Player Matchup

Cthulhu
Cthulhu
BerserkFr3ak
Cthulhu
Level 155
God Stats
2W - 1L
1,782 SR
Queue Stats
33W - 31L
1,525 Elo+
Party 1
Ne Zha
Ne Zha
NoticeableSenpai
Ne Zha
Level 136
God Stats
34W - 32L
1,576 SR
Queue Stats
121W - 118L
1,568 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
OleDirtyTurtle
Morgan Le Fay
Level 121
God Stats
5W - 1L
1,661 SR
Queue Stats
47W - 45L
1,517 Elo+
Party 1
Team Averages
Level 137
1,673 SR
1,537 Elo+

VS

Team Averages
Level 105
1,684 SR
1,507 Elo+
Lancelot
Lancelot
Mrsqueegee797
Lancelot
Level 102
God Stats
14W - 8L
1,701 SR
Queue Stats
42W - 43L
1,498 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
callmebossman71
Morgan Le Fay
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 32L
1,485 Elo+
Party 2
Medusa
Medusa
theSailorManiac
Medusa
Level 126
God Stats
4W - 2L
1,852 SR
Queue Stats
11W - 7L
1,538 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
BerserkFr3ak
Cthulhu
15
6 / 5 / 6
10,243
854
10,989
18,266
17,100
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Magic Focus

Magic Focus

+20
Magical Power

15
7 / 2 / 4
10,194
850
14,722
12,415
6,238
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Morgan Le Fay
OleDirtyTurtle
Morgan Le Fay
14
3 / 2 / 7
9,086
757
9,224
8,868
3,942
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Mrsqueegee797
Lancelot
11
1 / 7 / 3
7,546
629
4,268
15,755
11,715
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Mace

Heavy Mace

+30
Physical Power

Morgan Le Fay
callmebossman71
Morgan Le Fay
13
2 / 4 / 3
8,065
672
6,404
11,987
3,917
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

14
6 / 5 / 2
9,610
801
12,781
13,943
4,692
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
17
16
Kills
9
9
Deaths
16
17
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
BerserkFr3ak
Cthulhu
6
5
6
1.8
L
Lancelot
Mrsqueegee797
Lancelot
1
7
3
0.36
W
7
2
4
4.5
W
Morgan Le Fay
OleDirtyTurtle
Morgan Le Fay
3
2
7
3.25
L
Morgan Le Fay
callmebossman71
Morgan Le Fay
2
4
3
0.88
L
6
5
2
1.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,935
Damage
23,453
39,549
Taken
41,685
27,280
Mitigated
20,324
7,201
Healing
2,752
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
BerserkFr3ak
Cthulhu
10,989
1,016
260
1,610
18,266
17,100
58
3,617
13,891
31,123
1,026
L
Lancelot
Mrsqueegee797
Lancelot
4,268
561
190
898
15,755
11,715
0
6,060
9,128
0
16,865
W
14,722
2,670
0
4,304
12,415
6,238
1,303
1,125
10,803
0
43,641
W
Morgan Le Fay
OleDirtyTurtle
Morgan Le Fay
9,224
771
0
1,027
8,868
3,942
638
1,243
7,330
43,070
683
L
Morgan Le Fay
callmebossman71
Morgan Le Fay
6,404
287
0
466
11,987
3,917
0
5,364
6,394
20,877
0
L
12,781
6,170
0
1,198
13,943
4,692
0
6,675
6,741
0
30,523

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,523
Gold Earned
25,221
161
Minions Killed
100
0
Camps Cleared
0
708,648
Distance Traveled
658,439
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
10,243
854
48
4
0
231,449
2
L
Lancelot
7,546
629
21
2
0
239,732
0
W
Ne Zha
10,194
850
58
5
0
249,170
3
W
Morgan Le Fay
9,086
757
55
5
0
228,029
1
L
Morgan Le Fay
8,065
672
42
4
0
202,261
2
L
Medusa
9,610
801
37
3
0
216,446
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role