Player Matchup

Cthulhu
Cthulhu
Hinnik78
Cthulhu
Level 30
God Stats
5W - 3L
1,289 SR
Queue Stats
33W - 45L
1,296 Elo+
Solo
Baron Samedi
Baron Samedi
LOKI010302
Baron Samedi
Level 108
God Stats
3W - 1L
1,893 SR
Queue Stats
165W - 168L
1,437 Elo+
Solo
Erlang Shen
Erlang Shen
Zestual
Erlang Shen
Level 36
God Stats
2W - 0L
1,686 SR
Queue Stats
19W - 42L
1,170 Elo+
Party 1
Terra
Terra
dixienormous115
Terra
Level 62
God Stats
12W - 9L
1,466 SR
Queue Stats
178W - 176L
1,454 Elo+
Solo
Artemis
Artemis
saltyslacker
Artemis
Level 14
God Stats
6W - 13L
1,401 SR
Queue Stats
14W - 34L
1,159 Elo+
Party 1
Team Averages
Level 50
1,547 SR
1,303 Elo+

VS

Team Averages
Level 91
1,486 SR
1,389 Elo+
Nut
Nut
Clap U Again
Nut
Level 85
God Stats
41W - 44L
1,482 SR
Queue Stats
62W - 75L
1,406 Elo+
Solo
Ymir
Ymir
HitDahSwitch
Ymir
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,212 Elo+
Party 2
Mulan
Mulan
SHulk12
Mulan
Level 218
God Stats
36W - 33L
1,449 SR
Queue Stats
205W - 213L
1,473 Elo+
Solo
Skadi
Skadi
Zero6066
Skadi
Level 63
God Stats
0W - 3L
1,500 SR
Queue Stats
12W - 15L
1,641 Elo+
Solo
Nu Wa
Nu Wa
oily_target04
Nu Wa
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,212 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Hinnik78
Cthulhu
13
5 / 1 / 3
8,222
587
6,420
11,695
7,596
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Magi's Revenge

Magi's Revenge

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - If an enemy God consumes your passive, they become Marked for Revenge for 5s, causing them to receive 10% more damage and granting allied Gods within 40 units 20% increased Movement Speed towards them.

Baron Samedi
LOKI010302
Baron Samedi
15
3 / 1 / 4
9,246
660
8,533
8,017
4,429
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Erlang Shen
Zestual
Erlang Shen
13
5 / 1 / 0
8,720
623
8,437
12,457
7,632
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
6 / 2 / 7
8,654
618
6,634
11,051
5,214
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Artemis
saltyslacker
Artemis
12
2 / 1 / 5
6,894
492
4,689
4,277
1,512
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 2 / 4
6,316
451
3,465
7,240
2,882
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
0 / 4 / 1
5,960
426
897
9,977
6,966
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Mulan
SHulk12
Mulan
11
0 / 4 / 1
6,693
478
4,553
11,669
9,033
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Skadi
Zero6066
Skadi
11
4 / 4 / 2
7,323
523
6,227
9,163
3,695
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
1 / 7 / 1
6,818
487
3,518
9,593
3,463
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
14
21
Kills
5
6
Deaths
21
19
Assists
9
Player
Kills
Deaths
Assists
KDA
L
0
2
4
1
W
Cthulhu
Hinnik78
Cthulhu
5
1
3
6.5
L
0
4
1
0.13
W
Baron Samedi
LOKI010302
Baron Samedi
3
1
4
5
L
Mulan
SHulk12
Mulan
0
4
1
0.13
L
Skadi
Zero6066
Skadi
4
4
2
1.25
W
Erlang Shen
Zestual
Erlang Shen
5
1
0
5
W
6
2
7
4.75
L
1
7
1
0.21
W
Artemis
saltyslacker
Artemis
2
1
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,713
Damage
18,660
47,497
Taken
47,642
26,383
Mitigated
26,039
19,690
Healing
7,943
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,465
1,566
0
2,748
7,240
2,882
506
4,005
3,235
0
43,045
W
Cthulhu
Hinnik78
Cthulhu
6,420
1,028
1,676
3,194
11,695
7,596
1,115
799
10,896
45,488
0
L
897
330
0
780
9,977
6,966
135
4,968
4,975
9,493
0
W
Baron Samedi
LOKI010302
Baron Samedi
8,533
318
156
2,940
8,017
4,429
0
1,513
6,504
66,180
2,957
L
Mulan
SHulk12
Mulan
4,553
453
0
2,487
11,669
9,033
0
0
11,669
57
35,617
L
Skadi
Zero6066
Skadi
6,227
2,720
122
1,616
9,163
3,695
484
4,045
4,976
0
37,921
W
Erlang Shen
Zestual
Erlang Shen
8,437
4,522
0
5,325
12,457
7,632
585
596
11,861
0
47,458
W
6,634
629
6
6,122
11,051
5,214
52
1,255
9,796
57,996
0
L
3,518
1,014
0
190
9,593
3,463
12
7,668
1,318
37,924
1,195
W
Artemis
saltyslacker
Artemis
4,689
1,270
0
271
4,277
1,512
1,412
275
4,002
0
24,114

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,736
Gold Earned
33,110
396
Minions Killed
283
0
Camps Cleared
0
1,356,161
Distance Traveled
1,219,013
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nut
6,316
451
76
5
0
249,909
0
W
Cthulhu
8,222
587
55
4
0
290,482
0
L
Ymir
5,960
426
16
1
0
269,897
0
W
Baron Samedi
9,246
660
133
10
0
230,955
0
L
Mulan
6,693
478
66
5
0
203,355
0
L
Skadi
7,323
523
62
4
0
266,400
2
W
Erlang Shen
8,720
623
76
5
0
219,827
0
W
Terra
8,654
618
95
7
0
358,515
0
L
Nu Wa
6,818
487
63
5
0
229,452
0
W
Artemis
6,894
492
37
3
0
256,382
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role