Player Matchup

Nox
Nox
Bronze V
Johnnyprex
Nox
Bronze V
Level 87
God Stats
2W - 5L
1,295 SR
Queue Stats
16W - 59L
436 MMR
Solo
Shiva
Shiva
Bronze II
MaliciousDFC
Shiva
Bronze II
Level 124
God Stats
0W - 4L
1,489 SR
Queue Stats
5W - 25L
434 MMR
Solo
Ix Chel
Ix Chel
Silver IV
SauceyFab
Ix Chel
Silver IV
Level 121
God Stats
144W - 123L
1,521 SR
Queue Stats
569W - 626L
734 MMR
Solo
Team Averages
Bronze II
Bronze II
Average Tier
Level 111
1,435 SR
534 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 135
1,460 SR
568 MMR
Nu Wa
Nu Wa
Bronze III
Lutch52
Nu Wa
Bronze III
Level 142
God Stats
111W - 147L
1,377 SR
Queue Stats
129W - 198L
76 MMR
Solo
Sobek
Sobek
Silver V
Qcastor
Sobek
Silver V
Level 155
God Stats
28W - 28L
1,504 SR
Queue Stats
610W - 770L
925 MMR
Solo
Chiron
Chiron
Silver III
She So Bad
Chiron
Silver III
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
135W - 151L
703 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 4 / 3
6,850
685
5,173
8,056
3,446
Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
1 / 0 / 3
7,051
705
7,869
10,751
8,367
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Ix Chel
SauceyFab
Ix Chel
12
2 / 1 / 1
7,416
742
7,725
7,435
3,126
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bans
ThothBacchusBastetDanzaburouAchilles

VS

Bans
KukulkanHeraCthulhuAgniJormungandr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Lutch52
Nu Wa
12
3 / 1 / 1
7,164
716
6,884
3,853
1,432
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sobek
Qcastor
Sobek
11
0 / 1 / 2
6,298
630
2,935
14,519
9,318
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Chiron
She So Bad
Chiron
12
2 / 2 / 3
7,306
731
8,928
9,213
3,505
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
11
4
Kills
5
5
Deaths
4
7
Assists
6
Player
Kills
Deaths
Assists
KDA
L
1
4
3
0.63
W
Nu Wa
Lutch52
Nu Wa
3
1
1
3.5
L
1
0
3
2.5
W
Sobek
Qcastor
Sobek
0
1
2
1
L
Ix Chel
SauceyFab
Ix Chel
2
1
1
2.5
W
Chiron
She So Bad
Chiron
2
2
3
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,767
Damage
18,747
26,242
Taken
27,585
14,939
Mitigated
14,255
4,708
Healing
9,358
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,173
691
0
773
8,056
3,446
0
2,735
5,321
15,637
704
W
Nu Wa
Lutch52
Nu Wa
6,884
2,555
0
250
3,853
1,432
0
2,268
1,280
31,275
698
L
7,869
333
388
1,055
10,751
8,367
0
3,825
6,926
0
25,780
W
Sobek
Qcastor
Sobek
2,935
454
0
6,508
14,519
9,318
0
5,736
7,921
11,374
0
L
Ix Chel
SauceyFab
Ix Chel
7,725
623
708
1,784
7,435
3,126
47
3,256
4,179
41,744
0
W
Chiron
She So Bad
Chiron
8,928
3,238
191
2,409
9,213
3,505
228
3,582
4,979
0
26,625

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,317
Gold Earned
20,768
136
Minions Killed
106
0
Camps Cleared
0
536,784
Distance Traveled
504,997
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nox
6,850
685
22
2
0
141,786
0
W
Nu Wa
7,164
716
47
5
0
146,893
0
L
Shiva
7,051
705
35
4
0
201,750
0
W
Sobek
6,298
630
12
1
0
178,731
2
L
Ix Chel
7,416
742
79
8
0
193,248
0
W
Chiron
7,306
731
47
5
0
179,373
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role