Player Matchup

Sun Wukong
Sun Wukong
Gold I
FreezingBirch
Sun Wukong
Gold I
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
177W - 183L
1,443 MMR
Solo
Janus
Janus
Bronze III
KiingJAK
Janus
Bronze III
Level 138
God Stats
0W - 1L
1,917 SR
Queue Stats
1W - 1L
1,500 MMR
Solo
Ganesha
Ganesha
Bronze IV
ProphetObama
Ganesha
Bronze IV
Level 47
God Stats
2W - 6L
1,222 SR
Queue Stats
21W - 34L
1,462 MMR
Solo
Sol
Sol
Gold IV
WrongHoleStepbro
Sol
Gold IV
Level 39
God Stats
0W - 1L
1,830 SR
Queue Stats
43W - 49L
1,456 MMR
Solo
Agni
Agni
Bronze III
thelegacyofcdw
Agni
Bronze III
Level 127
God Stats
1W - 1L
1,357 SR
Queue Stats
14W - 13L
1,500 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 102
1,565 SR
1,472 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 116
1,621 SR
1,473 MMR
Ymir
Ymir
Gold IV
JRey131
Ymir
Gold IV
Level 59
God Stats
14W - 13L
1,564 SR
Queue Stats
228W - 236L
1,431 MMR
Solo
Thor
Thor
Gold IV
Renzzey
Thor
Gold IV
Level 156
God Stats
6W - 0L
1,873 SR
Queue Stats
38W - 32L
1,545 MMR
Party 1
Merlin
Merlin
Gold III
TTV-malejama
Merlin
Gold III
Level 124
God Stats
1W - 3L
1,500 SR
Queue Stats
183W - 206L
1,484 MMR
Solo
Guan Yu
Guan Yu
Bronze III
UnwrittenThesis
Guan Yu
Bronze III
Level 141
God Stats
1W - 0L
1,500 SR
Queue Stats
65W - 65L
1,454 MMR
Party 1
Anhur
Anhur
Gold I
callatejoder
Anhur
Gold I
Level 98
God Stats
64W - 40L
1,669 SR
Queue Stats
442W - 449L
1,451 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
FreezingBirch
Sun Wukong
10
3 / 4 / 1
6,594
659
6,397
10,633
6,989
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Janus
KiingJAK
Janus
5
1 / 3 / 0
4,231
423
283
3,538
595
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Ganesha
ProphetObama
Ganesha
7
0 / 0 / 1
4,812
481
1,872
7,872
3,446
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

7
0 / 2 / 1
4,527
453
5,215
7,447
1,569
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

10
1 / 3 / 0
5,628
563
6,158
6,476
2,102
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Bans
Ao KuangThothOsiris

VS

Bans
ThanatosBellonaBakasura
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
JRey131
Ymir
10
0 / 0 / 5
5,415
542
3,827
6,079
4,186
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Thor
Renzzey
Thor
12
7 / 1 / 1
6,421
642
3,377
8,675
3,718
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Merlin
10
0 / 2 / 4
5,405
541
3,255
6,220
2,464
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

11
2 / 2 / 2
6,018
602
3,580
7,805
4,397
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
1 / 0 / 0
5,648
565
7,309
6,215
2,680
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
22
5
Kills
10
12
Deaths
5
3
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
FreezingBirch
Sun Wukong
3
4
1
0.88
W
Ymir
JRey131
Ymir
0
0
5
2.5
L
Janus
KiingJAK
Janus
1
3
0
0.33
L
Ganesha
ProphetObama
Ganesha
0
0
1
0.5
W
Thor
Renzzey
Thor
7
1
1
7.5
W
Merlin
0
2
4
1
W
2
2
2
1.5
L
0
2
1
0.25
W
1
0
0
1
L
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,925
Damage
21,348
35,966
Taken
34,994
14,701
Mitigated
17,445
9,741
Healing
11,226
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
FreezingBirch
Sun Wukong
6,397
968
0
1,985
10,633
6,989
0
482
9,578
0
38,453
W
Ymir
JRey131
Ymir
3,827
987
0
2,383
6,079
4,186
0
4,434
1,645
21,029
0
L
Janus
KiingJAK
Janus
283
283
0
500
3,538
595
0
112
3,426
3,310
0
L
Ganesha
ProphetObama
Ganesha
1,872
58
1,056
2,463
7,872
3,446
0
1,992
5,880
12,288
0
W
Thor
Renzzey
Thor
3,377
821
0
1,105
8,675
3,718
0
2,244
6,431
0
46,737
W
Merlin
3,255
404
0
625
6,220
2,464
0
4,303
1,917
31,062
335
W
3,580
653
80
3,283
7,805
4,397
0
0
7,805
0
34,412
L
5,215
3,754
0
2,011
7,447
1,569
0
1,279
6,156
26,818
0
W
7,309
4,460
0
3,750
6,215
2,680
0
2,779
3,436
0
60,533
L
6,158
256
0
1,726
6,476
2,102
0
2,809
3,341
40,570
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,792
Gold Earned
28,907
203
Minions Killed
328
0
Camps Cleared
0
925,083
Distance Traveled
974,579
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
6,594
659
67
7
0
188,941
0
W
Ymir
5,415
542
32
3
0
190,855
2
L
Janus
4,231
423
3
0
0
168,791
0
L
Ganesha
4,812
481
0
0
0
203,935
0
W
Thor
6,421
642
81
8
0
214,617
1
W
Merlin
5,405
541
62
6
0
172,143
0
W
Guan Yu
6,018
602
56
6
0
196,911
0
L
Sol
4,527
453
59
6
0
189,849
0
W
Anhur
5,648
565
97
10
0
200,053
0
L
Agni
5,628
563
74
7
0
173,567
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role