Player Matchup

Artio
Artio
AspiredHeart
Artio
Level 177
God Stats
2W - 6L
1,395 SR
Queue Stats
117W - 166L
1,474 Elo+
Party 1
Arachne
Arachne
FaMe vinceyeboi
Arachne
Level 139
God Stats
0W - 2L
1,279 SR
Queue Stats
18W - 20L
1,373 Elo+
Party 1
Horus
Horus
Tygrove
Horus
Level 186
God Stats
0W - 2L
1,449 SR
Queue Stats
9W - 10L
1,549 Elo+
Party 1
Zhong Kui
Zhong Kui
forge920
Zhong Kui
Level 158
God Stats
4W - 1L
1,650 SR
Queue Stats
29W - 41L
1,471 Elo+
Party 1
Neith
Neith
fusionwolf8
Neith
Level 159
God Stats
4W - 7L
1,425 SR
Queue Stats
111W - 282L
1,381 Elo+
Party 1
Team Averages
Level 164
1,440 SR
1,449 Elo+

VS

Team Averages
Level 155
1,584 SR
1,581 Elo+
Ah Muzen Cab
Ah Muzen Cab
BMChills
Ah Muzen Cab
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
110W - 89L
1,580 Elo+
Party 2
Sylvanus
Sylvanus
HuntUDown101
Sylvanus
Level 173
God Stats
1W - 3L
1,284 SR
Queue Stats
105W - 99L
1,508 Elo+
Party 2
Ganesha
Ganesha
Silvatheweeb
Ganesha
Level 148
God Stats
3W - 1L
1,679 SR
Queue Stats
163W - 167L
1,516 Elo+
Solo
Bastet
Bastet
Virtual1y
Bastet
Level 167
God Stats
2W - 1L
1,646 SR
Queue Stats
87W - 80L
1,584 Elo+
Solo
Ix Chel
Ix Chel
yusefdx96
Ix Chel
Level 140
God Stats
6W - 2L
1,812 SR
Queue Stats
42W - 36L
1,718 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 3 / 0
6,560
596
8,222
15,016
8,456
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

7
0 / 1 / 0
4,639
422
746
4,935
1,516
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Horus
Tygrove
Horus
8
0 / 1 / 2
5,489
499
3,777
10,986
5,740
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Zhong Kui
forge920
Zhong Kui
11
2 / 1 / 0
6,602
600
4,520
8,191
5,939
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+100
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

9
1 / 2 / 0
5,374
489
3,326
6,330
2,056
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
BMChills
Ah Muzen Cab
11
1 / 0 / 1
5,636
512
4,453
6,088
4,002
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Sylvanus
HuntUDown101
Sylvanus
12
1 / 0 / 1
5,945
540
4,862
4,182
2,035
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Ganesha
Silvatheweeb
Ganesha
12
0 / 2 / 3
6,214
565
5,795
8,451
3,534
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+15
Mp 5

Bastet
Virtual1y
Bastet
11
4 / 1 / 1
6,609
601
8,498
9,450
3,236
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+750
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ix Chel
yusefdx96
Ix Chel
11
2 / 3 / 0
6,050
550
3,666
6,063
2,377
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
14
6
Kills
8
8
Deaths
6
2
Assists
6
Player
Kills
Deaths
Assists
KDA
L
3
3
0
1
W
Ah Muzen Cab
BMChills
Ah Muzen Cab
1
0
1
1.5
L
0
1
0
0
W
Sylvanus
HuntUDown101
Sylvanus
1
0
1
1.5
W
Ganesha
Silvatheweeb
Ganesha
0
2
3
0.75
L
Horus
Tygrove
Horus
0
1
2
1
W
Bastet
Virtual1y
Bastet
4
1
1
4.5
L
Zhong Kui
forge920
Zhong Kui
2
1
0
2
L
1
2
0
0.5
W
Ix Chel
yusefdx96
Ix Chel
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,591
Damage
27,274
45,458
Taken
34,234
23,707
Mitigated
15,184
18,716
Healing
13,289
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,222
946
187
6,395
15,016
8,456
0
4,420
10,012
38,129
608
W
Ah Muzen Cab
BMChills
Ah Muzen Cab
4,453
1,366
0
685
6,088
4,002
614
0
6,088
0
42,611
L
746
473
0
2,415
4,935
1,516
0
424
4,483
0
20,993
W
Sylvanus
HuntUDown101
Sylvanus
4,862
2,406
493
2,718
4,182
2,035
164
0
4,182
33,587
13,992
W
Ganesha
Silvatheweeb
Ganesha
5,795
450
0
2,500
8,451
3,534
0
4,819
2,852
39,285
0
L
Horus
Tygrove
Horus
3,777
1,314
2,083
3,527
10,986
5,740
100
3,055
7,813
0
11,284
W
Bastet
Virtual1y
Bastet
8,498
2,602
0
5,620
9,450
3,236
0
2,735
6,379
0
47,151
L
Zhong Kui
forge920
Zhong Kui
4,520
91
0
3,059
8,191
5,939
1,029
2,780
5,071
51,417
3,391
L
3,326
1,115
0
1,050
6,330
2,056
0
1,745
4,585
0
37,909
W
Ix Chel
yusefdx96
Ix Chel
3,666
801
243
1,030
6,063
2,377
0
3,592
2,471
38,560
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,664
Gold Earned
30,454
317
Minions Killed
365
0
Camps Cleared
0
952,796
Distance Traveled
1,008,142
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
6,560
596
74
7
0
204,258
2
W
Ah Muzen Cab
5,636
512
53
5
0
212,417
0
L
Arachne
4,639
422
39
4
0
113,221
0
W
Sylvanus
5,945
540
99
9
0
195,868
0
W
Ganesha
6,214
565
55
5
0
187,961
4
L
Horus
5,489
499
27
2
0
248,399
0
W
Bastet
6,609
601
92
8
0
228,862
0
L
Zhong Kui
6,602
600
103
9
0
200,885
0
L
Neith
5,374
489
74
7
0
186,033
0
W
Ix Chel
6,050
550
66
6
0
183,034
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role