Player Matchup

Anubis
Anubis
EL_00BARBAS00
Anubis
Level 103
God Stats
34W - 26L
1,557 SR
Queue Stats
322W - 295L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
Ingroose
Gilgamesh
Level 100
God Stats
6W - 2L
1,697 SR
Queue Stats
118W - 92L
1,576 Elo+
Solo
Sobek
Sobek
Lopes2010
Sobek
Level 43
God Stats
1W - 1L
1,500 SR
Queue Stats
49W - 60L
1,433 Elo+
Solo
Fenrir
Fenrir
NerfmeImtooGood
Fenrir
Level 58
God Stats
2W - 0L
1,746 SR
Queue Stats
15W - 17L
1,527 Elo+
Solo
Skadi
Skadi
sniezna_pantera
Skadi
Level 124
God Stats
142W - 117L
1,561 SR
Queue Stats
283W - 273L
1,472 Elo+
Solo
Team Averages
Level 86
1,612 SR
1,502 Elo+

VS

Team Averages
Level 68
1,552 SR
1,474 Elo+
Sun Wukong
Sun Wukong
Killernoobs9307
Sun Wukong
Level 41
God Stats
2W - 3L
1,706 SR
Queue Stats
10W - 24L
1,402 Elo+
Solo
Ao Kuang
Ao Kuang
OwnLight888
Ao Kuang
Level 84
God Stats
3W - 2L
1,702 SR
Queue Stats
24W - 24L
1,532 Elo+
Solo
Medusa
Medusa
T128916
Medusa
Level 68
God Stats
22W - 15L
1,528 SR
Queue Stats
122W - 101L
1,506 Elo+
Solo
Sobek
Sobek
eF Mount
Sobek
Level 46
God Stats
1W - 4L
1,301 SR
Queue Stats
239W - 299L
1,449 Elo+
Solo
The Morrigan
The Morrigan
puppysa555
The Morrigan
Level 102
God Stats
2W - 7L
1,524 SR
Queue Stats
413W - 411L
1,482 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 3 / 2
10,592
557
12,715
12,747
6,143
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Gilgamesh
Ingroose
Gilgamesh
18
5 / 0 / 5
11,375
599
14,343
15,074
17,296
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sobek
Lopes2010
Sobek
14
1 / 1 / 5
9,302
490
7,882
14,613
14,333
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

19
6 / 2 / 7
11,175
588
16,636
22,077
10,982
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
0 / 5 / 2
8,117
427
5,010
11,841
4,827
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Killernoobs9307
Sun Wukong
12
0 / 3 / 0
8,152
429
7,131
18,604
17,634
Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Ao Kuang
OwnLight888
Ao Kuang
17
6 / 6 / 0
10,258
540
15,172
23,606
10,378
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Medusa
T128916
Medusa
16
3 / 2 / 3
9,633
507
12,174
13,175
6,454
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Sobek
eF Mount
Sobek
11
0 / 2 / 2
8,152
429
2,866
11,894
9,866
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

The Morrigan
puppysa555
The Morrigan
16
2 / 5 / 1
9,732
512
6,250
11,639
4,311
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
17
18
Kills
11
11
Deaths
18
21
Assists
6
Player
Kills
Deaths
Assists
KDA
W
6
3
2
2.33
W
Gilgamesh
Ingroose
Gilgamesh
5
0
5
7.5
L
Sun Wukong
Killernoobs9307
Sun Wukong
0
3
0
0
W
Sobek
Lopes2010
Sobek
1
1
5
3.5
W
6
2
7
4.75
L
Ao Kuang
OwnLight888
Ao Kuang
6
6
0
1
L
Medusa
T128916
Medusa
3
2
3
2.25
L
Sobek
eF Mount
Sobek
0
2
2
0.5
L
The Morrigan
puppysa555
The Morrigan
2
5
1
0.5
W
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,586
Damage
43,593
76,352
Taken
78,918
53,581
Mitigated
48,643
27,680
Healing
24,074
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,715
356
410
4,773
12,747
6,143
752
7,036
5,711
77,085
3,022
W
Gilgamesh
Ingroose
Gilgamesh
14,343
3,221
0
3,574
15,074
17,296
361
3,399
11,675
378
80,946
L
Sun Wukong
Killernoobs9307
Sun Wukong
7,131
2,181
59
3,950
18,604
17,634
0
2,498
14,759
0
50,712
W
Sobek
Lopes2010
Sobek
7,882
757
0
6,711
14,613
14,333
0
2,310
12,303
38,513
0
W
16,636
6,491
0
11,263
22,077
10,982
0
9,454
12,623
0
131,000
L
Ao Kuang
OwnLight888
Ao Kuang
15,172
4,646
0
10,888
23,606
10,378
0
3,859
19,511
78,205
0
L
Medusa
T128916
Medusa
12,174
4,124
0
4,098
13,175
6,454
306
4,473
8,594
0
80,830
L
Sobek
eF Mount
Sobek
2,866
208
0
2,991
11,894
9,866
54
4,486
7,408
15,877
0
L
The Morrigan
puppysa555
The Morrigan
6,250
1,443
0
2,088
11,639
4,311
304
4,886
6,686
66,639
9,134
W
5,010
1,991
0
949
11,841
4,827
886
576
11,265
0
54,209

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,561
Gold Earned
45,927
518
Minions Killed
460
0
Camps Cleared
0
1,774,143
Distance Traveled
1,652,892
13
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
10,592
557
123
6
0
320,428
2
W
Gilgamesh
11,375
599
107
6
0
391,271
5
L
Sun Wukong
8,152
429
76
4
0
327,179
3
W
Sobek
9,302
490
40
2
0
385,893
6
W
Fenrir
11,175
588
152
8
0
413,377
0
L
Ao Kuang
10,258
540
115
6
0
374,537
6
L
Medusa
9,633
507
115
6
0
360,178
0
L
Sobek
8,152
429
27
1
0
279,356
2
L
The Morrigan
9,732
512
127
7
0
311,642
2
W
Skadi
8,117
427
96
5
0
263,174
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role