Player Matchup

Bacchus
Bacchus
CLAlMED
Bacchus
Level 136
God Stats
5W - 2L
1,602 SR
Queue Stats
143W - 144L
1,450 Elo+
Party 2
Hun Batz
Hun Batz
KeepUp650
Hun Batz
Level 207
God Stats
4W - 1L
1,806 SR
Queue Stats
362W - 350L
1,514 Elo+
Solo
Sol
Sol
XANARCHY09
Sol
Level 109
God Stats
23W - 15L
1,532 SR
Queue Stats
141W - 146L
1,454 Elo+
Party 2
Nemesis
Nemesis
Zherlotto
Nemesis
Level 63
God Stats
3W - 1L
1,569 SR
Queue Stats
365W - 358L
1,504 Elo+
Party 3
Ullr
Ullr
max-ol18
Ullr
Level 148
God Stats
7W - 9L
1,425 SR
Queue Stats
102W - 117L
1,451 Elo+
Party 3
Team Averages
Level 133
1,587 SR
1,475 Elo+

VS

Team Averages
Level 87
1,590 SR
1,583 Elo+
Lancelot
Lancelot
ACrypticGalaxy
Lancelot
Level 88
God Stats
0W - 2L
1,500 SR
Queue Stats
94W - 81L
1,746 Elo+
Solo
Discordia
Discordia
DarthBB8x
Discordia
Level 83
God Stats
4W - 3L
1,653 SR
Queue Stats
399W - 358L
1,625 Elo+
Solo
Thor
Thor
SibIings
Thor
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,477 Elo+
Party 1
Nut
Nut
iP2Win
Nut
Level 129
God Stats
6W - 6L
1,662 SR
Queue Stats
23W - 20L
1,590 Elo+
Solo
Kuzenbo
Kuzenbo
iSeeLand
Kuzenbo
Level 9
God Stats
1W - 2L
1,636 SR
Queue Stats
2W - 3L
1,477 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
CLAlMED
Bacchus
10
4 / 0 / 2
6,864
686
3,087
6,017
5,368
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Hun Batz
KeepUp650
Hun Batz
10
5 / 0 / 2
5,967
597
4,436
7,355
2,578
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
3 / 0 / 2
6,353
635
4,199
1,490
433
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Nemesis
Zherlotto
Nemesis
11
1 / 1 / 2
6,345
635
5,172
8,778
3,213
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ullr
11
1 / 0 / 3
6,034
603
3,030
6,039
2,098
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
9
1 / 2 / 0
5,307
531
5,082
9,658
6,580
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Discordia
DarthBB8x
Discordia
9
0 / 3 / 0
5,076
508
3,543
4,655
1,384
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Thor
9
0 / 3 / 0
4,766
477
1,510
7,677
3,189
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Nut
iP2Win
Nut
4
0 / 5 / 0
3,949
395
1,118
6,370
2,001
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Kuzenbo
iSeeLand
Kuzenbo
4
0 / 1 / 0
4,051
405
136
2,579
2,024
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
1
14
Kills
1
1
Deaths
14
11
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Lancelot
1
2
0
0.5
W
Bacchus
CLAlMED
Bacchus
4
0
2
5
L
Discordia
DarthBB8x
Discordia
0
3
0
0
W
Hun Batz
KeepUp650
Hun Batz
5
0
2
6
L
Thor
0
3
0
0
W
3
0
2
4
W
Nemesis
Zherlotto
Nemesis
1
1
2
2
L
Nut
iP2Win
Nut
0
5
0
0
L
Kuzenbo
iSeeLand
Kuzenbo
0
1
0
0
W
Ullr
1
0
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,924
Damage
11,389
29,679
Taken
30,939
13,690
Mitigated
15,178
10,035
Healing
4,309
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
5,082
757
0
1,434
9,658
6,580
0
0
9,658
0
32,157
W
Bacchus
CLAlMED
Bacchus
3,087
552
0
2,113
6,017
5,368
155
641
5,301
18,933
1,083
L
Discordia
DarthBB8x
Discordia
3,543
164
0
500
4,655
1,384
0
819
3,836
29,907
0
W
Hun Batz
KeepUp650
Hun Batz
4,436
906
0
1,230
7,355
2,578
0
674
6,495
0
44,278
L
Thor
1,510
381
0
695
7,677
3,189
0
939
6,738
0
30,057
W
4,199
3,073
0
1,129
1,490
433
985
59
1,431
50,096
3,908
W
Nemesis
Zherlotto
Nemesis
5,172
1,936
0
4,483
8,778
3,213
0
0
8,778
0
42,117
L
Nut
iP2Win
Nut
1,118
909
0
995
6,370
2,001
0
3,776
2,594
0
11,306
L
Kuzenbo
iSeeLand
Kuzenbo
136
81
0
685
2,579
2,024
0
1,652
927
4,566
0
W
Ullr
3,030
916
0
1,080
6,039
2,098
159
1,954
3,619
0
40,122

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,563
Gold Earned
23,149
344
Minions Killed
180
0
Camps Cleared
0
993,110
Distance Traveled
792,930
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
5,307
531
41
4
0
216,456
0
W
Bacchus
6,864
686
27
3
0
180,776
0
L
Discordia
5,076
508
68
7
0
177,061
5
W
Hun Batz
5,967
597
60
6
0
245,693
0
L
Thor
4,766
477
49
5
0
192,363
0
W
Sol
6,353
635
106
11
0
189,325
0
W
Nemesis
6,345
635
78
8
0
184,605
0
L
Nut
3,949
395
18
2
0
104,077
0
L
Kuzenbo
4,051
405
4
0
0
102,973
0
W
Ullr
6,034
603
73
7
0
192,711
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role