
5
0
194,825
0
W
Ullr
8,852
738
53
4
0
234,155
0
L
Izanami
7,349
612
40
3
0
192,977
0
L
Merlin
6,970
581
26
2
0
180,222
0
W
Cthulhu
9,740
812
54
5
0
225,784
0
L
Ymir
7,916
660
36
3
0
204,580
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role