Player Matchup

Tsukuyomi
Tsukuyomi
 
Tsukuyomi
Level 180
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chang'e
Chang'e
FieryVortexV1
Chang'e
Level 125
God Stats
12W - 1L
1,709 SR
Queue Stats
99W - 76L
1,533 Elo+
Party 1
Izanami
Izanami
Jack-MTX-Hammer
Izanami
Level 170
God Stats
63W - 64L
1,364 SR
Queue Stats
294W - 281L
1,446 Elo+
Party 2
Bacchus
Bacchus
Storme4537
Bacchus
Level 130
God Stats
1W - 0L
1,253 SR
Queue Stats
36W - 28L
1,547 Elo+
Party 1
Tiamat
Tiamat
Xsadest2
Tiamat
Level 129
God Stats
5W - 9L
1,453 SR
Queue Stats
297W - 281L
1,467 Elo+
Party 2
Team Averages
Level 147
1,456 SR
1,499 Elo+

VS

Team Averages
Level 112
1,590 SR
1,479 Elo+
Ymir
Ymir
KlNG-M0NKEY__
Ymir
Level 65
God Stats
3W - 3L
1,537 SR
Queue Stats
38W - 32L
1,553 Elo+
Party 3
Apollo
Apollo
ProSmiteTrash
Apollo
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 50L
1,431 Elo+
Solo
Ra
Ra
Ralthos
Ra
Level 126
God Stats
15W - 12L
1,641 SR
Queue Stats
67W - 68L
1,456 Elo+
Party 3
Chang'e
Chang'e
biscobibble
Chang'e
Level 157
God Stats
10W - 13L
1,499 SR
Queue Stats
211W - 208L
1,452 Elo+
Solo
Arachne
Arachne
lolo0411
Arachne
Level 106
God Stats
21W - 9L
1,773 SR
Queue Stats
116W - 92L
1,500 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
 
Tsukuyomi
10
3 / 0 / 3
5,527
553
5,797
6,866
2,561
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Chang'e
12
3 / 1 / 1
6,281
628
4,004
5,862
1,816
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
2 / 1 / 2
5,275
528
7,209
6,085
2,135
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bacchus
Storme4537
Bacchus
9
1 / 0 / 3
5,381
538
3,437
5,470
5,210
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Tiamat
Xsadest2
Tiamat
10
1 / 1 / 1
5,403
540
4,441
5,588
2,780
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 2 / 1
4,562
456
1,799
8,374
5,303
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

8
1 / 3 / 0
4,762
476
4,236
7,782
2,839
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

11
0 / 2 / 1
6,128
613
2,797
5,279
1,857
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chang'e
biscobibble
Chang'e
10
1 / 1 / 0
6,024
602
4,165
7,222
2,534
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Arachne
lolo0411
Arachne
9
1 / 3 / 0
5,198
520
4,377
9,234
3,310
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
5
10
Kills
3
3
Deaths
11
10
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Tsukuyomi
 
Tsukuyomi
3
0
3
4.5
W
Chang'e
3
1
1
3.5
W
2
1
2
3
L
0
2
1
0.25
L
1
3
0
0.33
L
0
2
1
0.25
W
Bacchus
Storme4537
Bacchus
1
0
3
2.5
W
Tiamat
Xsadest2
Tiamat
1
1
1
1.5
L
Chang'e
biscobibble
Chang'e
1
1
0
1
L
Arachne
lolo0411
Arachne
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,888
Damage
17,374
29,871
Taken
37,891
14,502
Mitigated
15,843
10,194
Healing
12,015
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tsukuyomi
 
Tsukuyomi
5,797
1,061
0
3,144
6,866
2,561
0
242
6,582
0
34,305
W
Chang'e
4,004
283
40
2,277
5,862
1,816
0
2,142
3,388
42,043
0
W
7,209
4,544
0
1,733
6,085
2,135
479
792
5,293
0
45,463
L
1,799
371
0
1,266
8,374
5,303
0
1,481
6,893
16,026
0
L
4,236
2,454
0
2,466
7,782
2,839
0
1,650
6,132
0
25,132
L
2,797
443
180
1,230
5,279
1,857
0
2,910
2,369
49,276
1,791
W
Bacchus
Storme4537
Bacchus
3,437
449
0
2,153
5,470
5,210
0
977
4,493
11,886
1,266
W
Tiamat
Xsadest2
Tiamat
4,441
473
0
847
5,588
2,780
0
3,353
1,771
29,939
1,262
L
Chang'e
biscobibble
Chang'e
4,165
191
3
2,610
7,222
2,534
0
3,972
3,250
35,669
781
L
Arachne
lolo0411
Arachne
4,377
2,738
0
4,260
9,234
3,310
0
1,398
7,836
0
33,528

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,867
Gold Earned
26,674
291
Minions Killed
294
0
Camps Cleared
0
1,003,174
Distance Traveled
1,009,655
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tsukuyomi
5,527
553
69
7
0
216,012
3
W
Chang'e
6,281
628
93
9
0
217,145
0
W
Izanami
5,275
528
58
6
0
168,750
0
L
Ymir
4,562
456
15
2
0
197,098
0
L
Apollo
4,762
476
43
4
0
182,786
0
L
Ra
6,128
613
97
10
0
210,066
2
W
Bacchus
5,381
538
17
2
0
222,562
3
W
Tiamat
5,403
540
54
5
0
178,705
2
L
Chang'e
6,024
602
79
8
0
190,053
1
L
Arachne
5,198
520
60
6
0
229,652
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role