Player Matchup

Cthulhu
Cthulhu
Jessithy
Cthulhu
Level 77
God Stats
2W - 2L
1,469 SR
Queue Stats
6W - 9L
1,265 Elo+
Solo
Charybdis
Charybdis
KaoTiC Replayz
Charybdis
Level 79
God Stats
16W - 24L
1,422 SR
Queue Stats
98W - 85L
1,387 Elo+
Solo
Scylla
Scylla
Nick980818
Scylla
Level 95
God Stats
1W - 1L
1,313 SR
Queue Stats
48W - 33L
1,517 Elo+
Solo
Team Averages
Level 84
1,402 SR
1,389 Elo+

VS

Team Averages
Level 43
1,529 SR
1,435 Elo+
Medusa
Medusa
Omega_red69
Medusa
Level 17
God Stats
3W - 4L
1,462 SR
Queue Stats
21W - 27L
1,492 Elo+
Party 1
Da Ji
Da Ji
PyroBeast1284
Da Ji
Level 61
God Stats
11W - 12L
1,445 SR
Queue Stats
186W - 171L
1,329 Elo+
Solo
Zeus
Zeus
zetheyus
Zeus
Level 51
God Stats
19W - 13L
1,680 SR
Queue Stats
142W - 124L
1,483 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Jessithy
Cthulhu
14
3 / 3 / 1
9,348
719
5,137
12,878
13,260
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charybdis
KaoTiC Replayz
Charybdis
16
2 / 0 / 3
9,992
769
5,308
10,090
4,388
Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Scylla
Nick980818
Scylla
16
2 / 2 / 4
9,857
758
8,641
7,112
2,692
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
14
1 / 5 / 3
8,026
617
9,967
12,236
4,923
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

3
0 / 0 / 1
5,196
400
0
0
0
Zeus
16
4 / 3 / 1
9,539
734
10,746
10,471
4,164
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
10
7
Kills
5
5
Deaths
8
8
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Jessithy
Cthulhu
3
3
1
1.17
W
Charybdis
KaoTiC Replayz
Charybdis
2
0
3
3.5
W
Scylla
Nick980818
Scylla
2
2
4
2
L
Medusa
1
5
3
0.5
L
0
0
1
0.5
L
Zeus
4
3
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,086
Damage
20,713
30,080
Taken
22,707
20,340
Mitigated
9,087
3,992
Healing
247
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Jessithy
Cthulhu
5,137
117
79
422
12,878
13,260
94
3,815
8,168
15,622
580
W
Charybdis
KaoTiC Replayz
Charybdis
5,308
2,346
0
3,116
10,090
4,388
2,050
2,627
6,914
0
58,302
W
Scylla
Nick980818
Scylla
8,641
485
0
375
7,112
2,692
158
2,456
4,200
44,845
0
L
Medusa
9,967
3,804
0
57
12,236
4,923
0
6,757
4,983
0
17,349
L
0
0
0
0
0
0
0
0
0
0
0
L
Zeus
10,746
835
0
190
10,471
4,164
0
5,642
4,432
39,281
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,197
Gold Earned
22,761
176
Minions Killed
84
0
Camps Cleared
0
691,078
Distance Traveled
428,546
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
9,348
719
24
2
0
237,224
0
W
Charybdis
9,992
769
90
7
0
216,450
2
W
Scylla
9,857
758
62
5
0
237,404
0
L
Medusa
8,026
617
16
1
0
199,994
0
L
Da Ji
5,196
400
0
0
0
0
0
L
Zeus
9,539
734
68
5
0
228,552
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role