Player Matchup

Bellona
Bellona
 
Bellona
Level 187
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chronos
Chronos
CANUCK IT UP
Chronos
Level 125
God Stats
5W - 7L
1,555 SR
Queue Stats
301W - 296L
1,556 Elo+
Solo
Nut
Nut
Enchanted_Queenn
Nut
Level 98
God Stats
6W - 7L
1,492 SR
Queue Stats
35W - 29L
1,549 Elo+
Solo
Jormungandr
Jormungandr
IParvens
Jormungandr
Level 153
God Stats
0W - 1L
1,500 SR
Queue Stats
264W - 253L
1,593 Elo+
Party 2
Merlin
Merlin
Pons5
Merlin
Level 156
God Stats
3W - 4L
1,555 SR
Queue Stats
126W - 108L
1,629 Elo+
Solo
Team Averages
Level 144
1,520 SR
1,565 Elo+

VS

Team Averages
Level 115
1,525 SR
1,550 Elo+
Morgan Le Fay
Morgan Le Fay
 
Morgan Le Fay
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
GomezFL
Izanami
Level 142
God Stats
4W - 1L
1,826 SR
Queue Stats
75W - 67L
1,476 Elo+
Party 1
Raijin
Raijin
NinJaTuLa69
Raijin
Level 143
God Stats
1W - 0L
1,500 SR
Queue Stats
48W - 30L
1,626 Elo+
Solo
Chaac
Chaac
chronotrigger72
Chaac
Level 108
God Stats
3W - 2L
1,299 SR
Queue Stats
64W - 51L
1,532 Elo+
Party 1
Ymir
Ymir
trevorbau
Ymir
Level 27
God Stats
1W - 1L
1,500 SR
Queue Stats
34W - 22L
1,615 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
10
0 / 2 / 1
5,592
1,118
2,969
6,388
4,029
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Chronos
CANUCK IT UP
Chronos
10
0 / 2 / 1
5,351
1,070
984
2,835
897
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

11
0 / 0 / 1
5,890
1,178
1,393
2,335
854
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Jormungandr
IParvens
Jormungandr
11
1 / 1 / 0
6,019
1,204
4,157
6,264
5,209
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

Merlin
Pons5
Merlin
10
0 / 1 / 1
5,755
1,151
6,270
3,641
1,368
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Team 1 Tickets

353

VS

Team 2 Tickets

382

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
 
Morgan Le Fay
11
2 / 0 / 2
6,292
1,258
5,198
1,898
788
Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Izanami
GomezFL
Izanami
11
2 / 0 / 2
6,670
1,334
3,020
4,061
1,725
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Raijin
11
0 / 0 / 6
6,079
1,216
4,771
1,549
616
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

11
2 / 0 / 1
6,188
1,238
4,926
5,232
2,988
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ymir
11
0 / 1 / 5
6,526
1,305
1,271
5,065
4,110
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
22
1
Kills
6
6
Deaths
1
4
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Bellona
 
Bellona
0
2
1
0.25
W
Morgan Le Fay
 
Morgan Le Fay
2
0
2
3
L
Chronos
CANUCK IT UP
Chronos
0
2
1
0.25
L
0
0
1
0.5
W
Izanami
GomezFL
Izanami
2
0
2
3
L
Jormungandr
IParvens
Jormungandr
1
1
0
1
W
Raijin
0
0
6
3
L
Merlin
Pons5
Merlin
0
1
1
0.5
W
2
0
1
2.5
W
Ymir
0
1
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,773
Damage
19,186
21,463
Taken
17,805
12,357
Mitigated
10,227
1,233
Healing
3,051
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
 
Bellona
2,969
725
0
293
6,388
4,029
0
3,727
2,477
0
7,640
W
Morgan Le Fay
 
Morgan Le Fay
5,198
271
0
76
1,898
788
0
725
1,137
14,659
400
L
Chronos
CANUCK IT UP
Chronos
984
145
0
61
2,835
897
0
955
1,758
5,372
0
L
1,393
272
0
127
2,335
854
0
706
1,429
0
17,423
W
Izanami
GomezFL
Izanami
3,020
2,133
0
921
4,061
1,725
0
2,115
1,624
0
20,830
L
Jormungandr
IParvens
Jormungandr
4,157
206
0
752
6,264
5,209
0
2,643
3,481
10,926
321
W
Raijin
4,771
358
60
568
1,549
616
0
833
592
12,978
0
L
Merlin
Pons5
Merlin
6,270
111
0
0
3,641
1,368
0
2,041
1,402
20,761
540
W
4,926
475
0
776
5,232
2,988
0
3,402
1,702
0
10,666
W
Ymir
1,271
374
0
650
5,065
4,110
0
3,095
1,885
4,180
1,282

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,607
Gold Earned
31,755
112
Minions Killed
117
5
Camps Cleared
6
463,621
Distance Traveled
541,349
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
5,592
1,118
8
2
3
95,300
0
W
Morgan Le Fay
6,292
1,258
18
4
1
99,891
0
L
Chronos
5,351
1,070
1
0
0
43,356
0
L
Nut
5,890
1,178
45
9
0
95,587
3
W
Izanami
6,670
1,334
41
8
4
103,929
0
L
Jormungandr
6,019
1,204
22
4
0
123,785
0
W
Raijin
6,079
1,216
26
5
0
105,112
0
L
Merlin
5,755
1,151
36
7
2
105,593
0
W
Chaac
6,188
1,238
23
5
1
124,756
0
W
Ymir
6,526
1,305
9
2
0
107,661
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role