Player Matchup

Vamana
Vamana
 
Vamana
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
 
Ra
Level 132
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Awilix
Awilix
EmpxBoss
Awilix
Level 124
God Stats
7W - 4L
1,525 SR
Queue Stats
539W - 501L
1,523 Elo+
Party 1
Izanami
Izanami
JacerOK
Izanami
Level 109
God Stats
39W - 22L
1,719 SR
Queue Stats
406W - 368L
1,603 Elo+
Solo
Charon
Charon
JustAnotherJack
Charon
Level 122
God Stats
5W - 1L
1,773 SR
Queue Stats
130W - 118L
1,572 Elo+
Solo
Team Averages
Level 119
1,603 SR
1,539 Elo+

VS

Team Averages
Level 143
1,636 SR
1,556 Elo+
Bacchus
Bacchus
 
Bacchus
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
A2tein
Morgan Le Fay
Level 148
God Stats
5W - 4L
1,470 SR
Queue Stats
308W - 278L
1,553 Elo+
Solo
Chaac
Chaac
Albatrossteak
Chaac
Level 150
God Stats
1W - 2L
1,730 SR
Queue Stats
68W - 43L
1,631 Elo+
Solo
Ravana
Ravana
T_Drage
Ravana
Level 118
God Stats
33W - 21L
1,642 SR
Queue Stats
344W - 299L
1,605 Elo+
Solo
Anhur
Anhur
shaharlLS
Anhur
Level 156
God Stats
2W - 2L
1,837 SR
Queue Stats
97W - 116L
1,490 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
 
Vamana
10
3 / 2 / 2
6,169
685
7,724
7,932
4,619
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ra
 
Ra
11
0 / 0 / 1
5,694
633
2,689
4,771
2,220
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Awilix
EmpxBoss
Awilix
11
3 / 0 / 0
5,560
618
2,496
5,282
2,124
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Izanami
JacerOK
Izanami
10
0 / 1 / 1
5,351
595
2,972
5,188
1,560
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Mystical Earring

Mystical Earring

+15
Mp 5

9
1 / 0 / 1
5,880
653
5,134
4,846
3,385
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
8
0 / 0 / 1
4,881
542
3,399
7,681
7,269
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Morgan Le Fay
A2tein
Morgan Le Fay
10
1 / 1 / 0
5,247
583
3,029
5,986
2,257
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

4
0 / 3 / 0
3,804
423
2,551
5,900
2,440
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ravana
T_Drage
Ravana
9
1 / 2 / 0
4,941
549
3,705
7,540
3,789
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Anhur
shaharlLS
Anhur
10
1 / 1 / 0
5,076
564
2,302
5,022
1,591
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
4
7
Kills
3
3
Deaths
7
5
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Vamana
 
Vamana
3
2
2
2
W
Ra
 
Ra
0
0
1
0.5
L
Bacchus
 
Bacchus
0
0
1
0.5
L
Morgan Le Fay
A2tein
Morgan Le Fay
1
1
0
1
L
0
3
0
0
W
Awilix
EmpxBoss
Awilix
3
0
0
3
W
Izanami
JacerOK
Izanami
0
1
1
0.5
W
1
0
1
1.5
L
Ravana
T_Drage
Ravana
1
2
0
0.5
L
Anhur
shaharlLS
Anhur
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,015
Damage
14,986
28,019
Taken
32,129
13,908
Mitigated
17,346
9,251
Healing
8,996
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vamana
 
Vamana
7,724
4,023
0
2,036
7,932
4,619
0
62
7,870
1,226
43,660
W
Ra
 
Ra
2,689
373
948
2,475
4,771
2,220
0
2,547
2,224
47,743
1,535
L
Bacchus
 
Bacchus
3,399
723
0
3,019
7,681
7,269
0
2,184
5,425
19,619
1,388
L
Morgan Le Fay
A2tein
Morgan Le Fay
3,029
246
0
834
5,986
2,257
0
2,848
2,932
39,446
0
L
2,551
638
0
1,493
5,900
2,440
0
347
5,553
0
13,266
W
Awilix
EmpxBoss
Awilix
2,496
878
0
690
5,282
2,124
0
497
4,785
0
40,921
W
Izanami
JacerOK
Izanami
2,972
2,411
0
1,501
5,188
1,560
0
1,403
3,785
0
48,992
W
5,134
1,671
0
1,601
4,846
3,385
0
1,671
3,175
17,788
0
L
Ravana
T_Drage
Ravana
3,705
755
0
2,105
7,540
3,789
0
785
6,669
0
30,155
L
Anhur
shaharlLS
Anhur
2,302
1,238
0
1,545
5,022
1,591
0
1,675
3,347
0
34,788

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,654
Gold Earned
23,949
346
Minions Killed
252
0
Camps Cleared
0
991,300
Distance Traveled
870,513
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vamana
6,169
685
69
8
0
198,148
0
W
Ra
5,694
633
100
11
0
206,319
0
L
Bacchus
4,881
542
24
3
0
205,434
1
L
Morgan Le Fay
5,247
583
77
9
0
184,808
0
L
Chaac
3,804
423
21
2
0
101,674
0
W
Awilix
5,560
618
75
8
0
222,727
0
W
Izanami
5,351
595
85
9
0
174,284
0
W
Charon
5,880
653
17
2
0
189,822
0
L
Ravana
4,941
549
54
6
0
190,703
1
L
Anhur
5,076
564
76
8
0
187,894
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role