Player Matchup

Jing Wei
Jing Wei
Cairobby618
Jing Wei
Level 86
God Stats
1W - 0L
1,709 SR
Queue Stats
230W - 218L
1,423 Elo+
Solo
Kuzenbo
Kuzenbo
LotsaCoffee
Kuzenbo
Level 97
God Stats
7W - 0L
1,944 SR
Queue Stats
289W - 280L
1,446 Elo+
Solo
Tyr
Tyr
Lucer0_725
Tyr
Level 67
God Stats
9W - 9L
1,554 SR
Queue Stats
54W - 52L
1,432 Elo+
Solo
Kukulkan
Kukulkan
RacecarrDan
Kukulkan
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 5L
1,578 Elo+
Solo
Anhur
Anhur
white-Death317
Anhur
Level 89
God Stats
5W - 5L
1,298 SR
Queue Stats
178W - 154L
1,423 Elo+
Solo
Team Averages
Level 85
1,601 SR
1,460 Elo+

VS

Team Averages
Level 73
1,556 SR
1,427 Elo+
Hercules
Hercules
OT Drumskii
Hercules
Level 87
God Stats
0W - 2L
1,505 SR
Queue Stats
75W - 75L
1,494 Elo+
Solo
Arachne
Arachne
gooberguy03
Arachne
Level 42
God Stats
1W - 1L
1,711 SR
Queue Stats
7W - 13L
1,328 Elo+
Solo
Hachiman
Hachiman
trushz_892
Hachiman
Level 111
God Stats
4W - 8L
1,561 SR
Queue Stats
138W - 139L
1,423 Elo+
Solo
Janus
Janus
xt3chx
Janus
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
91W - 85L
1,517 Elo+
Solo
Cu Chulainn
Cu Chulainn
youtryyoufail
Cu Chulainn
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 39L
1,371 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Cairobby618
Jing Wei
13
1 / 4 / 2
8,285
518
2,766
7,822
2,679
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Kuzenbo
LotsaCoffee
Kuzenbo
12
2 / 3 / 4
8,309
519
9,847
12,455
16,801
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

16
5 / 1 / 1
9,804
613
12,687
15,555
14,666
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Kukulkan
RacecarrDan
Kukulkan
16
5 / 2 / 1
10,085
630
10,522
6,610
2,766
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

16
1 / 2 / 1
8,746
547
5,484
12,176
5,524
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
OT Drumskii
Hercules
12
5 / 0 / 4
7,546
472
11,500
15,244
9,371
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Arachne
gooberguy03
Arachne
13
4 / 1 / 1
7,686
480
5,028
17,592
8,257
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hachiman
trushz_892
Hachiman
13
1 / 5 / 6
7,364
460
6,790
13,746
4,581
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Janus
xt3chx
Janus
12
2 / 5 / 2
7,177
449
5,915
9,538
3,791
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cu Chulainn
youtryyoufail
Cu Chulainn
8
0 / 3 / 0
6,053
378
4,183
9,350
7,301
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
25
14
Kills
12
12
Deaths
14
9
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
Cairobby618
Jing Wei
1
4
2
0.5
W
Kuzenbo
LotsaCoffee
Kuzenbo
2
3
4
1.33
W
5
1
1
5.5
L
Hercules
OT Drumskii
Hercules
5
0
4
7
W
Kukulkan
RacecarrDan
Kukulkan
5
2
1
2.75
L
Arachne
gooberguy03
Arachne
4
1
1
4.5
L
Hachiman
trushz_892
Hachiman
1
5
6
0.8
W
1
2
1
0.75
L
Janus
xt3chx
Janus
2
5
2
0.6
L
Cu Chulainn
youtryyoufail
Cu Chulainn
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,306
Damage
33,416
54,618
Taken
65,470
42,436
Mitigated
33,301
10,124
Healing
18,592
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
Cairobby618
Jing Wei
2,766
2,194
0
710
7,822
2,679
2,482
316
7,258
0
39,763
W
Kuzenbo
LotsaCoffee
Kuzenbo
9,847
4,057
0
1,267
12,455
16,801
20
1,460
10,487
31,450
1,919
W
12,687
1,113
0
6,157
15,555
14,666
0
1,516
12,702
0
75,450
L
Hercules
OT Drumskii
Hercules
11,500
2,482
0
7,495
15,244
9,371
0
4,251
10,993
0
43,854
W
Kukulkan
RacecarrDan
Kukulkan
10,522
778
0
750
6,610
2,766
1,031
1,693
4,648
73,899
731
L
Arachne
gooberguy03
Arachne
5,028
2,966
0
3,864
17,592
8,257
0
4,824
12,768
0
58,210
L
Hachiman
trushz_892
Hachiman
6,790
3,570
0
4,094
13,746
4,581
0
5,223
8,523
0
43,342
W
5,484
2,225
0
1,240
12,176
5,524
0
329
11,572
0
85,816
L
Janus
xt3chx
Janus
5,915
493
0
660
9,538
3,791
0
5,824
3,714
40,923
0
L
Cu Chulainn
youtryyoufail
Cu Chulainn
4,183
673
0
2,479
9,350
7,301
0
0
9,350
0
27,125

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,229
Gold Earned
35,826
475
Minions Killed
341
0
Camps Cleared
0
1,627,650
Distance Traveled
1,490,939
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
8,285
518
81
5
0
320,556
0
W
Kuzenbo
8,309
519
35
2
0
323,262
0
W
Tyr
9,804
613
121
8
0
359,103
1
L
Hercules
7,546
472
64
4
0
343,928
0
W
Kukulkan
10,085
630
127
8
0
297,681
0
L
Arachne
7,686
480
91
6
0
321,287
0
L
Hachiman
7,364
460
63
4
0
313,045
4
W
Anhur
8,746
547
111
7
0
327,048
0
L
Janus
7,177
449
83
5
0
303,873
0
L
Cu Chulainn
6,053
378
40
3
0
208,806
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role